In the project I am using Shreddage 2, Shreddage Drums, Shreddage Bass (via Sforzando) and Kontakt Player 5 is running the Shreddage instruments. So I'm not sure where the problem lies, but I'm curious if I could get some leads on where to investigate.
In the project I have two instances of Kontakt. One has 2 instances of Shreddage 2 and the other has 2 instances of Shreddage 2 and Shreddage drums.
I'm using a lot of bussing and have no more than 3fx on any channel strip.
But for some reason my CPU Usage is almost pinned to the max. And I see that only 2 of my 8 cores is being used and 1 one of those 2 is doing 90% of the work. So basically 1 core is being over-utilized.
Has anyone experienced this? Most of the advice I see online indicates using busses to spread out FX but I'm pretty spread out already.
I also have an Aux audio track selected as I've read that having an instrument track selected can cause this issue.
I'm attaching a screen shot of my mixer. Any thoughts on how to isolate the issue would be appreciated, although I do realize the issue isn't necessarily with Shreddage. I'm just grasping at straws at this point.
And in Kontakt's options, I do have the multi-core support option enabled to 8 cores.
Does anyone know how to figure out what is causing the spike? Once I know that I can post about how to fix it.
Thanks.
