Kirnu Cream v1.0.5 - Loop playing suspends after first loop with SONAR X2a

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loop playing problem occours with the new version v1.0.5 since v1.0.3 - playback suspends after first loop

Windows 8 64 bit
Kirnu Cream v1.0.2 - PRESET: init
SONAR X2a (32bit)

test sequence:
create a sequence with 2 chords
start looped playing

result - loop playback:
SONAR X2a
- first time loop playback is ok but next time playback always suspends

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Hi,

I'm currently using Sonar X1d, and more than one instance of Kirnu causes Sonar to crash (it's a known issue with Sonar, using more than one VSTi that generates Midi output will cause a crash). Is it still an issue with X2, or can you run more than one instance of Kirnu in X2 without issue?

Thanks in advance,

Matt

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tranceinyourpants wrote:Hi,

I'm currently using Sonar X1d, and more than one instance of Kirnu causes Sonar to crash (it's a known issue with Sonar, using more than one VSTi that generates Midi output will cause a crash). Is it still an issue with X2, or can you run more than one instance of Kirnu in X2 without issue?

Thanks in advance,

Matt
yes it's the same issue with Sonar X2a, more than one Kirnu Cream instance crashes also X2a :-o

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:( Can't believe they haven't fixed this bug yet - it's been known about for years apparently (although new to me)... I raised a Cakewalk support ticket about whether it was fixed, the reply was "been resolved in the release of X2". Pants!

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