report
- KVRAF
- Topic Starter
- 3724 posts since 30 Jan, 2005 from rochester, ny
internal weather report of the day, one take no editing/overdubbing (promise!):
http://rachmiel.org/music/improvisaatio ... -26-08.mp3
enjoy. :-)
http://rachmiel.org/music/improvisaatio ... -26-08.mp3
enjoy. :-)
Last edited by rachmiel on Mon Oct 06, 2008 2:47 am, edited 1 time in total.
- KVRAF
- 10234 posts since 17 Sep, 2004 from Austin, TX
- KVRAF
- 12356 posts since 7 May, 2006 from Southern California
Rick, your new toy sounds a great deal like my new toy! Only mine has a higher noise floor being that it's outboard.
I wonder, are there any delays in Reaktor that have a static buffer size and use variable sample rate as the method for determining delay time. I have a delay which allows you to select between 7 static buffers that have fine and coarse control over their sample rate... this means that when you use extremely long delay times, the quality of the buffered audio is extremely reduced.
I believe that the basic delays in Reaktor simply work with a variable delay buffer which means that when you increase or decrease the delay time, the buffered audio does not change pitch or quality. The Grain delay has a control for pitch (which I assume controls sample rate) but the buffer size still determines the delay time. So, If I reduce the pitch of the audio in the buffer to a point that the sample duration is longer than the buffer the end gets cut off. I've been trying to scale the pitch to the buffer size to control them together but my results haven't matched the sound I'm looking for.
Anyway, enough nerdy-ness . I really liked this, recently I've been creating complex patches that just carry on infinitely generating chaotic noises. I really enjoy the little surprises that I hear when I have no reference to predict what is going to come next. I mean you can tell that whole is based on common components but the dynamic (as opposed to static, not compression) effect of interacting contraptions is just insurmountable for my brain to predict what will happen next.
Thanks
I wonder, are there any delays in Reaktor that have a static buffer size and use variable sample rate as the method for determining delay time. I have a delay which allows you to select between 7 static buffers that have fine and coarse control over their sample rate... this means that when you use extremely long delay times, the quality of the buffered audio is extremely reduced.
I believe that the basic delays in Reaktor simply work with a variable delay buffer which means that when you increase or decrease the delay time, the buffered audio does not change pitch or quality. The Grain delay has a control for pitch (which I assume controls sample rate) but the buffer size still determines the delay time. So, If I reduce the pitch of the audio in the buffer to a point that the sample duration is longer than the buffer the end gets cut off. I've been trying to scale the pitch to the buffer size to control them together but my results haven't matched the sound I'm looking for.
Anyway, enough nerdy-ness . I really liked this, recently I've been creating complex patches that just carry on infinitely generating chaotic noises. I really enjoy the little surprises that I hear when I have no reference to predict what is going to come next. I mean you can tell that whole is based on common components but the dynamic (as opposed to static, not compression) effect of interacting contraptions is just insurmountable for my brain to predict what will happen next.
Thanks
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- KVRian
- 1022 posts since 14 Feb, 2005 from Concord, CA
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- KVRAF
- 8072 posts since 12 Dec, 2003 from Canada
- KVRAF
- 7153 posts since 4 Apr, 2005 from here and there
This one comes out of the blue and it's beyond my expectations
Surrealistic weather rendering
Cheers
Surrealistic weather rendering
Cheers
- Narcissistic Messiah
- 4562 posts since 8 Apr, 2002 from https://soundcloud.com/remcoh
sounds are a bit harsh but i do like it in the back
its some sort of digital conversation
thanks
its some sort of digital conversation
thanks
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- KVRAF
- 3477 posts since 27 Dec, 2002 from North East England
This is amazing! So much microscopic movement. The twitchy dynamic changes are exactly the kind of thing I'm into. Love that animal-like opening gesture and the pitched sounds that fight their way to the surface toward the end. The only thing I'd have done differently is laid off the delay in the busier sections. I love how the delay almost acts as a 'grain replicator' in the sparser sections though.
I've been hacking these sounds up in CDP for days now. Thank you!
I've been hacking these sounds up in CDP for days now. Thank you!