A few more scripts for Helix arp

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http://michu.kofeina.net/arps-more_from_michu.zip

what the subject line says.
some simple ones, some more convoluted.
some demos showing what they can do:

http://michu.kofeina.net/Fishtank_elevator.mp3
just a few instances of Helix using different arpeggiator scripts or playing a pad bed. the same note input for all instances. some dynamic processing on a master buss.

http://michu.kofeina.net/Folk_by_numbers.mp3

same as above, plus some drums from drumatic3, drum programming courtesy of eckel.
"Dont mistake your inability to understand how this happens for it actualy being imposible. " - nollock

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Nice!

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jonas, you really need to do something on the arp, there's gotta be an interface, for the users to easily edit it ... it's very capable and totally underrated ... even i hesitate to program it, the way it has to be done right now ... :)
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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hi Niko,
the problem is, some stuff that those (posted above) scripts do cannot be done with any easy to do interface. try the_lazy_01 for example. it picks a new note every 4 steps (half note if rate set to 1/8) and keeps shuffling notes around for like next 6 bars. the scripting language is actually very easy, if you want any further info just pm me or something :)
"Dont mistake your inability to understand how this happens for it actualy being imposible. " - nollock

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Thanks michu!

Is there any kind of manual available for the arp programming?

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Cool! Thanks, michu!

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Limeflavour wrote:Thanks michu!

Is there any kind of manual available for the arp programming?
i'm toying with an idea of writing some short tutorial/reference...
if the time allows...

http://www.kvraudio.com/forum/viewtopic ... 45#3030445

in that post Jonas gave a list (then complete) of opcodes. since then a few more like sub, mul, div, mod math opcodes and le (<=), ge (>=), eq (==), ne (!=) conditional jumps were added.
a lot can be learned just by looking into available scripts,
and, as i've said, anyone having a doubt shouldn't hesitate to contact me, i'll try to be as much of help as i can :)
"Dont mistake your inability to understand how this happens for it actualy being imposible. " - nollock

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That information NEEDS TO BE STICKED IN THE AUDJOO FORUM!!!!!!

;)

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Just a question michu. Through the arpeggiation script, would it be possible to make it perform a drum sequence if a Helix preset was a split instrument? (ie: keyrange for bass drum, and snare respectively.)

I have an example preset here on a bug report: http://www.kvraudio.com/forum/viewtopic.php?t=242582

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Damn you :P

step sequencing is a moot of course, but some nice algorythmic stuff a la eckel or xoxos should be perfectly doable. this can mean only sleep deprivation... ;)
"Dont mistake your inability to understand how this happens for it actualy being imposible. " - nollock

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ok, a quickie answer
http://michu.kofeina.net/kickandsnare02.zip
http://michu.kofeina.net/kickandsnare.mp3

the script performs some kind of 'logic' and spits out midi notes 36 and 38 (kick and snare). the 'logic' part is daft, never does what you'd want it to do and plays every upbeat snare a bit late :hihi:
the only control you have over it is the note you press, c means the least density of the rhytm and b# means the most. in any octave.
included a silly patch for demostration.
the blips in the mp3 come from cypher.
"Dont mistake your inability to understand how this happens for it actualy being imposible. " - nollock

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Holy cow man, that's MAD! That's very playable to, despite being in 4-time.
I don't know what to say, but whatever you did, jeepers that's excellent!

Testing it right now and wow. I read the script and that looks pretty hard to get grips of.

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http://michu.kofeina.net/kickandsnare04.zip

i like this one a bit better.
i will try and explain how the patch works in Audjoo forum :)
"Dont mistake your inability to understand how this happens for it actualy being imposible. " - nollock

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