Sound design Challenge.

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Using subtractive synthesis, does anyone know how it may be possible to create a "crunching" sound. Similar to stepping on broken glass or breaking an arm something like that. Wet and crunchy. Thanks for any help!
I am afraid of the fear. Isn't that scary?

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you can easily do this with synth1 freebie :D

use the noise source. amp env sustain to zero; tweak A/D. filter env sweep; high sustain, tweak A/D

set both LFO to square wave on 'amp', moderate (but different) speeds and amounts. tweak speed and amount.

for a glassy sound, perhaps set the other osc to sin or tri, with a high pitch. turn on the FM knob. set the mini-envelope to 'fm amount'; tweak amt, A/D.

finally, tweak sound with the EQ and add ambience with the chorus and delay.

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Hm, X, for a challenge you are being a bit vague.
What kind of options do I have? How many and what kind of oscs? Can they be synced in any way? LFOs - how many and what can they modulate? Can Ring mod be used? Envelopes? FX? etc.

Just like that I would say RM, FM and Noise are good candidates to achieve that kind of sound - either that or an oscillator with a glass breaking kind of sound :P

Cheers, Jo
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Sorry, perhaps challenge wasn't the right word to use. Read challenge as "help me, because i am finding this to be challenging."
I am afraid of the fear. Isn't that scary?

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Pummel, that's funny because that's basically exactely what I was doing, it just didn't sound organic enough for me. Maybe it's time to pop out the microphone
I am afraid of the fear. Isn't that scary?

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X wrote:Maybe it's time to pop out the microphone
...and break your own arm! :-o Yeah, that should work. :lol:

Peter.

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perhaps try synthedit.. i don't recall if synth1 has 'tuned' noise, and getting the right 'colour of randomisation' is essential to 'natural noises,' so i'd use noise run thru a filter as a modulator (which will colourise it) also "sample & hold" effects might be useful for glass effects.
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