UVI Drum Designer

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Drum Designer

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otristan wrote:
sureno wrote:Having read the manual, no mention of loading your own samples and no mention of separate outputs, as for patterns (sequences) there doesn't seem to be many but they are divided into groups for kick, snare, clap, cymbals. there are however a lot of drum single shot hits and kits, the kits I'm guessing are just a combination of random sequences already provided for each sound
No user samples but we provided a lot of atoms that allows you to create your own stuff by mix matching those.
Not even if you have Falcon?

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Rosted wrote:
otristan wrote: No user samples but we provided a lot of atoms that allows you to create your own stuff by mix matching those.
Not even if you have Falcon?
Not really because the script will probably replace the sample once loaded, so not very handy.
It may work but this is not supported.
Still you can put a sample next to those one using another part or another layer, but it won't work
inside the DD synthesis.
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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Weird glitch (not sure if deliberate) but when playing C3 to play the first page (2 bars custom seq and sounds) in session mode it’s throwing in a randomly chosen level increase (+6db) on the first kick/beat of the page/bar, it’s happening approx once in every 16 but not consistent? I’m thinking a random control I’m not seeing but anyone care to chime in if it’s a deliberate setting? It’s the multi instance

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Weird glitch (not sure if deliberate) but when playing C3 to play the first page (2 bars custom seq and sounds) in session mode it’s throwing in a randomly chosen level increase (+6db) on the first kick/beat of the page/bar, it’s happening approx once in every 16 but not consistent? I’m thinking a random control I’m not seeing but anyone care to chime in if it’s a deliberate setting? It’s the multi instance
Could you reduce the length of your C3 note just a little bit ?
It sounds like the note off event comes a bit late so the DD sequencer plays the first kick at the end of the C3. (So the kick is sometimes played twice and then the +6dB comes up)
Louis Couka
http://louiscouka.net/ (under construction)

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Thanks for all the infos so far! Does anybody know, if I can use only the synthesis layers to get nice drum sounds or is it necessary to mix them with the samples? So are pure analog sounding synthesis kits possible?

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hvyen wrote:Thanks for all the infos so far! Does anybody know, if I can use only the synthesis layers to get nice drum sounds or is it necessary to mix them with the samples? So are pure analog sounding synthesis kits possible?
Possible but that's clearly not the goal of the product.
If you want pure synthesis Drums, Falcon feature such oscillator.
https://www.uvi.net/falcon.html#oscillators
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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otristan wrote:
Oberheim 8000 wrote:Is there synthesis or it is pure sampler? From product info it is not clear to me.
Mix of both.
This allows us to have cymbal texture or kick tone of user desired length using wavetable and looped samples.
Clap as well use a mini sequencer to generate the end result, so you can consider this a bit as synthesis.
Thanks
last question, can I control with Drum Designer a Falcon oscilator from drum sequencer inside DrumDesigner?

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otristan wrote:
hvyen wrote:Thanks for all the infos so far! Does anybody know, if I can use only the synthesis layers to get nice drum sounds or is it necessary to mix them with the samples? So are pure analog sounding synthesis kits possible?
Possible but that's clearly not the goal of the product.
If you want pure synthesis Drums, Falcon feature such oscillator.
https://www.uvi.net/falcon.html#oscillators
Many thanks! Already have Falcon :)

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Oberheim 8000 wrote:
otristan wrote:
Oberheim 8000 wrote:Is there synthesis or it is pure sampler? From product info it is not clear to me.
Mix of both.
This allows us to have cymbal texture or kick tone of user desired length using wavetable and looped samples.
Clap as well use a mini sequencer to generate the end result, so you can consider this a bit as synthesis.
Thanks
last question, can I control with Drum Designer a Falcon oscilator from drum sequencer inside DrumDesigner?
Technically possible but that would be quite complicated to setup right so I would not consider it.
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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hvyen wrote:
otristan wrote:
hvyen wrote:Thanks for all the infos so far! Does anybody know, if I can use only the synthesis layers to get nice drum sounds or is it necessary to mix them with the samples? So are pure analog sounding synthesis kits possible?
Possible but that's clearly not the goal of the product.
If you want pure synthesis Drums, Falcon feature such oscillator.
https://www.uvi.net/falcon.html#oscillators
Many thanks! Already have Falcon :)
Would be nice to listen to some demos which are only made with synthesis, to see how far I can get with it

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sorry, double post

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Ok it really needs an undo button on sequencer instead of resetting values, am I missing it?

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sureno wrote:Ok it really needs an undo button on sequencer instead of resetting values, am I missing it?
Just have checked Beatbox Anthology 2, but can't find it there either. Yes would be nice, to have this.

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Yeah so ok,

Maybe some future feature requests

Undo button
A way of distinguishing which section you’re zoomed in on eg one of the cymbals etc, I know it’s on the bottom pathway but if the lane was greyed or equivalent would help aid quicker workflow if your syncopating two lanes and editing them in between while zoomed

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Might get more sales if they sent a mail shot to all customers subscribed
Amazon: why not use an alternative

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