AudioThing NEW Speakers Plugin - Microphone and Speaker Simulations - Update v1.2.5

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Also this plugin looks amazing, the routing part is really interesting and adds crazy layers of depth and it's not something I would of even thought I wanted in a plugin like this. Especially with the LoFi crazy this is like an ultimate weapon. Also the polarity on the envelope follower is another great touch. All its really missing is wow and flutter chorus type effect to become a new RC 20

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Money printing and Inflation. Also, stock market left fundamentals behind long time ago.

Don't want to steal attention from the product anymore. Feel free to PM me if you want to discuss it further.
SoundPorn wrote: Fri Jun 12, 2020 3:12 pm Well this is dependant on the country you live in, because here in America despite some politicians doing they're best to keep everything locked down and further plunge the economy the stock market is still higher than it was 4 years ago and US future stocks are soaring, all indications are once the chains come off from the pandemic the economy will be roaring higher than before. Hopefully you're in the same boat because a rising tide raises all ships.
MogwaiBoy wrote: Fri Jun 12, 2020 3:39 am Economists are predicting a downturn the likes of which we have never seen and here's a $54 upgrade hmm for what is your most expensive plugin yet, by quite some margin. I'm going to be "That Guy" and say phew, no can do.

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I just installed the demo version (VST3) but Cubase's (Pro 10.5) VST Plug-in Manager doesn't seem to find it.
Optimal number of audio plugins is one more than you currently have.

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audiothing wrote: Fri Jun 12, 2020 12:42 pm
jamcat wrote: Fri Jun 12, 2020 3:49 amWatched the video. This plugin sounds seriously legit. Way better than Audio Ease Speakerphone.

Also, I love the name of f⊗g Convolver. You guys are serious math nerds!
Thank you! Ahah, yes I'm quite proud of the name f⊗g :) I've struggled for a while to find the right name...then it just clicked :D
I imagine your first thought was f*g Convolver, but then you realized that might not work. :lol:
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP

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J4R1O wrote: Sat Jun 13, 2020 12:20 am I just installed the demo version (VST3) but Cubase's (Pro 10.5) VST Plug-in Manager doesn't seem to find it.
We are investigating this issue. I've tested it in the latest version of Cubase Elements (10.5) and I can see the plugin in the plugin manager. However, to load it I can only find it under the Distortion category (but not in any other category, and not under AudioThing).
I'm not really sure what's going on here, but I'm on it.

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AudioThing (VST, AU, AAX, CLAP Plugins)
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Kazi7 wrote: Fri Jun 12, 2020 11:38 am
el-bo (formerly ebow) wrote: Fri Jun 12, 2020 10:48 am

Like you said yourself, these products are not essential.

Why assume that a developer is also not subject to the same economic pressures? Why should they cut their margins, especially when the same economic crisis will mean less potential sales?

This plugin isn't really re-inventing the wheel. I think it's greatest advantage is in the fact that it's all easily accessible within the same interface, and no doubt, given the developer, it'll be of high quality. But I can't see any magic here that couldn't be approximated with various freebie plugins and free IR's. That's not to say that I am not interested. Just that it'll be a "someday, perhaps" plugin, for me.
Thanks for the feedback el-bo!

I agree on most of what you say, even though you wrongly state, that I assume the developer wouldn't be subject to the same issues. Where do you take this from?
Sorry to have assumed an assumption!
Kazi7 wrote: Fri Jun 12, 2020 11:38 amIn fact, in times of economic crisis, it would be advisable to any provider of non-essential goods to lower their prices in their own best interest. This will increase demand and result in increased sales numbers, which will compensate for the eventual loss of revenue per unit (less revenue per unit sold, but exponentially more units sold = more revenue once a certain compensatory treshold is reached). That's economic theory 101!
I happen to think the 'sell low, to sell more' idea makes more sense, in general. It's certainly how I'd go if I were a businessman, and will be the way I go if I ever try to sell something.

I just think it's pretty tasteless to plead poverty while considering ponying up for non-essential, luxury items. And no, I'm not saying this is what you are doing. But I have seen this happening a lot on various forums i.e Requesting that developers lower their prices because of the current and pending situation
Kazi7 wrote: Fri Jun 12, 2020 11:38 amYes, the integration of various additional functions within one interface is exactly what makes this plugin special. Also, it seems that the impulse responses used here are of a very high quality, because I know at least one other product (not Speakerphone) that tried to cover the exact same sonic grounds, but failed due to inferior impulse responses used. In fact, the speakers and devices in this other product do not even sound like they were captured as impulse responses, but they sound like simple bandpass filters set to different bandwiths - total trash.
For me, personally, when it comes to signal degradation I'm not looking for complete authenticity. If I were working in movie/tv post-production or foley then I might want to source the most accurate impulses etc. However, for my own work, I only need a sense of a sound. A good example is the telephone effect. I've often used the Logic Pro Channel EQ's telephone preset to achieve a quick and dirty telephone effect. No impulse involved. Does it sound exactly like a telephone, or an impulse of a telephone? No! However, when heard in context, nobody would be in any doubt that it was a telephone sound.
Kazi7 wrote: Fri Jun 12, 2020 11:38 amYes, most likely similar results can be achieved with some of the publicly available or commercial impulse response collections and additional processing, but this has everything in one neat interface!
The convenience of the all-in-one is definitely a draw
Kazi7 wrote: Fri Jun 12, 2020 11:38 amStill, I find the price a bit steep - that's my opinion (freedom of expression).
I also won't buy because the price is too steep...For Me!! But I don't think that the given price is way out-of-bounds, especially if more impulses will be added.

Anyway, enjoy the plugin when (Sorry, if) you buy it :tu:

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el-bo (formerly ebow) wrote: Sat Jun 13, 2020 6:24 am I happen to think the 'sell low, to sell more' idea makes more sense, in general. It's certainly how I'd go if I were a businessman, and will be the way I go if I ever try to sell something.
To give some perspective here, 'sell low, to sell more' might not be the best idea especially for smaller businesses. Sure, you may gain more customers, but you are also going to have more support tickets to deal with. Which means a workload that you might not be able to handle.
There's also another issue, pricing something too low can lead to the assumption that the product is just not good enough.
AudioThing (VST, AU, AAX, CLAP Plugins)
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audiothing wrote: Sat Jun 13, 2020 2:18 pm
el-bo (formerly ebow) wrote: Sat Jun 13, 2020 6:24 am I happen to think the 'sell low, to sell more' idea makes more sense, in general. It's certainly how I'd go if I were a businessman, and will be the way I go if I ever try to sell something.
To give some perspective here, 'sell low, to sell more' might not be the best idea especially for smaller businesses. Sure, you may gain more customers, but you are also going to have more support tickets to deal with. Which means a workload that you might not be able to handle.
There's also another issue, pricing something too low can lead to the assumption that the product is just not good enough.
Interestingly, I would say that most of your plugins are so close to no-brainer prices that I would've already assumed you agreed with the same strategy :shrug:

I do get the extra support argument, but I wonder if you don't end up with the same results when you do semi-regular sales. Also, I'm sure that the more attention that is put into standardising certain general features across the entire line, along with providing decent manuals, videos etc. would mitigate that somewhat. I might be wrong.

Either way, it seems to be working for various developers. Certainly when it comes to brand reputation, ValhallaDSP, Klanghelm, TDR, Toneboosters et al are in no danger of people assuming bad quality. And were that to happen, it'd only take a short search on the net to find opinion to the contrary. All this in spite of the bargain-basement pricing :tu:

But it's just one point-of-view. I wouldn't be so bold to assume it'd work for all developers, nor that they'd even be interested if it did.

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audiothing wrote: Sat Jun 13, 2020 2:18 pm
el-bo (formerly ebow) wrote: Sat Jun 13, 2020 6:24 am I happen to think the 'sell low, to sell more' idea makes more sense, in general. It's certainly how I'd go if I were a businessman, and will be the way I go if I ever try to sell something.
To give some perspective here, 'sell low, to sell more' might not be the best idea especially for smaller businesses. Sure, you may gain more customers, but you are also going to have more support tickets to deal with. Which means a workload that you might not be able to handle.
There's also another issue, pricing something too low can lead to the assumption that the product is just not good enough.
Yep.
rsp
sound sculptist

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audiothing wrote: Sat Jun 13, 2020 1:58 am
J4R1O wrote: Sat Jun 13, 2020 12:20 am I just installed the demo version (VST3) but Cubase's (Pro 10.5) VST Plug-in Manager doesn't seem to find it.
We are investigating this issue. I've tested it in the latest version of Cubase Elements (10.5) and I can see the plugin in the plugin manager. However, to load it I can only find it under the Distortion category (but not in any other category, and not under AudioThing).
I'm not really sure what's going on here, but I'm on it.

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It's not there (or anywhere) on Cubase Pro's (10.5) plugin lists. :/
Optimal number of audio plugins is one more than you currently have.

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J4R1O wrote: Sat Jun 13, 2020 6:10 pm It's not there (or anywhere) on Cubase Pro's (10.5) plugin lists. :/
Ok, as a temporary workaround, can you install the VST2 version?
Anyway, we are going to release an update soon as the demo version is also not loading the ribbon microphones correctly (the full version is fine).
AudioThing (VST, AU, AAX, CLAP Plugins)
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I liked the plugin but I have crapload. Price and crying about it won't make iota of difference. Price what you like, we buy or we don't. The dev bottom line only matters

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Kazi7 wrote: Fri Jun 12, 2020 11:38 am
el-bo (formerly ebow) wrote: Fri Jun 12, 2020 10:48 am

Like you said yourself, these products are not essential.

Why assume that a developer is also not subject to the same economic pressures? Why should they cut their margins, especially when the same economic crisis will mean less potential sales?

This plugin isn't really re-inventing the wheel. I think it's greatest advantage is in the fact that it's all easily accessible within the same interface, and no doubt, given the developer, it'll be of high quality. But I can't see any magic here that couldn't be approximated with various freebie plugins and free IR's. That's not to say that I am not interested. Just that it'll be a "someday, perhaps" plugin, for me.
Thanks for the feedback el-bo!

I agree on most of what you say, even though you wrongly state, that I assume the developer wouldn't be subject to the same issues. Where do you take this from?

In fact, in times of economic crisis, it would be advisable to any provider of non-essential goods to lower their prices in their own best interest. This will increase demand and result in increased sales numbers, which will compensate for the eventual loss of revenue per unit (less revenue per unit sold, but exponentially more units sold = more revenue once a certain compensatory treshold is reached). That's economic theory 101!

Yes, the integration of various additional functions within one interface is exactly what makes this plugin special. Also, it seems that the impulse responses used here are of a very high quality, because I know at least one other product (not Speakerphone) that tried to cover the exact same sonic grounds, but failed due to inferior impulse responses used. In fact, the speakers and devices in this other product do not even sound like they were captured as impulse responses, but they sound like simple bandpass filters set to different bandwiths - total trash.

Yes, most likely similar results can be achieved with some of the publicly available or commercial impulse response collections and additional processing, but this has everything in one neat interface!

So, I do indeed appreciate AudioThing's efforts and see the quality and sophistication of his products, which often put them a few steps ahead of the competition. Still, I find the price a bit steep - that's my opinion (freedom of expression).
You definitely make some valid points and I more or less agree that software devs may be wise to consider at least temporarily lowering their prices. Ultimately though, this is Audiothing we're talking about; he's one of the best devs around. Speakers is well worth the price tag if one has the money to burn.

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audiothing wrote: Thu Jun 11, 2020 9:33 pm
foosnark wrote: Thu Jun 11, 2020 5:39 pmThe only thing I could wish for would be a pitch adjustment option for the noise section :)
We have already got a bunch of requests for this. I think it will be possible to add it in the next update.
Excellent! :clap:

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