The major issue:
DirectWave seems to be quite CPU efficent, but as soon as I switch on one filter, no matter which one or which filter type, CPU consumption increases dramatically. That seems to be a bit strange, because with Emulator X (which is my main sampler atm) I dont' have this problem and its filters are damned good.
Just a comparison playing 64 voices:
DirectWave (high interpolation DISABLED):
Without filter 20%
With filter 100%
Emulator X (high interpolation ENABLED):
Without filter 40%
With filter (2 Pole) 50%
I wonder if this is a kind of bug, because of the hugh difference and if this problem will be adressed in the next offical update.
The minor issues:
I think some improvements should be done to the sample zone editor.
- The option "select all zones/samples" should be added to the context menu
- in the upper part (zone/sample list) of the editor it should possible to select multiple zones that are next to each other at once via shift+click
- zooming for the sample zone area
- adding sample zone groups would be nice, too (the 2 buttons in the "edit/automation" box could be replaced by a dropdown menu where you can select "all", "group 1", "group 2", ...)
DW does not produce any sound in Chainer.
I really like DW, because of its compact-but-still-powerful concept, but in the current state DW feels kind of unfinished to me. So I hope you will adresse those issues, that I can switch as soon as possible.
Best regards.
