Sonar 6 Audio Snap Help
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12517 posts since 16 Aug, 2006
Hi, is there any way to quantize audio using Audio Snap, so that all selected tracks only move in relation to each other? What I'm looking to do is quantize things like multi-tracked drums and multi-tracked bass sounds without screwing with with the already established phase relationships. I'd ideally like to be able to have Sonar find one set of audio snap points in a series of multiple tracks and move everything together, I just can't figure out how to do this (checked the manual, watched the video). Advice would be very welcome.
And if you're still not sure what I'm looking to do, think of audio quantizing BFD. You don't want the kick directs to move without all the other tracks moving in relation to them or else you'll mess with the phase of the kick in the overheads. Same thing would apply for any drum really. There's got to be a way to do this.
And if you're still not sure what I'm looking to do, think of audio quantizing BFD. You don't want the kick directs to move without all the other tracks moving in relation to them or else you'll mess with the phase of the kick in the overheads. Same thing would apply for any drum really. There's got to be a way to do this.
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- KVRist
- 140 posts since 14 Apr, 2005 from Los Angeles, CA
Hi,Funkybot's Evil Twin wrote:Hi, is there any way to quantize audio using Audio Snap, so that all selected tracks only move in relation to each other? What I'm looking to do is quantize things like multi-tracked drums and multi-tracked bass sounds without screwing with with the already established phase relationships. I'd ideally like to be able to have Sonar find one set of audio snap points in a series of multiple tracks and move everything together, I just can't figure out how to do this (checked the manual, watched the video). Advice would be very welcome.
And if you're still not sure what I'm looking to do, think of audio quantizing BFD. You don't want the kick directs to move without all the other tracks moving in relation to them or else you'll mess with the phase of the kick in the overheads. Same thing would apply for any drum really. There's got to be a way to do this.
There is a way (ways actually). You may want to search the SONAR forum as there is some detailed help there related to this. However, I can try to offer some tips. One important one would be to double-click on a transient marker. It will select all transients within a selectable window across all audiosnapped tracks (in this case multi-track drum tracks). Then you can move one transient and all other selected transients will move in relation to each other. I hope that makes sense. If you do the double-click you'll probably see what I mean as the selected transients will then change color to show that they are now essentially grouped.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- Topic Starter
- 12517 posts since 16 Aug, 2006
So there's no way to set something like an "Audio Snap Master" as well as "Audio Snap Slave" Tracks? I think something like this would be the easiest way to accomplish this. Basically it would look for transients in only one track of audio (overheads, bass DI, etc) then apply transient markers in the exact same spots in all the set "slave" tracks and move all those according to how the transient markers are move in the master track. You could even allow groups of say, Master1/Slave1 and Master2/Slave2 allowing you to quantize drums to grid based on the transients while maintaining the phase relationships, and also do the same for bass tracks within the same project without having to bounce down. Right now, using the demo, the process seems way too tedious. I also think there's room to improve the transient detection somewhat.
Finally, is there a way to move a transient marker without having it stretch the audio? Perhaps I don't like where one was placed, and would like to manually move it, it seems like I can't without some time stretch happening.
Finally, is there a way to move a transient marker without having it stretch the audio? Perhaps I don't like where one was placed, and would like to manually move it, it seems like I can't without some time stretch happening.
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- KVRAF
- 16154 posts since 2 Dec, 2003 from Nashville, TN
I'm not a Sonar user, but I do remember seeing a way to select which track is the "master", I believe.
Also, I think you can do what your second question was also, with no audio stretch. But like I said, I'm not a Sonar owner.
I think these things are both covered in the Audio Snap video that was going around, and should still be out there. Also, the demo from the last trade show had the same stuff.
Sorry, I know it's not very helpful.
Brent
Also, I think you can do what your second question was also, with no audio stretch. But like I said, I'm not a Sonar owner.
I think these things are both covered in the Audio Snap video that was going around, and should still be out there. Also, the demo from the last trade show had the same stuff.
Sorry, I know it's not very helpful.
Brent
My host is better than your host
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Stupid American Pig Stupid American Pig https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=4753
- KVRAF
- 7065 posts since 25 Nov, 2002 from not sure
As far as I understand it, if you want a track the be the "master" quantizer, then you add that tracks transients to the "transient pool". That will use it as a basis for other tracks when they are quantized.(both midi and audio)Funkybot's Evil Twin wrote:So there's no way to set something like an "Audio Snap Master" as well as "Audio Snap Slave" Tracks? I think something like this would be the easiest way to accomplish this. Basically it would look for transients in only one track of audio (overheads, bass DI, etc) then apply transient markers in the exact same spots in all the set "slave" tracks and move all those according to how the transient markers are move in the master track. You could even allow groups of say, Master1/Slave1 and Master2/Slave2 allowing you to quantize drums to grid based on the transients while maintaining the phase relationships, and also do the same for bass tracks within the same project without having to bounce down. Right now, using the demo, the process seems way too tedious. I also think there's room to improve the transient detection somewhat.
Finally, is there a way to move a transient marker without having it stretch the audio? Perhaps I don't like where one was placed, and would like to manually move it, it seems like I can't without some time stretch happening.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- Topic Starter
- 12517 posts since 16 Aug, 2006
Hi guys, quantizing to pool is different than what I'm talking. If you turn audio snap on multi-track drums, the transient markers don't all line up with on another. Thus, they won't quantize in relation with each other no matter what they're quantizing to. So the problem is in where the transient markers are actually getting placed at the start which is causing the issues. If you could have one set of transient markers setting the location of transients for several different tracks, the problem would be solved.
