Why is it that none of the drum programming GUIs on iOS use any of many available methods of real-time dynamics input for a touch screen for an entire kit? It would be relatively simple to implement.
Ages ago before touch sensitive pads, every standalone drum machine had a accent key that when pressed accented the next input hit and so allowed at least one level (if not more) of accentuation per part. It was a simple effective way to build a volume dynamic drum beat and to establish a baseline volume for all the patterns of a song. It would so simple to instantiate say 3 levels of dynamics on the same page as the drum pads. To me, this is the simplest most practical approach.
Maschine has one page where the last played sound can be played dynamically by moving up and down on a secondary screen, but it's not the same as having real time dynamic control for the entire kit. It's also not as precise, but if instantiated on the pad page, it might work too, giving patterns a somewhat more human feel.
Another way might be to use the MorphWiz/SampleWiz long keyboard keys where dynamics change from low to high as played from low to high on the keys. Again this may not be as precise, but is another option.
I don't get why no one has implemented any of these simple effective ways of programming dynamics in real-time drum kits on iOS. To me, it's a no brainer. Mind you, I haven't bought every app out there, so maybe this exists. But I haven't seen it yet.
Attn iOS Devs: Methods to program dynamics real-time into beats = MIA
For iOS (iPhone, iPad & iPod), Android, Windows Phone, etc. App and Hardware talk
Moderator: KVR Moderators (Main)
Attn iOS Devs: Methods to program dynamics real-time into beats = MIA
2011-11-25T15:36:40+00:00
Why is it that none of the drum programming GUIs on iOS use any of many available methods of real-time dynamics input for a touch screen for an entire kit? It would be relatively simple to implement.
Ages ago before touch sensitive pads, every standalone drum machine had a accent key that when pressed accented the next input hit and so allowed at least one level (if not more) of accentuation per part. It was a simple effective way to build a volume dynamic drum beat and to establish a baseline volume for all the patterns of a song. It would so simple to instantiate say 3 levels of dynamics on the same page as the drum pads. To me, this is the simplest most practical approach.
Maschine has one page where the last played sound can be played dynamically by moving up and down on a secondary screen, but it's not the same as having real time dynamic control for the entire kit. It's also not as precise, but if instantiated on the pad page, it might work too, giving patterns a somewhat more human feel.
Another way might be to use the MorphWiz/SampleWiz long keyboard keys where dynamics change from low to high as played from low to high on the keys. Again this may not be as precise, but is another option.
I don't get why no one has implemented any of these simple effective ways of programming dynamics in real-time drum kits on iOS. To me, it's a no brainer. Mind you, I haven't bought every app out there, so maybe this exists. But I haven't seen it yet.
Breeze
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