For me, I was brought up on the 80's when sound design was really all synth-based (not talking movie FX here).
When sampling started to come in, everyone was first using low quality samples, then starting to get into looping and multisampling just to make something playable, but it was mostly imitative sampling.
So I'm confortable with synths, and I'm also comfortable using synth waveforms in modern samplers with filters/ADSR's and other synth type facilities to make sounds, and how to make playable multi-sampled sounds.
But I've never really got into modern creative sampling for sound design. Using samples as a start point already seems inflexible, as so much stuff is static and already "burned in" to the sample.
So, with the complex feature sets of things like Kontakt & Reaktor, how are you using these to do sound design? What sort of techniques are you using? What are the sorts of things you are doing that go beyond conventional synthesis with synths?
Basically, I'm looking for ideas of using a sampler to give me things other than what I can get from synths, because I've never really got into sampling as a sound design tool, apart from the basic stuff (filtering, shaping, cutting up etc). I'm hoping to get a little free education...
So what are you guys doing, and what am I missing out on (if anything) ?
Ideas appreciated...

