Cakewalk Sonar Platinum is now free!
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- KVRAF
- 3735 posts since 17 Sep, 2016
Another tip about the Sonar audio engine. As far as I know, they never implemented a totally gapless audio engine. So certain operations regarding recording/editing on the fly may have issues. If you are getting freezes, or dropouts, try stopping the transport first.
Windows 10 and too many plugins
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- KVRAF
- 2421 posts since 28 Mar, 2007
Yeah, you are right, Melodyne does a better job of what audiosnap was intended to do.zzz00m wrote:+1 to the suggestion above for acquiring a cheap used Melodyne Essentials license.flugel45 wrote:A year or so ago, it was common to see Melodyne Essentials licenses for sale here cheap ($15-30 range). People were accumulating multiple copies while DAW surfing, and dumping the extras in the marketplace.
Now that Bandlab's Cakewalk is free and includes ARA support, it's definitely worth a look here for a secondhand copy of ME (Assuming that Celemony still allows license transfers).
I have the impression that Cakewalk replaced Audiosnap with ARA/Melodyne support.
In that case I wouldn't expect them to keep trying to improve Audiosnap any further. It has worked fine for some, but others have complained. Probably depends on how you use it.
I think Cakewalk have a similar problem to Microsoft, they have lots of outdated code due to a 30 year history. The difference is that MS have the financial clout to work through all their code and either strip it out or disable it. I feel that Bandlab have a lot more streamlining to do to get this daw to run really well.
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- KVRian
- 543 posts since 28 Oct, 2014
well clearly not everyone knows. he told me how many cores his processor is, and i quickly added it up in my head.dellboy wrote:Yeah, everyone knows that processors only come in uneven numbers.fmr wrote:Hmm... Judging from the bolded, you don't seem very computer savvy. Maybe you are doing something wrong?_al_ wrote:uninstalled.
sorry bandlab, I gave you a chance, but my mate has a 26gb processor or something, and it still couldn't function correctly
My processor is only 19gb and it did not freeze.
sorry for not taking time to add it up correctly in case i may instill the wrath of some kvr nerds in the future. i'll try harder next time
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- KVRAF
- 35459 posts since 11 Apr, 2010 from Germany
Not sure how you got to gigabytes though. Processor speed is measure in Hertz (cycles per second). Gigabytes is a data size unit. Also, simply adding up processor speed is pretty pointless. Not only is there a distinction between single core performance and multi core performance, but, there's also other things to take into account, when measuring a CPU's performance.
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- KVRian
- 543 posts since 28 Oct, 2014
thanks for the info. at least you aint being rude about it.chk071 wrote:Not sure how you got to gigabytes though. Processor speed is measure in Hertz (cycles per second). Gigabytes is a data size unit. Also, simply adding up processor speed is pretty pointless. Not only is there a distinction between single core performance and multi core performance, but, there's also other things to take into account, when measuring a CPU's performance.
yeah i really don't know about all that. he built it himself so i didn't really get any official specs from him.
but it's funny how its given me more problems than any other DAW, and now 10 years later on a computer that slaughters mine, still its the only DAW that causes us issues.
but still, if you would all rather laugh at how little i know about computers, then please go right ahead
- Beware the Quoth
- 33187 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
That's because they prioritised fully working automatic PDC everywhere, instead, from V1. The other DAWs lauded as 'gapless' almost always had inadequate PDC. Some still do, I think.zzz00m wrote:Another tip about the Sonar audio engine. As far as I know, they never implemented a totally gapless audio engine.
my other modular synth is a bugbrand
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- KVRAF
- 35459 posts since 11 Apr, 2010 from Germany
I can't tell how it is now, but, i used to own the small version of Sonar X1, and, unfortunately, it was about the only DAW i ever tried which already had a tendency to crash while plugin scanning, and it also crashed the one or the other time with really simple tasks, and very moderate use (i really didn't do much apart from playing VSTi's in it...)._al_ wrote:thanks for the info. at least you aint being rude about it.chk071 wrote:Not sure how you got to gigabytes though. Processor speed is measure in Hertz (cycles per second). Gigabytes is a data size unit. Also, simply adding up processor speed is pretty pointless. Not only is there a distinction between single core performance and multi core performance, but, there's also other things to take into account, when measuring a CPU's performance.
yeah i really don't know about all that. he built it himself so i didn't really get any official specs from him.
but it's funny how its given me more problems than any other DAW, and now 10 years later on a computer that slaughters mine, still its the only DAW that causes us issues.
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- KVRAF
- 2421 posts since 28 Mar, 2007
My apologies._al_ wrote:thanks for the info. at least you aint being rude about it.chk071 wrote:Not sure how you got to gigabytes though. Processor speed is measure in Hertz (cycles per second). Gigabytes is a data size unit. Also, simply adding up processor speed is pretty pointless. Not only is there a distinction between single core performance and multi core performance, but, there's also other things to take into account, when measuring a CPU's performance.
yeah i really don't know about all that. he built it himself so i didn't really get any official specs from him.
but it's funny how its given me more problems than any other DAW, and now 10 years later on a computer that slaughters mine, still its the only DAW that causes us issues.
but still, if you would all rather laugh at how little i know about computers, then please go right ahead
When you said "gb" I think you were refering to how much ram the computer has and not the processor speed. Although "26 gb" is still a rather odd number for ram, but I guess feasable with some motherboards.
A better number for a powerful computer would be 32 gb of ram, which is composed of two 16 gb sticks.
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- KVRian
- 543 posts since 28 Oct, 2014
accepted. no need to talk about ram though, we only loaded a drumloop.dellboy wrote:
My apologies.
When you said "gb" I think you were refering to how much ram the computer has and not the processor speed. Although "26 gb" is still a rather odd number for ram, but I guess feasable with some motherboards.
A better number for a powerful computer would be 32 gb of ram, which is composed of two 16 gb sticks.
- KVRian
- 1342 posts since 13 Mar, 2004 from here
well they certainly claimed certain operations were gapless over the years,whyterabbyt wrote:That's because they prioritised fully working automatic PDC everywhere, instead, from V1. The other DAWs lauded as 'gapless' almost always had inadequate PDC. Some still do, I think.zzz00m wrote:Another tip about the Sonar audio engine. As far as I know, they never implemented a totally gapless audio engine.
"Gapless operation when moving loop points, inserting effects, and inserting and replacing synths." (hs6touch)
"gapless effects patching" (sonar3! )
neither of which are apparent in the more recent versions (i blame the "skylight" ui layer)
but yeah, not as gapless as some other daws (for me)
- KVRian
- 571 posts since 14 Nov, 2005 from León, Spain
Yep, I gladly trade a non totally gapless audio engine for real PDC and good midi sync. Sonar is way better there than Live and Reaper, that are the other DAWs I know a bit.whyterabbyt wrote:That's because they prioritised fully working automatic PDC everywhere, instead, from V1. The other DAWs lauded as 'gapless' almost always had inadequate PDC. Some still do, I think.zzz00m wrote:Another tip about the Sonar audio engine. As far as I know, they never implemented a totally gapless audio engine.
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- KVRAF
- 2421 posts since 28 Mar, 2007
I just found a pre-made drumloop, loaded it and used alt-A to open up audiosnap. I then moved individual stems or markers around and it was ok. I then lasooed a number at a time and was able to move these around for quite a time. I then went back to moving individual stems around and induced the audio engine to stop which required a daw reboot._al_ wrote:
accepted. no need to talk about ram though, we only loaded a drumloop.
So, confirmed on my machine as well.
Maybe long time users have work arounds for this sort of thing.
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- KVRAF
- 3735 posts since 17 Sep, 2016
Yup, use what works!dellboy wrote:
Maybe long time users have work arounds for this sort of thing.
There is probably some code that Cakewalk should remove because of better, newer options, but some users would scream if a feature that they used was taken away.
Windows 10 and too many plugins
- KVRian
- 589 posts since 19 Jan, 2008 from Bethlehem, PA USA
new update available via BandLab Assistant that contains Pow-r dithering, Melodyne, Studio Instruments Suite, Drum Replacer & Theme Editor. i am downloading now
my newest sounds:
https://soundcloud.com/the-das-kaput
Cakewalk by BandLab, Komplete 13, Maschine 2 (MKI & Jam), Fathom Synth, Guitars, Jam Origin MIDI Guitar, EXH Superego+ etc
https://soundcloud.com/the-das-kaput
Cakewalk by BandLab, Komplete 13, Maschine 2 (MKI & Jam), Fathom Synth, Guitars, Jam Origin MIDI Guitar, EXH Superego+ etc
- KVRian
- 589 posts since 19 Jan, 2008 from Bethlehem, PA USA
update: the Melodyne that is included is a 30 day trial, if you don't already own a version of Melodyne
my newest sounds:
https://soundcloud.com/the-das-kaput
Cakewalk by BandLab, Komplete 13, Maschine 2 (MKI & Jam), Fathom Synth, Guitars, Jam Origin MIDI Guitar, EXH Superego+ etc
https://soundcloud.com/the-das-kaput
Cakewalk by BandLab, Komplete 13, Maschine 2 (MKI & Jam), Fathom Synth, Guitars, Jam Origin MIDI Guitar, EXH Superego+ etc