The sfz work only with the free Sforzando sfz player wich support most of the sfz1 and sfz 2 opcodes
Just a simple drum with kick,snare hat (open/close)and mapped on GM standard
KICK C1
SNARE E1
CLOSED HH F#1
OPEN HAT A#1
It's far from perfection,feel free to add your mods to the sfz file (add sounds/fx etc.) and reupload in these thread
download the sfz from here https://www.dropbox.com/s/a6u09hkye5t97 ... drum.sfz?m
and have fun
these is the sfz code
Code: Select all
<global>
off_mode=fast
<control>
set_cc22=64 label_cc22=KICK tune
set_cc23=0 label_cc23=KICK attack
set_cc24=0 label_cc24=KICK release
set_cc25=64 label_cc25=KICK volume
set_cc27=0 label_cc27=SNARE attack
set_cc28=0 label_cc28=SNARE release
set_cc29=64 label_cc29=SNARE volume
set_cc30=64 label_cc30=HAT panning
<master>
//KICK
<group>
eg01_points=6 eg01_sustain=2
eg01_level0=0 eg01_time0=0
eg01_level1=0 eg01_time1=0.1
eg01_level2=1 eg01_time2=0.5
eg01_level3=1 eg01_time3=0.5
eg01_level4=0 eg01_time4=1
eg01_level5=0 eg01_time5=1
pitch_oncc22=1200
ampeg_attackcc23=10
ampeg_releasecc24=10
amplitude_oncc25=100
<region>
key=C1
sample=*sine
pitch_random=100
transpose=0
tune=0
volume=15
ampeg_attack=0
ampeg_decay=0
ampeg_release=1
ampeg_sustain=0
fil_type=lpf_2p
cutoff=450
resonance=10
<region>
key=C1
sample=*sine
pitch_random=-200
transpose=-6
tune=0
volume=15
ampeg_attack=0
ampeg_decay=1
ampeg_release=1
ampeg_sustain=0
fil_type=lpf_2p
cutoff=300
resonance=10
<region>
trigger=attack
key=C1
sample=*sine
pitch_random=0
transpose=20
tune=0
volume=24
ampeg_attack=0
ampeg_decay=0
ampeg_release=1
ampeg_sustain=0
fil_type=hpf_2p
cutoff=1200
resonance=0
//snare
<group>
ampeg_attackcc27=10
ampeg_releasecc28=10
amplitude_oncc29=100
eg01_points=6 eg01_sustain=2
eg01_level0=0 eg01_time0=0
eg01_level1=0 eg01_time1=0.1
eg01_level2=1 eg01_time2=0.5
eg01_level3=1 eg01_time3=0.5
eg01_level4=0 eg01_time4=1
eg01_level5=0 eg01_time5=1
<region>
trigger=attack
key=e1
sample=*sine
pitch_random=0
transpose=20
tune=0
volume=12
ampeg_attack=0
ampeg_decay=0
ampeg_release=0
ampeg_sustain=0
fil_type=hpf_2p
cutoff=1200
resonance=1
<region>
trigger=attack
key=e1
sample=*noise
pitch_random=100
transpose=-12
tune=400
volume=1
ampeg_attack=0
ampeg_decay=1
ampeg_release=0.5
ampeg_sustain=0
fil_type=hpf_2p
cutoff=200
resonance=25
//Closed hat
<group>
pan_oncc30=64
group=1
off_by=2
<region>
key=f#1
pan=0
sample=*noise
pitch_random=50
transpose=0
tune=0
amplitude=50
ampeg_attack=0
ampeg_decay=1
ampeg_release=0.3
ampeg_sustain=0
fil_type=hpf_2p
cutoff=10600
resonance=-600
//Open hat
<group>
pan_oncc30=64
group=2
<region>
key=A#1
pan=0
sample=*noise
pitch_random=50
transpose=0
tune=0
amplitude=50
ampeg_attack=0
ampeg_decay=3
ampeg_release=0.4
ampeg_sustain=0.1
fil_type=hpf_2p
cutoff=10600
resonance=-600
