Live Energy Ideas

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Hi guys!
Now i'll try to give my ideas about using Energy in a live-way...i'll edit this post to add some more points if some new idea will come to my (sick and mad :D )
mind.

****1. Midi Part Ideas

*1a. Midi part recording assignable to a controller(on/off), midi note, or computer key (see point 2). It should have all the features of midi part triggering.
In this way every midi part rec. is activable by its single controller.
The recording should work in different ways.
Press a button (key/note/cc or whatever) to activate the recording , when the button is released stop recording and start playin (loop or single shot) or just stop. (this should be an option too)
Same things with a toggle method.


*1b. Midi part loop points controllable via controllers.
May be midi parts can be assigned to groups to modify
them or play/stop them in groups.


*1c. Midi part exclusive mute groups.
Just the way most drum machines works with Hi-Hats (open/closed gropus)
This can allow an X number of parts to be assigned to mute groups. So when a part is played the other parts
of the same group will stops.

*1d. Auto-Quantize with a strenght parameter in percentual (to adjust how much the quantize grid influences the recorded data). So the quantize will auto-apply to the recorded material...obviously this should be a kind of enable/disable thingie.

*1e. Have the opportunity to control the bpm for each part if they are'nt syncronized (obviously via midi too etc.)
Imagine the midi part speed modulated by the Envelope
Comp (..wow..)

*1f. I've noticed that if i change the loop lenght of a midi part when is playing the changes take effect only if i stop and restart the midi part...i'd like to hear the change when the part is playing.

*1g. Make different Midi Parts to record one note only or a range of notes (useful if playng a drum pattern by hand on your keyboard but you want to have different drumkit pieces assigned to different parts)

*1h. This is quite interesting.
Suppose you have a bounch of midi parts triggering some drums/beat stuff. Would be great if you can do live variation playing on your keyboard the actual notes, so when you hit the first note the running midi parts stop playin'...this one fall in the midi part grouping category

****2. Control Ideas

*2a. Realize a complete MIDI and Computer Keyboard Learn Architecture for all the Energy Functions.

*2b. A kind of Computer Keyboard Comp that have the focus when activated even if it is in background so the computer keyboard will work as additional controller..but the user does'nt have to open or select the window of the actual comp/plugin being controlled (Mkey by Valley at Adbe works just this way,
maybe could be a good idea to involve him in this project...anyway at this time Mkey does'nt works in Energy.).

*2c. Make the On/Off switch of the plugins automatable via Midi and Computer Key, using a little
built in fade in/out to avoid nasty clicks when activating/deactivating plugs.
Make the VSTfx on/off switch work as a bypass.

*2d. A midi switcher, with one midi input and a bunch
of output (4 or 8), a lot of keyboards have not a good implementation in changing midi-channels, so the midi ch comp is not the best solution IMHO.

****3. Audio Part Ideas

*3a. Make the Audio Part just work as the Midi Part (with all the live recording/playng/looping etc. features)

*3b. Make the Audio Clip Parameters (volume/speed/etc.), automatable via midi/keyboard/envelope/etc.

****4. Syncronizer Ideas

*4a. Syncronizer controllable via a Midi-Tap mechanism via midi cc/midi note/computer keyboard's key.

*4b. Host complete VST time info implementation in the main window.

i'll add more if i'll have new ideas

it would be good if you guys give your own ideas

thanx

lalo
Last edited by lalo on Wed Jun 16, 2004 11:39 am, edited 5 times in total.

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lalo wrote:2b. A kind of Computer Keyboard Comp that have the focus when activated even if it is in background so the computer keyboard will work as additional controller..but the user does'nt have to open or select the window of the actual comp/plugin being controlled (Mkey by Valley at Adbe works just this way,
maybe could be a good idea to involve him in this project...anyway at this time Mkey does'nt works in Energy.).
Try Trollo!

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thanx piranha..i'll do!

anybody has some ideas?
and you piranha?
lalo

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lalo, my mind is set on automation at the moment.

But I'll start working on midi triggering and live stuff after I upload the next beta this weekend. It's the next big job.

v1.26 automation
v1.27 live stuff

cheers
jorgen
Half developer half human
XT Software
http://www.energy-xt.com

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Hi!
Good to know Jorgen!
But anyway this is not to make pressure on you :)

When you will have done the great and essential automation work i'll be happy if you will give us your opinions.
I'd like to have opinions from other Energy Bros. if they have some ;)

thanx for your work man!!

lalo

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Hi guys!
C'mon :D nobody has some idea/opinion on this subject?
Let's turn Energy in the baddest live-monster in the universe :D :D
lalo

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i would love to be able to play drum loops by clicking on midi keys. the drum loops would be built in the Audio Part (by splitting a loop sample, or by throwing in some drum hits) so that they could be played back at any tempo! On top of that, it would be great if they could be set to play with Sync and Hold settings...

So you could press C1 to play Loop A. Then while that's playing, press C#1 to play Loop B, and loop B would not start playing until Loop A started to loop again so they played in Sync. Then pressing C1 again would turn off Loop A while Loop B would continue to play. Ableton Live style I guess, though such a general concept could not be copyrighted

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scam_artist wrote:i would love to be able to play drum loops by clicking on midi keys. the drum loops would be built in the Audio Part (by splitting a loop sample, or by throwing in some drum hits) so that they could be played back at any tempo! On top of that, it would be great if they could be set to play with Sync and Hold settings...

So you could press C1 to play Loop A. Then while that's playing, press C#1 to play Loop B, and loop B would not start playing until Loop A started to loop again so they played in Sync. Then pressing C1 again would turn off Loop A while Loop B would continue to play. Ableton Live style I guess, though such a general concept could not be copyrighted
Thanx scam!
If you check my midi-part ideas there's something very similar...and at my audio-part ideas there's a
"let it works as midi-part" :wink:
Ableton Live style is good...i don't think triggering and exclusive groups can be copyrighted :D

thanx
lalo

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Can't this already be done with the MIDI part?

I use the MIDI part to play audio loops, live, all the time - just as you are describing. Except I put an Arp in between the MIDI & audio parts. That way I can use the randomize function to create new patterns very quickly. The MIDI part (set to toggle) plays a single long note to trigger the arp pattern while the actual pattern is run inside the arp. This makes for a very flexible system! I can also trigger envelopes in the same fashion to create various gate effects & other good tweakness.

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Thats how drum machines have worked for years...Well my RY30 does anyway.

Id love that feature too by the way.

Jorgen, take as long as you want to do the job right. :D

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Hi piranha!
..well midi part is a good comp right now...but i seriously doubt that it can do all of what i've listed in this thread..if yes..can you tell me how? :) :)

thanx
friendly and not seriously at all :D
lalo

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The MIDI part can't do ALL of what you want, but I'll give my thoughts to each of your points...
lalo wrote:****1. Midi Part Ideas

*1a. Midi part recording assignable to a controller(on/off), midi note, or computer key (see point 2). It should have all the features of midi part triggering.
In this way every midi part rec. is activable by its single controller.
The recording should work in different ways.
Press a button (key/note/cc or whatever) to activate the recording , when the button is released stop recording and start playin (loop or single shot) or just stop. (this should be an option too)
Same things with a toggle method.
When Jorgen enables CC-automatable recording, then this idea should be good to go!

lalo wrote:*1b. Midi part loop points controllable via controllers.
May be midi parts can be assigned to groups to modify
them or play/stop them in groups.
Nice one!
lalo wrote:*1c. Midi part exclusive mute groups.
Just the way most drum machines works with Hi-Hats (open/closed gropus)
This can allow an X number of parts to be assigned to mute groups. So when a part is played the other parts
of the same group will stops.
YES!!! :shock: :-o :o
lalo wrote:*1d. Auto-Quantize with a strenght parameter in percentual (to adjust how much the quantize grid influences the recorded data). So the quantize will auto-apply to the recorded material...obviously this should be a kind of enable/disable thingie.
somewhat useful...since you can already use quantize after the fact anyways. Not only that, you can choose which events you want to quantize as it is now!
lalo wrote:*1e. Have the opportunity to control the bpm for each part if they are'nt syncronized (obviously via midi too etc.)
Imagine the midi part speed modulated by the Envelope
Comp (..wow..)
When Jorgen makes the pbm of eXT CC-automatable, then you will be able to add an eXT VST with your MIDI part inside that. The bmp of the eXT VST will dictate how fast the MIDI part plays, so you will be able to modify it that way.
lalo wrote:*1f. I've noticed that if i change the loop lenght of a midi part when is playing the changes take effect only if i stop and restart the midi part...i'd like to hear the change when the part is playing.
This can be annoying, can't it?
lalo wrote:*1g. Make different Midi Parts to record one note only or a range of notes (useful if playng a drum pattern by hand on your keyboard but you want to have different drumkit pieces assigned to different parts)
You can do this one already! Just setup a MIDI patcher before your MIDI parts.
lalo wrote:*1h. This is quite interesting.
Suppose you have a bounch of midi parts triggering some drums/beat stuff. Would be great if you can do live variation playing on your keyboard the actual notes, so when you hit the first note the running midi parts stop playin'...this one fall in the midi part grouping category
Not very doable me thinks - simply because of the way that MIDI parts are triggered with notes already. Although, I suppose if there were mute groups, you certainly could trigger a blank MIDI part (thus muting the one(s) with actual events) & play live while the blank MIDI part is playing.

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piranha wrote:
lalo wrote:*1d. Auto-Quantize with a strenght parameter in percentual (to adjust how much the quantize grid influences the recorded data). So the quantize will auto-apply to the recorded material...obviously this should be a kind of enable/disable thingie.
somewhat useful...since you can already use quantize after the fact anyways. Not only that, you can choose which events you want to quantize as it is now!
Yes, i know..but i'm thinkin about a real live situation..where you record your stuff on the fly and don't have the time to do mouse-like editing..you have to stay concentrated on your controllers and performance.

piranha wrote:
lalo wrote:*1g. Make different Midi Parts to record one note only or a range of notes (useful if playng a drum pattern by hand on your keyboard but you want to have different drumkit pieces assigned to different parts)
You can do this one already! Just setup a MIDI patcher before your MIDI parts.
Yes, but you have your parts in different midi part comps is very difficult to organize everything..may be we can just think about a multi midi inptut midi part comp.
piranha wrote:
lalo wrote:*1h. This is quite interesting.
Suppose you have a bounch of midi parts triggering some drums/beat stuff. Would be great if you can do live variation playing on your keyboard the actual notes, so when you hit the first note the running midi parts stop playin'...this one fall in the midi part grouping category
Not very doable me thinks - simply because of the way that MIDI parts are triggered with notes already. Although, I suppose if there were mute groups, you certainly could trigger a blank MIDI part (thus muting the one(s) with actual events) & play live while the blank MIDI part is playing.
Ok, maybe i can think about a system to do it..i hope it will be implementable ;)

Thanx a lot Piranha for all your opinions very very appreciated..i hope Energy will become a live monster...it will be the very first in this area with all this feature set!!!! :shock: :shock:

lalo

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I think the next few months is going to be really cool, thinking about whats coming up in eXT.

I'm starting on the performer(live)/playlist any day now, and I'm doing some coding on the sampler now and then too.

I'm been witing to do this for over a year now. Thins is goint to change my way of composing, thats for sure...

:shock: :shock: :shock:

jorgen
Half developer half human
XT Software
http://www.energy-xt.com

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jorgen wrote:Thins is goint to change my way of composing, thats for sure...

:shock: :shock: :shock:

jorgen
Yeah Jorgen!
I think the same!!
Live composing is a great way to find new paths in electronic mooziq!!
Well....i'm excited..and i'm here to give and take from you and others..ideas..sorry if they seems too much :D :D ..but i think is a good thing to talk about ;)
great!!!and thanx
lalo

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