A reverb that does not sum to mono
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three_eyed_otter three_eyed_otter https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=11492
- KVRer
- 28 posts since 5 Jan, 2004
Does anybody know of a reverb that doesn't sum to mono? I am trying to run a reverb unit on a buss in SONAR and I cannot get the stereo image correct because all of the verbs I have sum to mono. Or so I've been told.
have a good one
3Eo
have a good one
3Eo
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- KVRian
- 878 posts since 24 Jan, 2006 from Universe #5346198720
*sigh*
You haven't been told that all your verbs sum to mono. You have been told that no reverb will preserve the stereo position of its input signal, let alone different positions of multiple signals - because that's not what a reverb is supposed to do, it's against its nature so to say.
werner
You haven't been told that all your verbs sum to mono. You have been told that no reverb will preserve the stereo position of its input signal, let alone different positions of multiple signals - because that's not what a reverb is supposed to do, it's against its nature so to say.
werner
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- KVRAF
- 3369 posts since 16 Jan, 2005 from Ottawa, Ontario
There are several reverbs that keep the stereo positioning of your instruments, I believe they're called true stereo reverbs. If I understand you correctly then the following FREEBIES can do this:
Ambience
Buzzroom Roomverb
CuteVST Tap Reverberator
PSP Springverb (Magware)
Reverbomatic
SIR
NBM Studioverb
Voxengo Oldskool
All of these plugins will place your reverberated signal where you position your instrument. If you want to check them, just hard pan a dry signal and listen for the positioning of the all wet signal. If it stays center no matter where the dry signal is, then you know you have mono all the time.
Ambience
Buzzroom Roomverb
CuteVST Tap Reverberator
PSP Springverb (Magware)
Reverbomatic
SIR
NBM Studioverb
Voxengo Oldskool
All of these plugins will place your reverberated signal where you position your instrument. If you want to check them, just hard pan a dry signal and listen for the positioning of the all wet signal. If it stays center no matter where the dry signal is, then you know you have mono all the time.
Last edited by Debutante on Wed Aug 09, 2006 12:56 am, edited 1 time in total.
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- KVRist
- 166 posts since 23 Feb, 2006
WTF? I don't know about Sonar, but if it is like Cubase SX you might be doing this:
In Cubase SX, if you insert a stereo effect (such as a reverb) into a Mono track (such as a vocal) - you get a mono reverb, which is the left and right summed to mono.
In Logic - that doesn't happen. But in Cubase it does. The reason given is a poor one, but basically they are modeling an anlog desk. A the insert in a mono channel in an analog is only mono, so you can insert compressors and eq's and stuff. You would never Insert a reverb on an analog desk.
SO if that is your problem - learn how to use Effect Groups or Buses, or whatever Sonar calls them, and use your effect sends.
Or convert your mono track to stereo - but that's a bit wasteful.
Most plugin reverbs are stereo, in other words if you pan your signal to the left channel only, you only get reverb from the left channel. That's not very natural - because in a real hall you would still get a room full of reverb even if you were right up against the left wall. So some reverbs (mainly the hardware ones) sum the input to mono, so you always get a stereo output, regardless of the input. There are some better units that have two seperate stereo processes, treating left and right seperately and giving a stereo field from each one. They tend to be more expensive.
In Cubase SX, if you insert a stereo effect (such as a reverb) into a Mono track (such as a vocal) - you get a mono reverb, which is the left and right summed to mono.
In Logic - that doesn't happen. But in Cubase it does. The reason given is a poor one, but basically they are modeling an anlog desk. A the insert in a mono channel in an analog is only mono, so you can insert compressors and eq's and stuff. You would never Insert a reverb on an analog desk.
SO if that is your problem - learn how to use Effect Groups or Buses, or whatever Sonar calls them, and use your effect sends.
Or convert your mono track to stereo - but that's a bit wasteful.
Most plugin reverbs are stereo, in other words if you pan your signal to the left channel only, you only get reverb from the left channel. That's not very natural - because in a real hall you would still get a room full of reverb even if you were right up against the left wall. So some reverbs (mainly the hardware ones) sum the input to mono, so you always get a stereo output, regardless of the input. There are some better units that have two seperate stereo processes, treating left and right seperately and giving a stereo field from each one. They tend to be more expensive.
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- KVRAF
- 3369 posts since 16 Jan, 2005 from Ottawa, Ontario
I'm not so sure. Most of the reverbs I've tried (freebies mainly) are mono, by about a 4/5:1 ratio. Even Glaceverb which I love so much can only place the wet signal center. More of the commercial ones I tried were true stereo... R66 and Silverspike I remember distinctly. It starts to get complicated when you can twist rooms and have early and late reflections to think about as well.dreamkeeper wrote:*sigh*
... because that's not what a reverb is supposed to do, it's against its nature so to say.
werner
You can also add the following to my previous list:
Ariesverb - does stereo verb, but the settings need to be tweaked so.
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- KVRian
- 878 posts since 24 Jan, 2006 from Universe #5346198720
Er... wrong! Didn't check with the others, but Ambience clearly does not behave the way you are suggesting.Debutante wrote: Ambience
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All of these plugins will place your reverberated signal where you position your instrument.
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- KVRian
- 878 posts since 24 Jan, 2006 from Universe #5346198720
It's not about mono or stereo reverb, 3Eo got this wrong. Can you show me just one stereo reverb that would output a hard-panned wet signal if fed with a hard-panned input? This would mean that both channels have to be processed separately, a thing that's hardly desirable for a reverb.Debutante wrote:I'm not so sure. Most of the reverbs I've tried (freebies mainly) are mono, by about a 4/5:1 ratio. Even Glaceverb which I love so much can only place the wet signal center. More of the commercial ones I tried were true stereo... R66 and Silverspike I remember distinctly. It starts to get complicated when you can twist rooms and have early and late reflections to think about as well.dreamkeeper wrote:*sigh*
... because that's not what a reverb is supposed to do, it's against its nature so to say.
werner
- KVRAF
- 12615 posts since 7 Dec, 2004
my verb takes a stereo input, you'll get a responce that balances out over time if the echo control is used but otherwise it will be fully stereo.
the main delay stages produce 'local diffusion', like the sound bouncing off objects in the near field local to each channel. the output delay stages produce the inital delay, and global feedback is used which does something simmilar to the diffused signals bouncing off walls.
there are only 5 delay lines used per channel, yet it still sounds fairly full.
the problem with such a design is you get an effect which sounds very 'in front' and doesnt have much depth to it. to get the depth, you need to have a more complex feedback system and often with filters/compression going on in it so the different channels have more direct interactions.
that i think is the reason most reverbs are not capable of isolation between channels. people expect that 'depth', and you dont get it without interaction.
the main delay stages produce 'local diffusion', like the sound bouncing off objects in the near field local to each channel. the output delay stages produce the inital delay, and global feedback is used which does something simmilar to the diffused signals bouncing off walls.
there are only 5 delay lines used per channel, yet it still sounds fairly full.
Code: Select all
vfa += m32(verb[6].ALLPASSi(verb[5].ALLPASSi(verb[2].ALLPASSi(verb[1].ALLPASSi(((i[0]>>2) + m32(verb[9].ls, echo)))))) - vfa, damp);
vfb += m32(verb[7].ALLPASSi(verb[4].ALLPASSi(verb[3].ALLPASSi(verb[0].ALLPASSi(((i[1]>>2) + m32(verb[8].ls, echo)))))) - vfb, damp);
o[0] = _CLIPR(verb[8].RUN(vfa), 0x17FFFFFF) << 2;
o[1] = _CLIPR(verb[9].RUN(vfb), 0x17FFFFFF) << 2;
that i think is the reason most reverbs are not capable of isolation between channels. people expect that 'depth', and you dont get it without interaction.
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- KVRist
- 262 posts since 8 Jun, 2005
Eh, Roomverb, SpaceDesigner, ...at least when I last tried themdreamkeeper wrote:It's not about mono or stereo reverb, 3Eo got this wrong. Can you show me just one stereo reverb that would output a hard-panned wet signal if fed with a hard-panned input? This would mean that both channels have to be processed separately, a thing that's hardly desirable for a reverb.
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- KVRAF
- 3369 posts since 16 Jan, 2005 from Ottawa, Ontario
Er... not! It depends no your settings, as it does with alot if not all of them. Why don't you try increasing the width and check again...dreamkeeper wrote:Er... wrong! Didn't check with the others, but Ambience clearly does not behave the way you are suggesting.Debutante wrote: Ambience
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All of these plugins will place your reverberated signal where you position your instrument.
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- KVRAF
- 3369 posts since 16 Jan, 2005 from Ottawa, Ontario
I don't understand the confusion here one bit. This is so simple to set up and chek that I fail to see what's happening...dreamkeeper wrote:It's not about mono or stereo reverb, 3Eo got this wrong. Can you show me just one stereo reverb that would output a hard-panned wet signal if fed with a hard-panned input? This would mean that both channels have to be processed separately, a thing that's hardly desirable for a reverb.Debutante wrote:I'm not so sure. Most of the reverbs I've tried (freebies mainly) are mono, by about a 4/5:1 ratio. Even Glaceverb which I love so much can only place the wet signal center. More of the commercial ones I tried were true stereo... R66 and Silverspike I remember distinctly. It starts to get complicated when you can twist rooms and have early and late reflections to think about as well.dreamkeeper wrote:*sigh*
... because that's not what a reverb is supposed to do, it's against its nature so to say.
werner
1. Grab a free reverb available here called Reverb-O-matic or any of the ones available in my list above. Or better yet alot of people have BuzRoomverb - put the width to maximum.
2. Place a hit of your choice like a hat ot a clap or something in a channel.
3. Route you noise to the Reverb-O-matic/Buzzroom plugin and remove ALL the dry signal.
4. Now hard pan your source and tell me what you hear...
How hard is this???
EDIT: Once again it depends on your settings. Its definately easiest to hear with Reverb-O-matic, Voxengo's, and BuzRoom plugins. On some settings in Ambience it's not so apparent. just remember to REMOVE ALL THE DRY SIGNAL TO DETERMINE WHERE THE REVERB IS!!!!!!
...and I for one find this *extremely* desirable sometimes.
Last edited by Debutante on Wed Aug 09, 2006 7:10 am, edited 1 time in total.
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- KVRian
- 878 posts since 24 Jan, 2006 from Universe #5346198720
Ok, ok... Buzzroom does it. Ambience does it NOT, there's always signal on both output channels (and I'll repeat: that's what is to be expected with a reverb imho!). BTW: cranking the width parameter was the first thing I did when I tried it.
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- KVRian
- 878 posts since 24 Jan, 2006 from Universe #5346198720
You mean like the very 1st plug on your list?Debutante wrote: This is so simple to set up and chek that I fail to see what's happening...
