We actually do not use JUCE. Our UI toolkit predates it by a few years.EvilDragon wrote: ↑Wed Jan 10, 2024 8:13 pm Damn!
I'd have figured it's just a component z-layer ordering sort of thing. Why is the hover even bleeding through below the settings dialog, that should not happen... Maybe onMouseHover could be overriden for the settings dialog (I'm assuming it's a separate JUCE component) so that it eats the event then returns false?
But yeah its a tricky z-order/clip-rect thing, and the "settings" tab is not really a real window.
Combined with some D2D shenanigans. Seb is looking over it. (above my pay grade)