Sort of dumb Voxengo question...
-
- KVRian
- 1024 posts since 25 Apr, 2002
Man, Voxengo has so many different EQs and compressors and limiter, it's a bit confusing choosing a winning combo. I will be trying out the demos tonight, but I was wondering what are the best combos some of you guys use, just to get an idea.
- KVRAF
- 4030 posts since 7 Sep, 2002
There are basically only three EQs: CurveEQ, GlissEQ and HarmoniEQ. CurveEQ is a mastering equalizer mainly. GlissEQ is a track equalizer mainly. HarmoniEQ is mastering equalizer as well, and probably strictly mastering EQ due to its heavy CPU load. They all have very different character and behaviour.
I suggest you to check Product Groups on the Voxengo website. The way these groups were organized is revealing as to in what situation plug-ins should be used (mixing or mastering, and which features they posses if we are talking about multi-functional plug-in).
I suggest you to check Product Groups on the Voxengo website. The way these groups were organized is revealing as to in what situation plug-ins should be used (mixing or mastering, and which features they posses if we are talking about multi-functional plug-in).
-
- KVRist
- 494 posts since 18 Jul, 2004
hi aleksey, i have also some questions. won't you implement an even higher oversampling-mode(just like in elephant) in your eqs or do you think the benefit wouldn't be that big? i mean just as an option.
why is there no oversampling in curve-eq? and question 3, when is marquis going to have an oversampling-mode?
why is there no oversampling in curve-eq? and question 3, when is marquis going to have an oversampling-mode?
- KVRAF
- 4030 posts since 7 Sep, 2002
CurveEQ does not require oversampling, because it is linear-phase EQ. Oversampling may be useful with 'bread and butter' filters which may have phase distortions when they are tuned to frequency close to Nyquist. If such filter is 'perfect', even oversampling is unnecessary.
Just to clear things up a bit, oversampling by itself does not increase quality. It may adjust sound character (if polyphase filter is used) and can provide spectral space for saturation plug-ins.
I do not plan to implement oversampling in Marquis right now, because it is already a pretty CPU-heavy plug-in for channel use (its 2 times more CPU heavy than, for example Sonitus Compressor). Moreover, I do not see this will increase its quality a lot (I've already took care about possible aliasing). Oversampling may change the overall coloration, though. But this may not be desirable in all cases.
Just to clear things up a bit, oversampling by itself does not increase quality. It may adjust sound character (if polyphase filter is used) and can provide spectral space for saturation plug-ins.
I do not plan to implement oversampling in Marquis right now, because it is already a pretty CPU-heavy plug-in for channel use (its 2 times more CPU heavy than, for example Sonitus Compressor). Moreover, I do not see this will increase its quality a lot (I've already took care about possible aliasing). Oversampling may change the overall coloration, though. But this may not be desirable in all cases.
-
- KVRist
- 494 posts since 18 Jul, 2004
i would stress the IF, a lot are not.Aleksey Vaneev wrote:If such filter is 'perfect', even oversampling is unnecessary.
i know that. so it has its uses with certain applications and actually increases quality with them(saturaion, distortion).Aleksey Vaneev wrote: Just to clear things up a bit, oversampling by itself does not increase quality. It may adjust sound character (if polyphase filter is used) and can provide spectral space for saturation plug-ins.
if you have took care of possible aliasing than great.Aleksey Vaneev wrote: I do not plan to implement oversampling in Marquis right now, because it is already a pretty CPU-heavy plug-in for channel use (its 2 times more CPU heavy than, for example Sonitus Compressor). Moreover, I do not see this will increase its quality a lot (I've already took care about possible aliasing). Oversampling may change the overall coloration, though. But this may not be desirable in all cases.
one thing, this goes to all developers: i don't want sound sacrificed for cpu. there are 1000 plugins which do that. if you can make it sound great without much cpu-consumption than ok, but if not than i take quality over quantity any day.
- KVRAF
- 4030 posts since 7 Sep, 2002
Sure, this is reasonable, but according to my practice a lot of people would like to have plug-ins with minimal CPU load.defjamm wrote: one thing, this goes to all developers: i don't want sound sacrificed for cpu. there are 1000 plugins which do that. if you can make it sound great without much cpu-consumption than ok, but if not than i take quality over quantity any day.
-
- KVRAF
- 3002 posts since 24 Nov, 2003 from Heidelberg&Hamburg
That's right, for example meAleksey Vaneev wrote:
Sure, this is reasonable, but according to my practice a lot of people would like to have plug-ins with minimal CPU load.
-
Stupid American Pig Stupid American Pig https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=4753
- KVRAF
- 7065 posts since 25 Nov, 2002 from not sure
This forum has proven it. just look at all the cpu hog threads. and it seems to me that most of the time you only get a 5% improvment in sound with a 50% increase in cpu usage, so most people dont hear the difference anyway...Aleksey Vaneev wrote:Sure, this is reasonable, but according to my practice a lot of people would like to have plug-ins with minimal CPU load.defjamm wrote: one thing, this goes to all developers: i don't want sound sacrificed for cpu. there are 1000 plugins which do that. if you can make it sound great without much cpu-consumption than ok, but if not than i take quality over quantity any day.
- KVRAF
- 4030 posts since 7 Sep, 2002
Nevertheless, people should not forget about the fact that minimizing CPU load minimizes creativity. Efficient audio processing in most aspects means simplistic audio processing (especially if the most efficient building blocks were used - like FFT).
For example, I may be interested in creating a 32-band 'classic' stereo vocoder, but its CPU load will be pretty high - something like 30% on Athlon XP 3000+. I doubt many users will be happy with such performance. But 5-band vocoder with 5% load is not the same thing at all.
For example, I may be interested in creating a 32-band 'classic' stereo vocoder, but its CPU load will be pretty high - something like 30% on Athlon XP 3000+. I doubt many users will be happy with such performance. But 5-band vocoder with 5% load is not the same thing at all.
-
- KVRist
- 74 posts since 6 Mar, 2005
I'll gladly take a 30% CPU hit if your Vocoder works as well as your other plugs.Aleksey Vaneev wrote:I may be interested in creating a 32-band 'classic' stereo vocoder, but its CPU load will be pretty high - something like 30% on Athlon XP 3000+.
-
- KVRAF
- 2049 posts since 18 Sep, 2003 from Seattle USA
I really like the optional and selectable oversampling feature in Elephant. I thought I'd heard everything the plug had to offer till I turned on 4x oversampling just now. In fact I was wondering if there might be use for a plug that would encode/decode oversample kind of like MSED - assuming the host could handle it. I currently don't have the firepower (2.6MHz P4 w/1gb ram) to handle 96KHz native wave files, but 441.KHz wav files with certain oversampled plugs seems to sound real good.
-
- KVRer
- 24 posts since 22 Jan, 2003
Me too!phrauge wrote:I'll gladly take a 30% CPU hit if your Vocoder works as well as your other plugs.Aleksey Vaneev wrote:I may be interested in creating a 32-band 'classic' stereo vocoder, but its CPU load will be pretty high - something like 30% on Athlon XP 3000+.
- KVRAF
- 4030 posts since 7 Sep, 2002
