Round-Robin Simulator Effect

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Is there a plugin that can simulate round-robins for drum/percussion samples?

That would be extremely useful when a user only has one drum sample but would like to emulate a more realistic performance throughout a song, e.g., drum is slightly altered for each hit, i.e., EQ, pitch, duration, etc.

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Wouldn't that have to involve some kind of AI?i don't think this is as straight forward as you make it seem.as far as i know there's nothing like that out there,but saying that,it's pretty easy to make different articulations out of duplicates of the samples
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TIMT wrote: Tue Nov 03, 2020 5:14 pm Wouldn't that have to involve some kind of AI?
I don't think so. I think it could simply be some sort of suit of options that users can set and then let things go random over time and/or triggers.

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can't you just modulate parameters in your daw?

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psynical wrote: Tue Nov 03, 2020 6:05 pm can't you just modulate parameters in your daw?
Sure, and I could also make dozens of copies of the same sample and then slightly tweak, but I'm hoping to find a plugin that could randomize/humanize single hits.

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I like a subtle flanger effect on sequences triggering one shot hi-hat and ride cymbal samples.

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Check out Geist2. I think as far as drum sequencers go it's as advanced as it gets. And you have loads of modulation options including "random" - so you can randomize fine pitch, filter resonant & cut off and maybe some distortion and you get quite a bit of variation. I use that on single high hat samples all the time to get a more human feel very quickly. It can get super deep, like different fx per step.

(it's also very good for layering and the actual round robin features)

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You can do it in kontakt, in the script editor there are presets for humanization/randomization. A lot of DAW sequencers also let you do it.

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hey,

if you are in ableton, the sampler can randomly alter volume, pitch and a filter. Also there is a tool called modulat which can modulate everything. i recently did something for oneshot drumsamples and let modulat modulate a little eq bump between 250 and 450 hz (roughly i think) to get little more variation. otherwise i dont know about a humanise plugin (ableton got something but there you can only alter the velocity).
have a look at that modulat thing, its great!

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load several drum samples into your sampler of choice with slight pitch, filter cut, amplitude perhaps?
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tommyzai wrote: Tue Nov 03, 2020 6:28 pm Sure, and I could also make dozens of copies of the same sample and then slightly tweak, but I'm hoping to find a plugin that could randomize/humanize single hits.
but that's what modulation is for, right? Just assign a few lfo's to the parameters and you've got randomization.

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But then it is not a plugin. SCNR :hihi:

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Impulse is also really handy for this in Live and can be nested in drum racks.

It's not 'hit randomisation button' quick but it still only takes a few seconds to get eight variations once you have it set up with random and scale devices.

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tommyzai wrote: Tue Nov 03, 2020 4:46 pm Is there a plugin that can simulate round-robins for drum/percussion samples?

That would be extremely useful when a user only has one drum sample but would like to emulate a more realistic performance throughout a song, e.g., drum is slightly altered for each hit, i.e., EQ, pitch, duration, etc.
In many DAWs - Bitwig, Live, Reason and more - you can do that either at the level of sampler device and/or FX chains following or MIDI FX preceding each drum hit, by applying some random modulation to the parameters triggered by each new note.

So, what you're using?
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"You can do that either at the level of sampler device and/or FX chains following or MIDI FX preceding each drum hit, by applying some random modulation to the parameters triggered by each new note."

I'm using either Logic, Reaper, or MuLab. I was hoping to find an effect chain plugin did all of the above . . . no workarounds within a DAW. I think Sugarbytes and other developers have created multi-effect units. It would be cool if there was some sort of randomization through a parameters in real-time to emulate humanization.

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