Sorry if this is obvious...but the manual was/is unclear...
Why do some keys in the zone hae two different shades of yellow/orange? I am trying to gear up for Miro's best use...come to think of it, is zone tweaking something that is even relevant?
From the IK tips/tricks tutorials it seems that mostly what is of value is the velo/mod/aftertouch switching.
Along these notes, you still have to load up the individual patches in the slots, set them to the same MIDI channel, then move them around the KB or velo, is this the general process?
It is a little troublesome trying to figure how much data is actually in a parent patch, a child patch, and how much you have to set yourself by loading multiple patches to the same MIDI channel.
As always, thanks for any input or help with this,
- Paul
Miro Zone Question
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- KVRAF
- 4692 posts since 28 Jan, 2003 from In these very interwebs
The two shades of yellow/orange show where a key has a different sample mapped to it than the key next to it. Normally you wouldn't need to do zone editing, as the samples are already well balanced. It might be useful if you're working with the percussion menu maps though - you can change the velocity response or tone of an individual percussion sound like that.
As a general rule, parent patches have everything. Child patches use the same samples as their parents, but have different settings (such as controller assignments, velocity response, tone, etc). The child presets are like "variations".
-Kim.
As a general rule, parent patches have everything. Child patches use the same samples as their parents, but have different settings (such as controller assignments, velocity response, tone, etc). The child presets are like "variations".
-Kim.
