Not even if you have Falcon?otristan wrote:No user samples but we provided a lot of atoms that allows you to create your own stuff by mix matching those.sureno wrote:Having read the manual, no mention of loading your own samples and no mention of separate outputs, as for patterns (sequences) there doesn't seem to be many but they are divided into groups for kick, snare, clap, cymbals. there are however a lot of drum single shot hits and kits, the kits I'm guessing are just a combination of random sequences already provided for each sound
UVI Drum Designer
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- KVRer
- 3 posts since 7 Jun, 2017
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- KVRAF
- 2393 posts since 28 Mar, 2005
Not really because the script will probably replace the sample once loaded, so not very handy.Rosted wrote:Not even if you have Falcon?otristan wrote: No user samples but we provided a lot of atoms that allows you to create your own stuff by mix matching those.
It may work but this is not supported.
Still you can put a sample next to those one using another part or another layer, but it won't work
inside the DD synthesis.
- KVRian
- Topic Starter
- 1134 posts since 4 May, 2008 from West London Depot
Weird glitch (not sure if deliberate) but when playing C3 to play the first page (2 bars custom seq and sounds) in session mode it’s throwing in a randomly chosen level increase (+6db) on the first kick/beat of the page/bar, it’s happening approx once in every 16 but not consistent? I’m thinking a random control I’m not seeing but anyone care to chime in if it’s a deliberate setting? It’s the multi instance
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- KVRist
- 60 posts since 28 Jul, 2016
Could you reduce the length of your C3 note just a little bit ?Weird glitch (not sure if deliberate) but when playing C3 to play the first page (2 bars custom seq and sounds) in session mode it’s throwing in a randomly chosen level increase (+6db) on the first kick/beat of the page/bar, it’s happening approx once in every 16 but not consistent? I’m thinking a random control I’m not seeing but anyone care to chime in if it’s a deliberate setting? It’s the multi instance
It sounds like the note off event comes a bit late so the DD sequencer plays the first kick at the end of the C3. (So the kick is sometimes played twice and then the +6dB comes up)
Louis Couka
http://louiscouka.net/ (under construction)
http://louiscouka.net/ (under construction)
- KVRist
- 225 posts since 15 Sep, 2008 from Germany
Thanks for all the infos so far! Does anybody know, if I can use only the synthesis layers to get nice drum sounds or is it necessary to mix them with the samples? So are pure analog sounding synthesis kits possible?
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- KVRAF
- 2393 posts since 28 Mar, 2005
Possible but that's clearly not the goal of the product.hvyen wrote:Thanks for all the infos so far! Does anybody know, if I can use only the synthesis layers to get nice drum sounds or is it necessary to mix them with the samples? So are pure analog sounding synthesis kits possible?
If you want pure synthesis Drums, Falcon feature such oscillator.
https://www.uvi.net/falcon.html#oscillators
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- KVRist
- 278 posts since 1 Feb, 2014
Thanksotristan wrote:Mix of both.Oberheim 8000 wrote:Is there synthesis or it is pure sampler? From product info it is not clear to me.
This allows us to have cymbal texture or kick tone of user desired length using wavetable and looped samples.
Clap as well use a mini sequencer to generate the end result, so you can consider this a bit as synthesis.
last question, can I control with Drum Designer a Falcon oscilator from drum sequencer inside DrumDesigner?
- KVRist
- 225 posts since 15 Sep, 2008 from Germany
Many thanks! Already have Falconotristan wrote:Possible but that's clearly not the goal of the product.hvyen wrote:Thanks for all the infos so far! Does anybody know, if I can use only the synthesis layers to get nice drum sounds or is it necessary to mix them with the samples? So are pure analog sounding synthesis kits possible?
If you want pure synthesis Drums, Falcon feature such oscillator.
https://www.uvi.net/falcon.html#oscillators
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- KVRAF
- 2393 posts since 28 Mar, 2005
Technically possible but that would be quite complicated to setup right so I would not consider it.Oberheim 8000 wrote:Thanksotristan wrote:Mix of both.Oberheim 8000 wrote:Is there synthesis or it is pure sampler? From product info it is not clear to me.
This allows us to have cymbal texture or kick tone of user desired length using wavetable and looped samples.
Clap as well use a mini sequencer to generate the end result, so you can consider this a bit as synthesis.
last question, can I control with Drum Designer a Falcon oscilator from drum sequencer inside DrumDesigner?
- KVRist
- 225 posts since 15 Sep, 2008 from Germany
hvyen wrote:Many thanks! Already have Falconotristan wrote:Possible but that's clearly not the goal of the product.hvyen wrote:Thanks for all the infos so far! Does anybody know, if I can use only the synthesis layers to get nice drum sounds or is it necessary to mix them with the samples? So are pure analog sounding synthesis kits possible?
If you want pure synthesis Drums, Falcon feature such oscillator.
https://www.uvi.net/falcon.html#oscillators
Would be nice to listen to some demos which are only made with synthesis, to see how far I can get with it
- KVRist
- 225 posts since 15 Sep, 2008 from Germany
sorry, double post
- KVRian
- Topic Starter
- 1134 posts since 4 May, 2008 from West London Depot
Ok it really needs an undo button on sequencer instead of resetting values, am I missing it?
- KVRist
- 225 posts since 15 Sep, 2008 from Germany
Just have checked Beatbox Anthology 2, but can't find it there either. Yes would be nice, to have this.sureno wrote:Ok it really needs an undo button on sequencer instead of resetting values, am I missing it?
- KVRian
- Topic Starter
- 1134 posts since 4 May, 2008 from West London Depot
Yeah so ok,
Maybe some future feature requests
Undo button
A way of distinguishing which section you’re zoomed in on eg one of the cymbals etc, I know it’s on the bottom pathway but if the lane was greyed or equivalent would help aid quicker workflow if your syncopating two lanes and editing them in between while zoomed
Maybe some future feature requests
Undo button
A way of distinguishing which section you’re zoomed in on eg one of the cymbals etc, I know it’s on the bottom pathway but if the lane was greyed or equivalent would help aid quicker workflow if your syncopating two lanes and editing them in between while zoomed
- KVRAF
- 9578 posts since 16 Dec, 2002
Might get more sales if they sent a mail shot to all customers subscribed
Amazon: why not use an alternative