I'm currently in the process of producing some sfx for a game mod which revolves around robots (footsteps, movement etc), though after previewing some of the available samples:
http://www.sounddogs.com/previews/2193/ ... OGS_AU.mp3
It struck me that these could be created with a bit of creative effort of a synth. I could also source the sounds (fax machine, printer etc), but if it can be produced through relatively simple synthesis, I can produce it via the game engine. I am aware that some gamescar engines utilise physical modelling (Staccato Sound Engine), yet taking into consideration that it models pistons, gears etc that a simple servo motor could be produced via subtractive synthesis.
Synthesis: Servo Motors
- KVRAF
- 2391 posts since 7 Jul, 2003 from Huntington, WV
I could be wrong, but I would think you could more easily get some appropriate sounds by simply sampling common household appliances, along with a little manipulation of those samples. One of the space ship engines in Star Wars was actually the sound of a noisy air conditioner, after a little manipulation.
If you can easily and convincingly do this with subtractive synthesis, that's great. Post a small sample or two of your efforts when you can get around to it. I'd like to hear your results.
later,
McLilith
If you can easily and convincingly do this with subtractive synthesis, that's great. Post a small sample or two of your efforts when you can get around to it. I'd like to hear your results.
later,
McLilith