TDR Limiter 6 GE - Released!
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- KVRAF
- 4712 posts since 26 Nov, 2015 from Way Downunder
You are amazing - thank you for explaining that!
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- KVRist
- 470 posts since 25 Aug, 2016 from Helsinki, Finland
Wow, this was both super interesting and easy to understand. When are you going to write more technical articles?FabienTDR wrote: tl;dr To summarize:
Limiting the peak level of a signal extends the bandwidth
and
Limiting the bandwidth of a signal extends its peak level
You can't have both at once! (DSP can be bitchy at times )
Viiri Audio https://viiri-audio.com/
- KVRian
- Topic Starter
- 1169 posts since 24 Feb, 2012
I'm already working on a related tech article! With nice illustrations and examples.
Fabien from Tokyo Dawn Records
Check out my audio processors over at the Tokyo Dawn Labs!
Check out my audio processors over at the Tokyo Dawn Labs!
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- KVRist
- 385 posts since 16 Mar, 2015
Thanks for the cool plugins, I got Limiter 6 yesterday.
I wonder, are the libraries for TDR's plugins dynamically linked? There's some uproar about statically linking the C runtime library. I hope it doesn't contribute to that.
More info here:
http://support.presonus.com/hc/en-us/ar ... on-Windows
http://forum.cakewalk.com/FindPost/3469121
Also, can we expect VST3 versions of the compressors (Kotelnikov GE, Nova GE) sometime? My main interest would be that they automatically are disabled when they have no input, saving CPU, but it also makes sidechaining easier in some DAWs.
I wonder, are the libraries for TDR's plugins dynamically linked? There's some uproar about statically linking the C runtime library. I hope it doesn't contribute to that.
More info here:
http://support.presonus.com/hc/en-us/ar ... on-Windows
http://forum.cakewalk.com/FindPost/3469121
Also, can we expect VST3 versions of the compressors (Kotelnikov GE, Nova GE) sometime? My main interest would be that they automatically are disabled when they have no input, saving CPU, but it also makes sidechaining easier in some DAWs.
- KVRAF
- 5758 posts since 29 Sep, 2010 from Maui
I finally got this as my first GE edition as well. Not that I wasn't going to
buy it, it was just a matter of getting around to it. As it happens saving
6 bucks was enough of a motivator to get round to it. Thanks for that...
Anyway: for anyone who gets it from JRRshop: They wont send you a key,
you will find it in your account. There will be a URL that you have to dissect
before you can use it.
Go to this URL: https://store.tokyodawn.net/downloadcode
paste your code (everything after the above URL in your download code)
there so you can create an account.
Then you can download the software, another thing: the installer will not delete
the demo. You have to do that before you can load the thing, because its difficult
to distinguish between them if you weren't paying attention when you installed it.
Anyway, its all a bit convoluted. Still a nice effort on the part of TDR to offer it
at all.
-Cheers
buy it, it was just a matter of getting around to it. As it happens saving
6 bucks was enough of a motivator to get round to it. Thanks for that...
Anyway: for anyone who gets it from JRRshop: They wont send you a key,
you will find it in your account. There will be a URL that you have to dissect
before you can use it.
Go to this URL: https://store.tokyodawn.net/downloadcode
paste your code (everything after the above URL in your download code)
there so you can create an account.
Then you can download the software, another thing: the installer will not delete
the demo. You have to do that before you can load the thing, because its difficult
to distinguish between them if you weren't paying attention when you installed it.
Anyway, its all a bit convoluted. Still a nice effort on the part of TDR to offer it
at all.
-Cheers
- KVRian
- Topic Starter
- 1169 posts since 24 Feb, 2012
Hey pedro, that's very cool! Many thanks.
The full edition installers should completely overwrite the demo. I wonder what went wrong. After all, the demo editions use exactly the same file names. You are using Windows, right? I know that a hand full customers mentioned similar trouble, but we haven't been able to reproduce it yet. So any details would help (OS version? installation to a different folder maybe? things like that).
Regarding the customer experience, how JRR delivers the download code and points you to the download code redeem page is out of our reach. But I'm sure they be happy to hear your feedback. The process should be more or less equal to any other software manufacturer at JRR (go to unlock page, enter your code). If not, it could well be a bug/mistake.
The full edition installers should completely overwrite the demo. I wonder what went wrong. After all, the demo editions use exactly the same file names. You are using Windows, right? I know that a hand full customers mentioned similar trouble, but we haven't been able to reproduce it yet. So any details would help (OS version? installation to a different folder maybe? things like that).
Regarding the customer experience, how JRR delivers the download code and points you to the download code redeem page is out of our reach. But I'm sure they be happy to hear your feedback. The process should be more or less equal to any other software manufacturer at JRR (go to unlock page, enter your code). If not, it could well be a bug/mistake.
Fabien from Tokyo Dawn Records
Check out my audio processors over at the Tokyo Dawn Labs!
Check out my audio processors over at the Tokyo Dawn Labs!
- KVRAF
- 5758 posts since 29 Sep, 2010 from Maui
pedro! thats a new one. My personal fave is still "peekaboo" to which I was referredFabienTDR wrote:Hey pedro, that's very cool! Many thanks.
The full edition installers should completely overwrite the demo. I wonder what went wrong. After all, the demo editions use exactly the same file names. You are using Windows, right? I know that a hand full customers mentioned similar trouble, but we haven't been able to reproduce it yet. So any details would help (OS version? installation to a different folder maybe? things like that).
Regarding the customer experience, how JRR delivers the download code and points you to the download code redeem page is out of our reach. But I'm sure they be happy to hear your feedback. The process should be more or less equal to any other software manufacturer at JRR (go to unlock page, enter your code). If not, it could well be a bug/mistake.
to by Justin3am...
Anyway, yes was windows 8.1 64. After the install, 2 dlls remained.
1 with an x64 tag, one without. The demo didn't have the tag.
*btw: definitely was a 64 bit demo.
Thanks! btw I'll shoot JrrShop an email about the url...
-Cheers
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- KVRAF
- 10310 posts since 2 Sep, 2003 from Surrey, UK
Could someone clarify the Gain Reduction (GR) meters?
PS2: We can also switch to "Unlinked Stereo" mode - would separate Left and Right controls for Drive and Threshold make sense (if used sensibly )?
- On loading, the Compressor's meter shows a single pointer, and a single faint blue background arc. Are these the current GR and the maximum GR?
The other meters show a single pointer, and two faint blue background arcs (one fainter than the other). What do the 2 arcs represent?
When I switch to "Stereo +Width" mode, I see two pointers and two arcs in the meters. Is one for "Stereo" and one for "Width"? Or ...
PS2: We can also switch to "Unlinked Stereo" mode - would separate Left and Right controls for Drive and Threshold make sense (if used sensibly )?
- KVRian
- Topic Starter
- 1169 posts since 24 Feb, 2012
We link statically, for best compatibility and hassle free installation ("just throw the DLL into your VST folder").omiroad wrote:I wonder, are the libraries for TDR's plugins dynamically linked? There's some uproar about statically linking the C runtime library. I hope it doesn't contribute to that.
Not only do we dislike the idea to add MS redistributables in all our packages, it seriously confuses the end-user and can messy updates by microsoft can break the application.
To be honest, Presonus' argumentation isn't particularly convincing. Other plugin hosts allow running plugins in separate processes, which solves the "issue" completely. Generally, it offers a much safer approach (no plugin can crash the host or other plugins).
This is the first time I've heard about this plugin type limit problem. The host could "easily" launch a new process when the limit is reached. You need to run ~64 different statically linking plugins at once (how many instances of each doesn't matter).
With modern systems having tons of memory on all levels, performance drawbacks are probably somewhat irrelevant (can't tell you with certainty, I never tried to load 64 different plugins and run them in real time). The bottleneck is a limitation of windows. The way out is: A separate process. Afaik AU hosts do the same.
Both approaches have their advantages and drawbacks. In our case, maximal compatibility/usability is the priority. But we could maybe offer alternative dynamically linking versions in a way or another (if our users insist, anyway).
VST3 yes, it's planned, maybe this year already (WPAPI/Soundgrid first, then we'll take care of VST3). Don't expect too much from SilenceInSilenceOut, though, most of our algorithms' I/O can't be predicted. There's things like infinite impulse response filter (IIR) or complex memory dependent algorithms like compressors and such that never return to zero in certain cases. Even if not audio, they depend on a running I/O. If we see a potential for optimization, we exploit it of course.omiroad wrote:Also, can we expect VST3 versions of the compressors (Kotelnikov GE, Nova GE) sometime? My main interest would be that they automatically are disabled when they have no input, saving CPU, but it also makes sidechaining easier in some DAWs.
Last edited by FabienTDR on Thu Sep 14, 2017 5:25 pm, edited 2 times in total.
Fabien from Tokyo Dawn Records
Check out my audio processors over at the Tokyo Dawn Labs!
Check out my audio processors over at the Tokyo Dawn Labs!
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- KVRian
- 662 posts since 12 Jul, 2013
FabienTDR wrote:(WPAPI/Soundgrid first[...])
TDR on fire!
- KVRAF
- 5948 posts since 8 Jul, 2009
I think dynamically linked plugins sound more analogue than statically linked one.omiroad wrote:I wonder, are the libraries for TDR's plugins dynamically linked? There's some uproar about statically linking the C runtime library. I hope it doesn't contribute to that.
Sorry. Just causing trouble.
#NONFR Check out my music at Bandcamp Free Streaming!
Free music with your support on Patreon | Youtube: Music of Plexus Videos (music videos) | Youtube: Plexus Productions (audio related) Stop whining. Make music.
Free music with your support on Patreon | Youtube: Music of Plexus Videos (music videos) | Youtube: Plexus Productions (audio related) Stop whining. Make music.
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- KVRist
- 385 posts since 16 Mar, 2015
Thanks for the comprehensive reply, Fabien.
Most people that run into the limit don't know what the issue is nor which plugin(s) caused this to happen. Therefore I don't expect many typical users to request a dynamically linked version, even if they suffer from the problem. Consider me one of the users who does insist, and rather than other users it's more likely that some DAW developers would insist as well. Also, the 64 slot limit is supposedly lower in practice because some plugins take up multiple slots per plugin. I believe UAD is one dev that does this.
Definitely not all DAWs use separate threads, so the static approach being more compatible is only true until this limit is run into.FabienTDR wrote:We link statically, for best compatibility and hassle free installation ("just throw the DLL into your VST folder").
...
This is the first time I've heard about this plugin type limit problem. The host could "easily" launch a new process when the limit is reached. You need to run ~64 different statically linking plugins at once (how many instances of each doesn't matter).
With modern systems having tons of memory on all levels, performance drawbacks are probably somewhat irrelevant (can't tell you with certainty, I never tried to load 64 different plugins and run them in real time). The bottleneck is a limitation of windows. The way out is: A separate process. Afaik AU hosts do the same.
Both approaches have their advantages and drawbacks. In our case, maximal compatibility/usability is the priority. But we could maybe offer alternative dynamically linking versions in a way or another (if our users insist, anyway).
Most people that run into the limit don't know what the issue is nor which plugin(s) caused this to happen. Therefore I don't expect many typical users to request a dynamically linked version, even if they suffer from the problem. Consider me one of the users who does insist, and rather than other users it's more likely that some DAW developers would insist as well. Also, the 64 slot limit is supposedly lower in practice because some plugins take up multiple slots per plugin. I believe UAD is one dev that does this.
Great to hear that. I was mainly thinking of the potential where a template has TDR processors on every track, but some tracks get absolutely zero use and so the effects could be safely disabled. I wasn't thinking of ongoing off and on switching behavior.FabienTDR wrote:VST3 yes, it's planned, maybe this year already (WPAPI/Soundgrid first, then we'll take care of VST3). Don't expect too much from SilenceInSilenceOut, though, most of our algorithms' I/O can't be predicted. There's things like infinite impulse response filter (IIR) or complex memory dependent algorithms like compressors and such that never return to zero in certain cases. Even if not audio, they depend on a running I/O. If we see a potential for optimization, we exploit it of course.
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- KVRist
- 188 posts since 11 Sep, 2017
Better late then never.FabienTDR wrote:we're late, I know
Great tools!