A few more scripts for Helix arp
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- KVRist
- 380 posts since 30 Aug, 2001 from Pyrlandia
http://michu.kofeina.net/arps-more_from_michu.zip
what the subject line says.
some simple ones, some more convoluted.
some demos showing what they can do:
http://michu.kofeina.net/Fishtank_elevator.mp3
just a few instances of Helix using different arpeggiator scripts or playing a pad bed. the same note input for all instances. some dynamic processing on a master buss.
http://michu.kofeina.net/Folk_by_numbers.mp3
same as above, plus some drums from drumatic3, drum programming courtesy of eckel.
what the subject line says.
some simple ones, some more convoluted.
some demos showing what they can do:
http://michu.kofeina.net/Fishtank_elevator.mp3
just a few instances of Helix using different arpeggiator scripts or playing a pad bed. the same note input for all instances. some dynamic processing on a master buss.
http://michu.kofeina.net/Folk_by_numbers.mp3
same as above, plus some drums from drumatic3, drum programming courtesy of eckel.
"Dont mistake your inability to understand how this happens for it actualy being imposible. " - nollock
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- KVRian
- 709 posts since 16 Dec, 2005 from Novato, California, USA
Nice!
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- KVRAF
- 6242 posts since 26 Sep, 2003 from right here, as you can see ...
jonas, you really need to do something on the arp, there's gotta be an interface, for the users to easily edit it ... it's very capable and totally underrated ... even i hesitate to program it, the way it has to be done right now ... 
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
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- KVRist
- Topic Starter
- 380 posts since 30 Aug, 2001 from Pyrlandia
hi Niko,
the problem is, some stuff that those (posted above) scripts do cannot be done with any easy to do interface. try the_lazy_01 for example. it picks a new note every 4 steps (half note if rate set to 1/8) and keeps shuffling notes around for like next 6 bars. the scripting language is actually very easy, if you want any further info just pm me or something
the problem is, some stuff that those (posted above) scripts do cannot be done with any easy to do interface. try the_lazy_01 for example. it picks a new note every 4 steps (half note if rate set to 1/8) and keeps shuffling notes around for like next 6 bars. the scripting language is actually very easy, if you want any further info just pm me or something
"Dont mistake your inability to understand how this happens for it actualy being imposible. " - nollock
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- KVRist
- 451 posts since 26 Jun, 2005 from Sweden
Thanks michu!
Is there any kind of manual available for the arp programming?
Is there any kind of manual available for the arp programming?
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- KVRAF
- 2117 posts since 22 Jan, 2005 from flint, michigan
Cool! Thanks, michu!
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- KVRist
- Topic Starter
- 380 posts since 30 Aug, 2001 from Pyrlandia
i'm toying with an idea of writing some short tutorial/reference...Limeflavour wrote:Thanks michu!
Is there any kind of manual available for the arp programming?
if the time allows...
http://www.kvraudio.com/forum/viewtopic ... 45#3030445
in that post Jonas gave a list (then complete) of opcodes. since then a few more like sub, mul, div, mod math opcodes and le (<=), ge (>=), eq (==), ne (!=) conditional jumps were added.
a lot can be learned just by looking into available scripts,
and, as i've said, anyone having a doubt shouldn't hesitate to contact me, i'll try to be as much of help as i can
"Dont mistake your inability to understand how this happens for it actualy being imposible. " - nollock
- KVRAF
- 2910 posts since 26 Jul, 2005 from dun unda
- KVRAF
- 2910 posts since 26 Jul, 2005 from dun unda
Just a question michu. Through the arpeggiation script, would it be possible to make it perform a drum sequence if a Helix preset was a split instrument? (ie: keyrange for bass drum, and snare respectively.)
I have an example preset here on a bug report: http://www.kvraudio.com/forum/viewtopic.php?t=242582
I have an example preset here on a bug report: http://www.kvraudio.com/forum/viewtopic.php?t=242582
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- KVRist
- Topic Starter
- 380 posts since 30 Aug, 2001 from Pyrlandia
Damn you 
step sequencing is a moot of course, but some nice algorythmic stuff a la eckel or xoxos should be perfectly doable. this can mean only sleep deprivation...
step sequencing is a moot of course, but some nice algorythmic stuff a la eckel or xoxos should be perfectly doable. this can mean only sleep deprivation...
"Dont mistake your inability to understand how this happens for it actualy being imposible. " - nollock
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- KVRist
- Topic Starter
- 380 posts since 30 Aug, 2001 from Pyrlandia
ok, a quickie answer
http://michu.kofeina.net/kickandsnare02.zip
http://michu.kofeina.net/kickandsnare.mp3
the script performs some kind of 'logic' and spits out midi notes 36 and 38 (kick and snare). the 'logic' part is daft, never does what you'd want it to do and plays every upbeat snare a bit late
the only control you have over it is the note you press, c means the least density of the rhytm and b# means the most. in any octave.
included a silly patch for demostration.
the blips in the mp3 come from cypher.
http://michu.kofeina.net/kickandsnare02.zip
http://michu.kofeina.net/kickandsnare.mp3
the script performs some kind of 'logic' and spits out midi notes 36 and 38 (kick and snare). the 'logic' part is daft, never does what you'd want it to do and plays every upbeat snare a bit late
the only control you have over it is the note you press, c means the least density of the rhytm and b# means the most. in any octave.
included a silly patch for demostration.
the blips in the mp3 come from cypher.
"Dont mistake your inability to understand how this happens for it actualy being imposible. " - nollock
- KVRAF
- 2910 posts since 26 Jul, 2005 from dun unda
Holy cow man, that's MAD! That's very playable to, despite being in 4-time.
I don't know what to say, but whatever you did, jeepers that's excellent!
Testing it right now and wow. I read the script and that looks pretty hard to get grips of.
I don't know what to say, but whatever you did, jeepers that's excellent!
Testing it right now and wow. I read the script and that looks pretty hard to get grips of.
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- KVRist
- Topic Starter
- 380 posts since 30 Aug, 2001 from Pyrlandia
http://michu.kofeina.net/kickandsnare04.zip
i like this one a bit better.
i will try and explain how the patch works in Audjoo forum
i like this one a bit better.
i will try and explain how the patch works in Audjoo forum
"Dont mistake your inability to understand how this happens for it actualy being imposible. " - nollock
