Soundfonts and velocity layers. Can they be turned off?
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- KVRAF
- 3441 posts since 15 Mar, 2003
Is there any way to turn off the velocity layers in a soundfont?
Would I need a soundfont editor to do it? If so, what would be a suitable (preferably free, as this is most likely the only time I'll use it) one to use?
I don't use a soundblaster so I can't use Vienna.
Would I need a soundfont editor to do it? If so, what would be a suitable (preferably free, as this is most likely the only time I'll use it) one to use?
I don't use a soundblaster so I can't use Vienna.
- KVRian
- 1202 posts since 8 May, 2003 from Munich
The sample player sfz+ lets you set the velo to a fixed 127, no matter what velocity is being sent to it. Check sfz (the freeware version of sfz+) out too, maybe it can do that as well (www.rgcaudio.com).
- KVRAF
- 7412 posts since 8 Feb, 2003 from London, UK
Ignoring velocity will, of course, mean the playing is always the same loudness. If the problem is dodgy layers, I think the only solution is to junk the bad layers and adjust the velocity ranges accordingly.
And no, I don't know a good soundfont editor...
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- KVRAF
- Topic Starter
- 3441 posts since 15 Mar, 2003
I don't want to ignore velocity. I want to be able to play loud or soft. I just want to ignore the velocity LAYERS, so that the sounds timbre is always the same as the velocity and volume change.
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- KVRAF
- 2582 posts since 24 Apr, 2003 from Canada
you're going to have to edit the sf2. good luck on that - I started a thread last week asking about good soundfont editors. The bottom line is there really aren't any. Too bad; I honestly can't be bothered to mess with sf2 without a decent editor.
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- KVRAF
- Topic Starter
- 3441 posts since 15 Mar, 2003
I'm actually thinking of sampling the soundfont at it's max velocity setting and then using the samples in a sample player. Or possibly using someones suggestion to use Chainer to load the sampler into and then exporting as a soundfont. The good thing about putting it back into soundfont form is that sfz can read from disk. That's a plus when you have limited RAM.
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- KVRAF
- 2582 posts since 24 Apr, 2003 from Canada
If you can figure out where the keyzones start and end, you could use chainer to sample just those notes. Then use a sample editor to properly loop the each sample and import them into a different softsampler. You can use the sf2 export too, but as I said in the other thread, you will be left with an unlooped sf2 with no easy way to loop it.
- KVRAF
- 7412 posts since 8 Feb, 2003 from London, UK
Got an email that was very helpful!
Now, last time I tried, sf2comp didn't work but the only thing the above fails on is NS_Kit7, so I'm happy. The GUI didn't work but basically it's just a front end to the command line, not an editor, so it doesn't really add much and is little loss.mwalters, by mail, wrote: I saw your post at KVR-VST mentioning about a soundfont to text program, but you didn't mention the name of the program. I only know of one DOS-based program called "sf2comp" that decompiles and recompiles to SF2. Is that the one that didn't work for you?
Works OK for me. It uses a DLL from Vienna for writing the SF2, so the compiled SF2 is 100% compatible, or as compatible as Vienna is.
Anyway, here's last known link to "sf2comp", hope it is still there.
http://www.hammersound.net/mirrors/last_night/sf.htm
There is also a GUI front-end for it at website:
http://www.blissland.net/blisswarez/
Last known link for SF2CGUI program is:
http://www.blissland.net/blisswarez//SF2Cgui1.zip
