How to make SFZ sample library?

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Hi everyone,

How do you make a SFZ format sampled instrument? Is there a software I can use for creating SFZ, and do SFZ support release samples and velocity mapping?

Thanks! :)

Matt
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The sfz definition file is a text file, so you can create sfz instuments with notepad, if you know the opcodes. To make your .txt file an sfz file, all you need to do is do save as, then select all formats, then name the file "my instrument.sfz". But it's easier to use a graphic editor like sfzed:

http://audio.clockbeat.com/sfZed.html

It takes a a bit of getting used to, but nothing is easier once you've got it for creating the essentials of the instrument, and it does make more or less the full public spec available to you. A god send.

Here's the spec, which explains all the opcodes:

http://www.cakewalk.com/DevXchange/sfz.asp

You will need to study this document intently and often. The depth of sample-handling power of this format is staggering, although to date only those instruments coded by Rene Ceballos himself, Dimension, Rapture and sfz, use it all.

Also, if you're on Windows, do check out Extreme Sample Converter:

http://www.extranslator.com/index.html

Its the best program of its kind, and the developer is very accessible and helpful. We couldn't do what we do at Dangerous Bear without it. Anybody using multiple sample formats on a Windows computer should have it.

Also, this utility was recently created to create sfz files:

http://www.kvraudio.com/forum/viewtopic.php?t=230017

Read down the thread and you'll see a script that you can use to make sfz files from a folder of wav files. I haven't used it yet and therefore have no comment on it, but there it is.

Good hunting.

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hehe, we have nearly in the same time written ...
You've better explained
...english is not my language

The vbs script is only to drummapping suitable
because it mapping the samples from key 36 sequentially ,
but it works very well for a
basic sfz-skeleton

osci

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osci wrote:hehe, we have nearly in the same time written ...
You've better explained
...english is not my language

The vbs script is only to drummapping suitable
because it mapping the samples from key 36 sequentially ,
but it works very well for a
basic sfz-skeleton

osci
Glad to be on the same page as another sfz fan. The vbs script actually sounds cool the way you describe it, making drum maps is actually one of the harder things to do in sfzed.

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If you want to examine a sample sfz file that contains round robin and velocity switching, this free kick drum contains both: http://www.realmusicmedia.net/Kick_sfz.zip

Also take a look at these old sfz basic tests, which are just a few samples and various mappings that show off the format's functions:
http://www.realmusicmedia.net/sfz_basic_tests.zip

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