Electro-House Bass, Amp Simulators...

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Which effect put on electro-house bass to make it better? Which Guitar Amplitude Simulator is best for this kind of bass (e.g. simple sawtooth), i tried many but most was bad (Voxengo Boogex is good but i looking for better). Thx anyway :)

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izotope trash may be something you wanna try out

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panmarek wrote:Which effect put on electro-house bass to make it better? Which Guitar Amplitude Simulator is best for this kind of bass (e.g. simple sawtooth), i tried many but most was bad (Voxengo Boogex is good but i looking for better). Thx anyway :)
What is 'better' to you? A little bit of chorus or delay could work, and compression and/or bit crushing, but apart from that I wouldn't do too much to my bass lines. Too much fx and the bass part of the sound tends to disappear...

Most of the time, the sound lies in the initial programming rather than the fx.

Imo, of course ;)

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aallvor wrote:
panmarek wrote:Which effect put on electro-house bass to make it better? Which Guitar Amplitude Simulator is best for this kind of bass (e.g. simple sawtooth), i tried many but most was bad (Voxengo Boogex is good but i looking for better). Thx anyway :)
What is 'better' to you? A little bit of chorus or delay could work, and compression and/or bit crushing, but apart from that I wouldn't do too much to my bass lines. Too much fx and the bass part of the sound tends to disappear...

Most of the time, the sound lies in the initial programming rather than the fx.

Imo, of course ;)
Strongly disagree. DnB producers send their bass-lines through a plethora of effects, only to sample the sound, load it into a sampler, and send it right back into the same effects chain yet again. I don't hear much of house producers resampling but they still ill very often send the bass through quite a bit of effect processing. You just have to take care with the processing as to not lose the strength of the first few fundamentals, so the low frequencies don't become diffuse. If the strength of the bass starts to disappear you can use parallel processing to compress the low-end to make it more direct, I.E., sending the sound to two channels, hi-passing one while low-passing the other, and saturating and/or heavily compressing the low-passed one, to keep the bass thick and direct. This way you won't suffer from losing strength when you drench your bass-line in a mess of modulation effects and distortion.

Parallel processing in general is a fantastic way to approach sound design. I will often send a signal to different channels for modulated filters, distortion, chorus/flanger/phaser, et cetera. Then I'll group the different channels, and then start over again, doing the same with that bus channel. It's a fantastic way to use a swamp of effects without ending up with a swamped sound.

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Distort, reverb, sidechain, distort, gate, distort, sidechain

Put those in different orders and see what you get. Remember to start out with a neat saw wave sound.
bleh

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my advise - you may not like this but

a lot of top producers will still always use an analogue synth for bass

save up 400 bucks buy a Roland Sh101

0r get A Novation Super Bass Station for like 150

- i have used a lot of vst and analog modeling digital synths-

none of them are the same as a real analogue synth for bass- you can do great things on vsts and digital synths i actually prefer digital for leads and pads and middle rang stuff- but if you have never tried out a real analogue synth i would advise you give it a try-

every piece of gear has its own character-
i have two Dod fx 90 delay pedals that sound way different to each other
theres countless arp2600 vst they all sound different
different versions of FL sound quite different to each other-

long story short try using a real analogue synth for bass dont assume you know what it sounds like beacuase youvd use an emulation- 8)

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