Saturation vs. Feedback?

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I find it really hard to get synths saturated but still pronounced and punchy instead just distorted.
I found that interesting what the developer of the Moog app said about the feedback thing and that seems what makes the feedback actually really great in this. And that is the thing (beside that they modeled the new reissue with the LFO) which makes it the best emulation for me.
The save sounds are good in all those plug-ins.
I don´t get any near in all those plug-ins and i guess a saturation plug-in doesn´t do it or it or need zero delay feedback saturation/distortion whatever.
I mean they all get fat but it´s just distortion and doesn´t sound like feedback for me.
I like to be proven wrong on this one and would like to hear recommendations to achieve similar sound with my plug-ins since i like it really on bass.
I wonder how the other plug-in developers added their feedback in the Moog emulations since they all doesn´t sound as good for me.
The Legend sound so far great as well but it´s not so tight and pronounced and the feedback does actually not much and feels like there is a delay or so.
They actually saturate but not in such a pronounced way the app does without any feel of delay.
Also my saturation plug-ins and Logic´s Phat FX (kind of version 2.0 from the old Camel Phat) do not get me there. Also Repro´s feedback f.e. doesn´t do really much here. Maybe it´s user fault.
Here is what he said:

"One thing that took a completely different approach was the actual feedback path – where you have the external audio which is normalized to the output of the mains. That’s really, really hard to do in DSP, because you have a buffer size which prevents you from having a real feedback path. Because of latency, you don’t get the same behavior.

If you would naïvely just hook it up at the end of the sound and put it back into the mixer, you’d get the latency of the buffer, which gets you into phase problems, comb-filtering and things that don’t sound like the original at all.

So we reevaluated how that behaved and tried to capture what makes that external normalization feedback path interesting. Part of that is that the sound starts to saturate in a very pleasing way, where the bass stays present. It also thickens the sound a lot, sort of spreads it out a little bit, so it becomes stronger but more pronounced.

So what we actually did was design a whole separate signal path, that runs in parallel, but behaves slightly different and very close to what would happen if it were routed in analog. It’s almost like you’ve got two synthesizers, running next to each other, just for that external feedback path."

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