Making a sample CD

Sampler and Sampling discussion (techniques, tips and tricks, etc.)
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Hey.

I could like to put together an Electronica(Trance) based percussion sample cd downloadedable on a non-profit basis.

Just a few things I would like to know before I get started,

1.'The standard' is 16 bit 44Khz PCM/wave?
2. Are kick samples or any others compressed at this level or not?
3. Should I normalise everything to 0.0 in soundforge or similar after?

Anything else I could do with knowing? Ok it's going to be free but I still want the production values to be high

Thanks guys

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1: Standards are 16/44.1kHz or 24/48kHz or any combination you like. Stick to the original recording sampling settings as much as possible to avoid needless conversions.

2: Probably yes, but don't over-do it to leave some room for further compression.

3: Normalised is the norm indeed, maybe not for samples that would be way too loud compared to others in the same library. Otherwise people will think your library isn't loud enough, or some samples are too loud.

Another note: if it's only downloadable I think you should simply call it a library and not a CD (that's only the physical medium)
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BertKoor wrote: Another note: if it's only downloadable I think you should simply call it a library and not a CD (that's only the physical medium)
Great many thanks for the help. I agree on that comment above too yes.

One further question, what process would be most effective for the making of one shot samples? I own two good percussion synths a couple good software synths and have am using Cubase sx 3, with Battery as my sample player.
I also have Sound forge 7.

I have read of some people using Sound forge exclusivly for making samples, I feel this is too limited, perhaps I am wrong?

An example of my method so far is to trigger various programmed one shot sounds(say snare in this case) on waldorf attack from cubase, export variations on this snare in wav load into battery to play around with these, layering, volume, attack and decays, pitch, fitlers etc etc until I come up with something I myself would use in a production or otherwise feel of good quality then EQ and perhaps compress then finish off in sound forge with normalise and general polishing. Long winded but it works for me. I'm just wondering if I should try any other way or perhaps a more efficient way.

Many thanks

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