Realistic resynthesis in Ogun

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I was reading the manual for tips on importing complex material for resynthesis but even with the richness up all the way and alt decay turned on most sounds I've tried to import (all sorts - vocals, bird song etc) so far seem to sound like cymbals crashing or something hissing very loud - the best I've had was importing some bells that still managed to sound like bells :)

I'd have thought with so many partials the resynthesis would have been more accurate than even Vertigo 2 (at 30,000 plus partials you're getting into Kyma territory aren't you?) but maybe this is due to the overall architecture being focussed on bell/metallic type sounds - is it not able to do anything more realistic?

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aMUSEd wrote:I was reading the manual for tips on importing complex material for resynthesis but even with the richness up all the way and alt decay turned on most sounds I've tried to import (all sorts - vocals, bird song etc) so far seem to sound like cymbals crashing or something hissing very loud - the best I've had was importing some bells that still managed to sound like bells :)
did you not hear the demos he put up?


cyms seem to be the sound they are aiming for...so importing a bomb exploding will sound like a cymbal...logical really.

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damf duckin genius all the way down

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its scary

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