I am ready to practice knowing it will need some efforts and some time, but I'd like to go a path selected by a pro (actually by the guy who invented it
How to play OWD iMAP lessons
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- KVRist
- 189 posts since 24 Oct, 2008
Hi everyone! Yea I've seen youtube demos of Dave playing OWD on keyboard and his little tutorials on where is everything located. But it didn't make a great drummer from me in a minute (should have guessed), even after an hour of tryouts I must say that I suck. I know how to play keyboard and can play percussion on keys pretty well, but the drums - never had any experience. So I am asking if Dave could record a video with more thorough walk-through on how to play drums with OWD and iMAP. Not the showcast of how incredible he is but slow step by step explanations of how to groove on keyboard with iMAP and OWD, how to build a nice groove. If I am asking too much, then maybe Dave could spare some basic advices of 'how to'
I am ready to practice knowing it will need some efforts and some time, but I'd like to go a path selected by a pro (actually by the guy who invented it
)
I am ready to practice knowing it will need some efforts and some time, but I'd like to go a path selected by a pro (actually by the guy who invented it
- Sonic Reality Head Chef
- 8566 posts since 11 Mar, 2002 from Florida
It's on my list of videos I want to do. I am putting together a plan on tutorials for Sonic Reality TV and that's definitely one of them.
For now though I can tell you a few tips. One of the keys to making a great midi drum track performance is to play multiple parts off each other like a real drummer would. It's too tempting to lay in one track at a time, loop and quantize... you can always do that of course but it's possible to get potentially better and more realistic results by learning to play the iMap LIVE.
So, one of the cool things about the iMap is that it is design to FIT your two hands around the main elements of the groove: Kick, Snare and Hi Hat. The toms and cymbals are a little further away as a result which is a small sacrifice to accept since for the kick, snare and hi hats you have WAY more performance articulations in iMap than you do in traditional maps from other drum products - like the typical GM map.
Now, one of the things I do to make the track sound more realistic is use the snare ghost note (especially back and forth between it and the closed hi hat with two hands while I play) and the other is the left and right stick snare roll. I'm surprised but very few other drum products have a left and right stick snare roll (or even a roll at all). It typically sounds a lot better than a buzz roll done with just the samples... and from the keyboard that's almost impossible to do anyway (not like bouncing the stick on an e-Drum which is easier).
The other thing I like to do is vary the hits between adjacent articulations of kick and snare. You can just "mix it up" and hit different keys for variation. The new Drum Masters 2 will also feature the ability to randomize hits within EACH articulation so it can be done both manually (deliberately) and automatically (center with other centers, edge with other edge hits etc.). I will, of course, do a whole new set of videos like I did for Ocean Way Drums when it is released toward the end of this month.
I hope that helps for now. But of course seeing and hearing is really where it's at. Thanks for the interest! I'm happy to do it.
For now though I can tell you a few tips. One of the keys to making a great midi drum track performance is to play multiple parts off each other like a real drummer would. It's too tempting to lay in one track at a time, loop and quantize... you can always do that of course but it's possible to get potentially better and more realistic results by learning to play the iMap LIVE.
So, one of the cool things about the iMap is that it is design to FIT your two hands around the main elements of the groove: Kick, Snare and Hi Hat. The toms and cymbals are a little further away as a result which is a small sacrifice to accept since for the kick, snare and hi hats you have WAY more performance articulations in iMap than you do in traditional maps from other drum products - like the typical GM map.
Now, one of the things I do to make the track sound more realistic is use the snare ghost note (especially back and forth between it and the closed hi hat with two hands while I play) and the other is the left and right stick snare roll. I'm surprised but very few other drum products have a left and right stick snare roll (or even a roll at all). It typically sounds a lot better than a buzz roll done with just the samples... and from the keyboard that's almost impossible to do anyway (not like bouncing the stick on an e-Drum which is easier).
The other thing I like to do is vary the hits between adjacent articulations of kick and snare. You can just "mix it up" and hit different keys for variation. The new Drum Masters 2 will also feature the ability to randomize hits within EACH articulation so it can be done both manually (deliberately) and automatically (center with other centers, edge with other edge hits etc.). I will, of course, do a whole new set of videos like I did for Ocean Way Drums when it is released toward the end of this month.
I hope that helps for now. But of course seeing and hearing is really where it's at. Thanks for the interest! I'm happy to do it.
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- KVRist
- Topic Starter
- 189 posts since 24 Oct, 2008
Year I know about ghost notes and rolls in you lib, plus the double placement for kicks, snares and hi hats. That is actually what attracted me to it comparing to other powerful libs like BFD, Superior. I feel like they are more build toward e-drums / midi-pattern users. And I want to play my drums on keyboard by myself in real time. Thats the way to make them sound alive and just a bunch on enjoyment really
So for me probably it is to get some drum learning books and to learn how to build this patterns like a real drummer would.
Yeap very strange that none of other libs have playable rolls. I can play in yours with just two fingers of one hand and they sound real!
Waiting to hear from you some more advanced tutorials in keybaord drumming
Yeap very strange that none of other libs have playable rolls. I can play in yours with just two fingers of one hand and they sound real!
Waiting to hear from you some more advanced tutorials in keybaord drumming
- Sonic Reality Head Chef
- 8566 posts since 11 Mar, 2002 from Florida
Yes, we did it sort of backwards really. We started with a focus on keyboard-played drums and then developed more advanced features for e-Drums. Well, that started with V-Drum support in Ocean Way Drums. But, that was just for TD20 users (a high end drum plug-in for a high end hardware controller). However, the next incarnation of Drum Masters (Drum Masters 2) will support not only V-Drums with new features but also ANY e-Drum as well as General Midi with round robin (a popular request) and both the extended iMap as well as a "performance" mode which is more like the original 3 tom iMap but one octave up so grooves can be placed right along side the kit and both kit and grooves can be played in real time.
So there will be a lot of options. However, for keyboard players iMap has been uniquely powerful compared to all other company's drum products on the market. It is mainly because of what you said. They were thinking more virtual drum kit (ie. e-Drum kit) and I was thinking more "How can I get as many articulations spread across the keyboard but in a way I could play it in a live performance?" So, there's a lot of variation to play. I'll show specific techniques, tips and tricks with iMap such as rolling toms between the three keys and things like that. But of course drum track programming itself is an art to master - playing grooves in different time sigs and tempos, styles etc. It IS still a musical instrument to be mastered!
So there will be a lot of options. However, for keyboard players iMap has been uniquely powerful compared to all other company's drum products on the market. It is mainly because of what you said. They were thinking more virtual drum kit (ie. e-Drum kit) and I was thinking more "How can I get as many articulations spread across the keyboard but in a way I could play it in a live performance?" So, there's a lot of variation to play. I'll show specific techniques, tips and tricks with iMap such as rolling toms between the three keys and things like that. But of course drum track programming itself is an art to master - playing grooves in different time sigs and tempos, styles etc. It IS still a musical instrument to be mastered!
