I've voiced my opinion a couple of times about this year's challenge already, but to sum things up:
I personally think that:
1) Popular and successful music magazines joining and having a chance to win the big prize, is IMO a slap in the face (see: https://www.kvraudio.com/product/trickster-by-beat ). Nothing to say against free promotion, but what if they win? What happens with the prize distribution? Do they really(!) need to go to NAMM if they do have a reporter team covering that already?!
(SUBNOTE: Personal Opinion, not a rule violation)
2) the release of Wavesfactory's SnareBuzz is questionable, as the concept was once released as "Kontakt Sample Set" (which was part of their freebies back in the days, they're removed from their page now). The developer however said that this is a "plugin and not like the old sample concept"
(SUBNOTE: Personal Opinion, not a rule violation)
3) Developer AutoTonic did violate the rules and should technically be disqualified - as the plugin was already released in July 2016 as "full version" (at this point, documented to be 4 years in the making - released about 2 months prior to DC'16), and the "Player" is a run-down version of it. Quote of the rule set:
Your entry must be an original creation made by you (your team / crew / company / family). Of course you may reuse code / modules / development frameworks, but the actual plug-in / application / sound library should be a new, original creation, not just an obviously cut-down subset of a program you have already written
Especially point 3 is a slap in the face to other developers, who worked just as hard on their tools and sound-sets, but created something "new". So this year's challenge definitely leaves a bad taste in the mouth.
Which brings me to the Prize Distribution. And I've seen this already happen with previous Developer Challenges - the balance it isn't fair IMO.
Okay, you might argue that "soundsets" just don't make as much work as programming plugins (though we have to admit, that a lot of previous Developer Challenge creations NEVER saw an update post the challenges, due to reasons unknown). But only distributing "10%" of the whole winning pool for sound sets, is neither fair IMO, nor encouraging development/creativity in that area. Same goes for iOS and Android devices - which do have more and more importance these days. Linux is on a whole different ballpark, and "standalone" tools (Executables) as well (they technically count to "other" and not "Windows/Mac Plugins"). But in fact, we did have iOS and now also Android tools in previous challenges. Yet they didn't even see any positive encouragement during or even after the challenge. So why should developers waste their time and join the challenge?!
I think certain things need to change. Maybe too late for now (at least the prize distribution, not the disqualification of an entry), but definitely for future challenges.
I hope that this post kicks off an calm/collective and objective discussion.
What is your opinion on the rule set?
Is the "possible disqualification of participants" adjusted?
What can we do to improve the current and further challenges?
Please discuss