any help on this wonderful kick?
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- KVRist
- 162 posts since 16 Jun, 2007 from italy
Hi guys,
I was wondering if you can help me with the following kick. I cant make a similar sound, I usually use adobe or soundforge to make kicks but I coudn't make any similar ones.
the sound is great and fat
please have a listen and tell me what you think
cheers
pi-e
http://www.speedyshare.com/472749988.html
I was wondering if you can help me with the following kick. I cant make a similar sound, I usually use adobe or soundforge to make kicks but I coudn't make any similar ones.
the sound is great and fat
please have a listen and tell me what you think
cheers
pi-e
http://www.speedyshare.com/472749988.html
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afreshcupofjoe afreshcupofjoe https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=94815
- KVRAF
- 1838 posts since 17 Jan, 2006 from Portland, OR
Wouldn't it be easier to use a synth? I've made kicks in audio editors before, but usually only when I need something simple for layering. It sounds like it's just your basic pitch/filter enveloped sine with maybe some white noise mixed in, but it would be way easier to tweak the knobs on a synth to get it to sound just right than trying to balance everything in an audio editor.
"The Juno 60 was often incorrectly referred to as a synth. It is, in fact, a chorus unit with a synth attached." -PAK
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- KVRist
- Topic Starter
- 162 posts since 16 Jun, 2007 from italy
thanks guys, I'm quite new in synthesis and at the moment it's easier to me to use and wave editor than a synth.
I mean if I use a synth, do I need to use an FM one?or just I need to modulate the frequency of a sine with an envelope?I'm using Albino
I will try what you suggested
cheers
I mean if I use a synth, do I need to use an FM one?or just I need to modulate the frequency of a sine with an envelope?I'm using Albino
I will try what you suggested
cheers
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- KVRian
- 965 posts since 7 Apr, 2007 from Holon, Israel
afreshcupofjoe - can u please tell us how
to synthesize a kick?
i see that all the pros are talking about using synth and not wave editor to create kicks but
no one ever explained how to..
maybe u will be different
to synthesize a kick?
i see that all the pros are talking about using synth and not wave editor to create kicks but
no one ever explained how to..
maybe u will be different
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- KVRist
- 35 posts since 5 Feb, 2007
Most synth kicks are based off of two parts: The initial "click", which varies between methods, but is normally a very brief bit of noise at the start of the kick. The second part is a sine wave that rapidly descends in pitch from high to low. Not much more to it really...
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- KVRist
- 151 posts since 2 Feb, 2006 from OH
for kick i suggest a synth where the slopes of the envelopes can ve varied. the one included with energyXT2 is pretty good for this. it's a good synth for alot of sounds in fact, it's limitation is that it doesn't have nearly enough mod destinations yet, but it'll get there and it's enough for a kick.
start out with the bassdrop part of the kick. do a sine-ish wave and then use the mod envelope to make the frequencies drop: use no attack or sustain or release, then play around with the decay time and the decay slope until you get the shape you're after. then add another osc and play around with the PM and pitch to get the noise your after for the clicky bit; this may take a few osc's to get it right. then you play around with envelopes similar to the first on the pitch, cutoff,PM, and amp params untill you have what you are looking for. my advice is you start with something basic, and when you have more sound in the tune then you refine it.
another reason i like the eXT2 synth for this is the fact that you can assign the note velocity to four seperate parameters of the synth! volume and pitch are a good place to start with this... but once more mod destinations are in decay time and such would help alot for realism with percussive sounds.
start out with the bassdrop part of the kick. do a sine-ish wave and then use the mod envelope to make the frequencies drop: use no attack or sustain or release, then play around with the decay time and the decay slope until you get the shape you're after. then add another osc and play around with the PM and pitch to get the noise your after for the clicky bit; this may take a few osc's to get it right. then you play around with envelopes similar to the first on the pitch, cutoff,PM, and amp params untill you have what you are looking for. my advice is you start with something basic, and when you have more sound in the tune then you refine it.
another reason i like the eXT2 synth for this is the fact that you can assign the note velocity to four seperate parameters of the synth! volume and pitch are a good place to start with this... but once more mod destinations are in decay time and such would help alot for realism with percussive sounds.
