Samplr 1.4

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Samplr

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First Borderland and now Samplr got an update too after long time. Another app which shows what a real multi-touch app is.

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Samplr is a great tool to manipulate (litterally) sound!

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YIKES at the price increase! I regret not buying it before... I’ll wait for a sale.

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do you know of any period yearly when it gets discounted?

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Its 50% now
Duh

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thanks mate, too late... couldn't resist when I asked the question and I had to buy it :D

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Samplr 1.4.4 is out. Finally PANNING :) and some more.

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Be interesting to try... but since its not AUV3 I don't plan to buy it

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This is literally the only app that I don't care about AUv3, I wont buy or support anybody who doesn't support AU, but in this case it is the one app that demands its own iPad at all times, and is well worth it.
But yeah it would be icing if it was AU too.
Duh

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bungle wrote: Sun Apr 19, 2020 3:46 am This is literally the only app that I don't care about AUv3, I wont buy or support anybody who doesn't support AU, but in this case it is the one app that demands its own iPad at all times, and is well worth it.
But yeah it would be icing if it was AU too.
What do you like about it?

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pdxindy wrote: Sun Apr 19, 2020 6:31 am
bungle wrote: Sun Apr 19, 2020 3:46 am This is literally the only app that I don't care about AUv3, I wont buy or support anybody who doesn't support AU, but in this case it is the one app that demands its own iPad at all times, and is well worth it.
But yeah it would be icing if it was AU too.
What do you like about it?
Different poster here, but I like its elegance in how it makes its fairly simplistic functions accessible and fast by harnessing the waveform visual and multitouch format.

The different modes all have essentially the same interface, but let you interact with the sample in different ways. The multi touch beat slicing could probably be done in any DAW with a sampler and MIDI arpeggiator (and it could get much more complex, here you can't so much as move the slice points) but being able to see the waveform adds another dimension. Performing pseudo granular synthesis in the bow mode by directly touching the waveform is a blast too. It's very much a 'live' tool IMO, because the speed at which you can record a sample and start jamming with it where the magic lies. It lacks editing functions of any kind really, and is best thought of as a live looper with multiple engine modes that can be layered.

It's an iOS classic of the old school, and one of the earlier apps that showed how, with elegant design that exploits and is built specifically for touch screen, the iPad really was a viable music tool. All it's functions are very simplistic, (like, very simplistic) but the way they're implemented is so thoughtful. That nearly 10x price increase (?) is a bitter pill to swallow mind. It's right in the upper echelons of iOS pricing up there. Its radical simplicity was a steal at its original price, but you're competing with full production suites that are for more capable (if less of a blast to use) at $30.

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Quick addendum in case it goes unnoticed in the edit: when I say live looper, it's in the loosest sense. It doesn't 'print' your loops to audio, it actually loops the touches you've made on the waveform part of the interface. So you can do cool tricks with a 'loop' like changing global parameters, semi-global parameters relating to the selected engine, changing to a different engine, or even (IIRC) changing the actual audio in sampler entirely, all while your touches on the waveform area keep looping. So while it's right so say it's best thought of as a 6 track live looper, it's actually 6 tracks of multitouch data, not (just) 6 tracks of audio, and that brings with it a lot of in-the-moment creative possibilities from making subtle, predictable tweaks right up to abruply invoking chaos. You can record the audio output of a track to a fresh track in real time if you want though (IIRC).

Just to give an example of that "elegant design" I kept banging on about...

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