- create new audio material in new track, at the location of MIDI event(s),
- the render includes all the inserts, fader position, panning, etc.
- they mute the original MIDI events,
- if selection spans several separate MIDI events & you use time-based FX (e.g. delay, reverb), the tails will be cut at the end of each event, as if they were rendered separately (so you need to merge the evens prior to bouncing or use Mixdown Selection instead)
https://s1manual.presonus.com/Content/A ... ght=bounce