Creating Soundfonts....help needed
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- KVRist
- 360 posts since 22 Oct, 2005
im badly in need of some help with this...i try not to ask too many questions, cuz i feel that learning things yourself is a better way to do it...but this here, it seems like some force of nature doesent want me to make my own soundfonts....BASS TURDS!!!!!
aight anyway, now that im done rambling...i asked someone on another forum....they directed me to Vienna Soundfont Studio...well, i downloaded it, installed it, got all excited cuz i would finally be able to make my shit...then BLAM!!!! it said i needed a certain sound card blah blah blah...i couldnt use the program...
what else is there to make soundfonts with??? someone told me u can make soundfonts with cubase and a few other programs...but how would i compile them in cubase??? i cant comprehend how i would be able to compile thousands of sounds into a soundfont and decide what sounds are gonna be on what key on the keyboard n what not, with a multi-track program...
i wanna make huge massive soundfonts full of all these one-shot drum samples i have....i got like 20 gigs of just pure one shots...and im tired of diggin through them, and using a channel for each sound on fruityloops, as opposed to just loading a soundfont and playin away on my keyboard....it'll save me a lot of time...somebody PLEASE hook me up....even if its a ghettofied way of doin it....
anyone who makes this possible for me, ill give u a copy of the soundfonts i make....
aight anyway, now that im done rambling...i asked someone on another forum....they directed me to Vienna Soundfont Studio...well, i downloaded it, installed it, got all excited cuz i would finally be able to make my shit...then BLAM!!!! it said i needed a certain sound card blah blah blah...i couldnt use the program...
what else is there to make soundfonts with??? someone told me u can make soundfonts with cubase and a few other programs...but how would i compile them in cubase??? i cant comprehend how i would be able to compile thousands of sounds into a soundfont and decide what sounds are gonna be on what key on the keyboard n what not, with a multi-track program...
i wanna make huge massive soundfonts full of all these one-shot drum samples i have....i got like 20 gigs of just pure one shots...and im tired of diggin through them, and using a channel for each sound on fruityloops, as opposed to just loading a soundfont and playin away on my keyboard....it'll save me a lot of time...somebody PLEASE hook me up....even if its a ghettofied way of doin it....
anyone who makes this possible for me, ill give u a copy of the soundfonts i make....
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- KVRAF
- 8519 posts since 7 Apr, 2003
- KVRAF
- 4092 posts since 31 Oct, 2002 from Montreal, Canada
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- KVRist
- Topic Starter
- 360 posts since 22 Oct, 2005
good lookin out....if i figure it out, ill upload the soundfonts...
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- KVRist
- Topic Starter
- 360 posts since 22 Oct, 2005
my bad...lemme re-phrase...any FREE way of doing this...
- KVRAF
- 4092 posts since 31 Oct, 2002 from Montreal, Canada
If I am not mistaken, it only creates sfz files and not soundfonts. It can import soundfonts to make sfz but not export soundfonts.learjeff wrote:Another one to try is sfZed.
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- KVRist
- Topic Starter
- 360 posts since 22 Oct, 2005
whats an sfz file???
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- KVRist
- 65 posts since 23 Jan, 2006 from Wausau, WI, USA
I use Swami, a free and dedicated Soundfont editor, for creating Soundfont files from collections of WAV files. But Swami is Linux, so it may not be what you want if you are a Windows or Mac user.
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- KVRian
- 500 posts since 13 Oct, 2004 from Durham, NC USA
SFZ is just a different format for a sample set, supported by most sample format converters and played by the great free 'sfz' VSTi.
A nice thing about sfz format is the wave files stay as wave files, they don't get bundled up into one big file. The reason that's good is that it makes it a lot easier to fiddle with and edit. With huge soundfont files, it takes a bit of time for a program to save the results. With sfz format, there's no need; changes are pretty much instantaneous.
Once you're done, if you want you can convert it to soundfont format using a program like Extreme Sample Converter, CDExtract, or Chicken Systems Translator.
Another neat thing about sfz format is the control file is text, so you can edit it with a text editor. Generally you'd want to build it using a program like sfZed, and then look at what it generates.
sfz is way cool for the sound designer. It's also a lot easier to write programs like editors for, since the text control file is simple to build.
Soundfont format is generally better for distribution simply because it's supported by more hardware & software. And because lots of folks prefer a single file rather than a control file and directory of samples -- but that's a matter of taste and also whether the user likes to fiddle with the individual samples.
A nice thing about sfz format is the wave files stay as wave files, they don't get bundled up into one big file. The reason that's good is that it makes it a lot easier to fiddle with and edit. With huge soundfont files, it takes a bit of time for a program to save the results. With sfz format, there's no need; changes are pretty much instantaneous.
Once you're done, if you want you can convert it to soundfont format using a program like Extreme Sample Converter, CDExtract, or Chicken Systems Translator.
Another neat thing about sfz format is the control file is text, so you can edit it with a text editor. Generally you'd want to build it using a program like sfZed, and then look at what it generates.
sfz is way cool for the sound designer. It's also a lot easier to write programs like editors for, since the text control file is simple to build.
Soundfont format is generally better for distribution simply because it's supported by more hardware & software. And because lots of folks prefer a single file rather than a control file and directory of samples -- but that's a matter of taste and also whether the user likes to fiddle with the individual samples.
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- KVRist
- Topic Starter
- 360 posts since 22 Oct, 2005
^^^thanks man...very informative..
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- KVRAF
- 8519 posts since 7 Apr, 2003
also you can convert sfz to sf2 with extreme sample converter. (not free but well worth the price for it's ultimate flexibility/features). so you could do your creation with a text editor and some wave files (sfz format) and then run it through ESC, and there you have pretty much any destination sample format you could want.
2 great features (above and beyond the conversion functions, zoomed loop point editing with x-fades, external editor support, etc) are the vsti converter and hardware converter. basically you load a VSTi into it, sample it to disk, with batch process. the hardware one works with midi and outboard gear. superbly executed, a snap to setup/use and great results.
hth
2 great features (above and beyond the conversion functions, zoomed loop point editing with x-fades, external editor support, etc) are the vsti converter and hardware converter. basically you load a VSTi into it, sample it to disk, with batch process. the hardware one works with midi and outboard gear. superbly executed, a snap to setup/use and great results.
hth
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- KVRAF
- 3378 posts since 27 Feb, 2004 from Paris (france)
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- KVRian
- 500 posts since 13 Oct, 2004 from Durham, NC USA
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- KVRAF
- 8519 posts since 7 Apr, 2003
hah. no rest for the wicked then eh vb?Vonbrucken wrote:chop chop we need the gvst new gui![]()
yeah i will get going on the stuff tonight. it's 12 noon right now, that means i have some time before nightfall. we are going out for nicoles moms bday so after that i'm all gvst. i'm trying to avoid doing real work today so that i dont burn out on design and lose ambition needed to get to it.
i was wondering how long it would take someone to crack the proverbial whip at me.

