KVR MIX CHALLENGE - MC09 April 2015 - CONCLUDED, Results are in

How to do this, that and the other. Share, learn, teach. How did X do that? How can I sound like Y?
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Longtime lurker, first time poster. I'll be happy to drop my entry into the hat.

MP3
https://dl.dropboxusercontent.com/u/434 ... e-gruh.mp3

WAV:
https://dl.dropboxusercontent.com/u/434 ... 4-gruh.wav

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I am pleased to provide my entry as well. The basic tracks, performance and arrangement are very good so I mixed to highlight the song and lyrics rather than attempting some "alternative" sound.

mp3: https://drive.google.com/open?id=0BxuC5 ... authuser=0

wav: https://drive.google.com/open?id=0BxuC5 ... authuser=0

This was mixed in Cubase 6 with a little help from Izotope RX 4 which I used to remove some of the clicks in vocal track 2-04 (USB syncing clicks perhaps?).

I tried several de-essers as well and was generally unhappy with the results - so all de-essing was done with manual volume edits.

The rest is minor EQ, a touch of reverb and delay and lots of automation and fader rides.
Last edited by Fender19 on Fri May 08, 2015 12:32 am, edited 3 times in total.

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Question to the participants:
Did you understand that the Drum Master FX track was a guide track?


And as of this moment, 10 days left for mix round 1.
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Hi all,

Here is my mix of this song. I like the way the song is evolving, getting bigger and bigger over time. The single track are well recorded and sometimes it was not much to do imho. The main work was on the voices.

MP3: https://dl.dropboxusercontent.com/u/717 ... otonic.mp3
WAV: https://dl.dropboxusercontent.com/u/717 ... otonic.wav

Drums - Feric TDS, ReaEQ, ReaGate, gating the long toms, adding some room reverb to snare and toms in second drum part
Bass - ReaEQ, narrowing the stereo base of the synth bass with GStereo
Guitar solo - ReaEQ and Tone2-Ultraspace for deep ambient reverb
Guitars - ReaEQ, Rev250 Spring reverb, TesslaPROmkII for more bite
Piano – ReaEQ
Orchestral – ReaEQ, Tone2-Ultraspace for deep ambient reverb
Synth Arp – ReaEQ
Vocals – ReaEQ, ReaComp, Nova67P for de-essing, IxoxDelay, Acon Digital Multiply to widen the second voice in the last part.
Reverbs: Uhbik-A
Master: Tone2 AkustiX, MQ57, Satin, SPAN, TT-DR-Meter

cheers,
Photonic
soundcloud.com/photonic-1

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Hi all,

my mix. nothing fancy. finally some better recording. main focus on the vocals.

https://soundcloud.com/dilutedmind/paul ... nd/s-ssV7K

cheers,
mixed.mind

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Hi all, here is my mix:
mp3: https://dl.dropboxusercontent.com/s/vwu ... d.mp3?dl=0
wav: https://dl.dropboxusercontent.com/s/2cq ... d.wav?dl=0
It was fun and a challenge to mix this song. I've used on each track a Channel Strip as first plug-in. On the snare track I used furthermore a limiter to reduce the peaks. On the lead vocal track I used a DeEsser, second Compressor and again a DeEsser. On the Vocal doubling I also used two DeEssers to catch the esses. Then three aux tracks: One small and big Reverb and one echo Delay. On the Masterbus I used a volume trim plug-in and then a tape machine emulation and a meter and analyzer. That's all.

It lacked a few Rack-Tom tracks, or?

Cheers,
MWAudioProd

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Compyfox wrote:Question to the participants:
Did you understand that the Drum Master FX track was a guide track?
No, not as a guide track , but as reverb track.

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mwaudioprod wrote:It lacked a few Rack-Tom tracks, or?
To my knowledge, only 2 toms were played. The naming of the tracks was according to the channels used with the drum engine.


mwaudioprod wrote:
Compyfox wrote:Question to the participants:
Did you understand that the Drum Master FX track was a guide track?
No, not as a guide track , but as reverb track.
Yes, it is pretty much this only: Reverb of the used Drum Engine.
You can of course use it, but it's not mandatory. Which was my main question if people understood that.



I think the "no omission of any track" comment/rule needs to be overhauled to a form, so that people can understand that you can of course delete/gate tracks that you think is overly noisy or just pre-recorded reverb (in fact, I just did that). But the arrangement shouldn't be changed as it happened a lot with the first MC's. Teaches me/us for using templates for the challenge threads.



With today, still more than 5,5 days left to mix.
Good luck to all participants.
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Mix getting better and better.... on the sidenote... can't stress enough: a mix that is -good- takes the very least a couple of days... in my experience: about a week? about 4-10 hours in total, but the important thing is to let it aside and continue the next day...
---
think you got the right levels but the sound feels off a bit? : mute tracks and re-introduce them... if you done that before in an order, re-do them in other order like you feel fits... you'll occasionally find THE tracks needing a bit of notching or whatever if the sound is too thick... (of course, you kept the effect returns in check didn't you? )

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Very nice song.

Mixed with Studio one 2.6 plugins, SKnote Strip, IK ampeg on bass, IK British Channel on all guitars, Nectar Elements on all vox, Eventide ultra channel on keyboards, TBReelBus and MSpectralDynamics on main bus.

https://dl.dropboxusercontent.com/u/186 ... urviak.mp3
https://dl.dropboxusercontent.com/u/186 ... urviak.wav

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As of this moment, we have 7 participants and less than 48 hours left to mix.

Please spread the word:
https://twitter.com/KVRMixChallenge
or #kvrmixchallenge
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Just finished my mix, the overall sound really needs some eq shelving but I tried to keep mastering work to a minimum as requested by the artist... the master channel has an SSL type bus comp doing about 1db of GR followed by TB ReelBus helping to glue the tone together a tiny bit.

Mix took about 6-7 hours across 2? weeks of work.

here's the mp3: https://app.box.com/s/m061bu5fqw3vozgojqi5ulcb3vswrzhf
here's the wav: https://app.box.com/s/flrs82h829t2l8qflv3xgphjam0hu6pk

1st of all, great track! I begun to really like it as I mixed it, for the lyrics as well as the music.

Here are some -possibly- interesting things I did within this particular mix:

-there is a synth arp track playing in the 2nd part of the song... I treated that as a distorted layer for the GTRs, what's interesting is that I chucked a high feedback phaser effect before going into distortion to get an interesting animation.

-GTRs : I found them to be murky sounding from the beginning and always reached for the hi shelving eq to gain up more and more as I progressed through out the mix, cut some around 200Hz to help brighten up also.

-There were these HI GTR tracks that got some more treatment, had to lowcut them quite a bit to have a great sounding layer with the other GTR tracks + that distorted synth arp + FabFilter Saturn is doing some heavy saturation fuzz blended in just at the right amount not to change the tone too much but add that fuzzy edge.

For all of the GTR tracks I had to be careful not to change the overall tone/character too much since we all know that the clients almost always doesn't like that since I assume they had given enough thought on what tone to choose in the process of making the song.

The vocal bus really took benefit from a swell dose of tape distortion.

More info on request :)

Cheers"
3ee

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Hi all!
This is my first post here. I’ve just found out about the mix challenge, when the last one was already closed. Very cool thing that you have going here.
I’m usually producing electronic music, but I like rock, so this was a fun and very different mixing experience for me. I’ve been working on it for aout a week, maybe 6-8 hours in total.

I definitely wanted to go for a rock feel, so I started my mix with the last part of the song.
I didn’t do anything fancy with the drums. Just compression (trying out the different stock compressors in Cubase), EQing and gating on the toms. I used the tube compressor in Cubase though for a bit of parallel compression (the compressor has a „mix“ knob).
Bass was compressed and EQed and as the kickdrum and Bass play at the same time occasionally I used a multiband compressor in sidechainmode to duck the low end of the bass in the frequency region of the kick just slightly by approx. 2 db. I also did some volume automation on the snare, as some of the hits were peaking a lot louder than the others.

Guitars were just equed as well as the piano, synth arp and orchestral part
For the synth bass I monoed the low end from around 150 Hz downward and I used a small bit of distortion on the highs.

Vocals were EQed, compressed and I used a bit of tape saturation. I also used sugar bytes vogue to rough them up a tiny bit for a more „rock feel“.
Apart from that I used a DeEsser and dipped some of the esses manually as they were still quite pronounced.
I also applied some volume automation to even the vocal performance out a bit.

The rest is reverb and delay.
At the transition to the rock part I faded in a huge reverb (a preset that I usually would use in a trance produciton) on the vocal line „in the distance“ as I thought it fits the lyrical theme at this point and emphasizes the transition. For further emphasis I dropped the volume of piano, orchestral and synth bass a few db at this point.

https://dl-web.dropbox.com/get/KVR%20Mi ... FgLOYYV4EQ

https://www.dropbox.com/s/vh26qt3jb6832 ... v.wav?dl=0

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My entry.

Great track. Nice vocals. It was a challenge to retain the emotion while building the contrasting dynamics within the parts. I particularly struggled with the arp synth.

Mixed in Reaper.
TDR VOS eq was used for LP and HP filtering across all tracks except drums which used preFix. ReaEq was used as a general eq and on the drums to 'tune' them. Ambience was used for reverb, DC8C2 for compression.

The refrain snare track was split. Part was gated using preFix and eq'd, the other part used solid eq and DC8C2. The Main Vocals used the DVS Leveling amp.

Automation was used for panning on the piano.

Wav
https://soundcloud.com/dwgh/paul-steven ... westcoast2
mp3
https://soundcloud.com/dwgh/paul-steven ... coast2-mp3

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