"scratch" disks... are they relevant to DAWs?
- KVRist
- 259 posts since 31 Oct, 2021
I'm wondering why scratch disks are considered important in programs like adobe photoshop and premier, but not in DAWs such as Cubase?
As far as I can see, there's no way to specify where temporary files go in Cubase...
On the other hand, Adobe Audition (which I would describe as an audio editing program rather than a DAW as such) does have a setting to specify scratch disk location.
Am I right in thinking that Cubase and other modern DAWs don't handle data in the same way as video/design programs, and everything is either streamed directly to/from disk or exclusively accessed via RAM?
Would love some de-mystification on this subject!
As far as I can see, there's no way to specify where temporary files go in Cubase...
On the other hand, Adobe Audition (which I would describe as an audio editing program rather than a DAW as such) does have a setting to specify scratch disk location.
Am I right in thinking that Cubase and other modern DAWs don't handle data in the same way as video/design programs, and everything is either streamed directly to/from disk or exclusively accessed via RAM?
Would love some de-mystification on this subject!
- Banned
- 11467 posts since 4 Jan, 2017 from Warsaw, Poland
Couldn't find one in Bitwig and Studio One, but Live has scratch disk:
You do not have the required permissions to view the files attached to this post.
-
AdvancedFollower AdvancedFollower https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=418780
- KVRian
- 1342 posts since 8 May, 2018 from Sweden
I'd say audio isn't as demanding as video and graphics in terms of memory/storage. Uncompressed 48 KHz, 24-bit stereo audio is around 1 GB per hour of audio, so even a modest system with 16 GB of RAM has enough RAM for all the audio files of any reasonably sized project. Plus with a bit-rate of around 2300 kbps, even a low-end mechanical HDD is more than fast enough to stream many, many parallel audio tracks in realtime.
Also the way you work with audio vs graphics is different. A huge graphics file needs to be displayed all at once, and you probably perform operations on large chunks at a time. Audio plugins on the other hand work with buffers of just a few hundred samples at a time, at most.
Also the way you work with audio vs graphics is different. A huge graphics file needs to be displayed all at once, and you probably perform operations on large chunks at a time. Audio plugins on the other hand work with buffers of just a few hundred samples at a time, at most.
Take a single oscillator, producing a drone. Send it to the wave shaper, altering the tone.
This can be a triangle, Sawtooth or a square. Modulate the pulse width, nobody will care
This can be a triangle, Sawtooth or a square. Modulate the pulse width, nobody will care
- KVRAF
- 2473 posts since 25 Sep, 2014 from Specific Northwest
Back in the old days, when dinosaurs roamed the Earth and hard drives had mechanical spinning platters and were slower than a dead slug stuck in molasses in January, dedicated "scratch" drives were often necessary for speed, especially when recording audio and video. These days, with better tech--faster CPUs, more, faster RAM, SSDs, etc.--they aren't needed so much anymore.
I still remember the Hell known as ProTools + SCSI...
I still remember the Hell known as ProTools + SCSI...
I started on Logic 5 with a PowerBook G4 550Mhz. I now have a MacBook Air M1 and it's ~165x faster! So, why is my music not proportionally better? 
- KVRAF
- 9573 posts since 6 Jan, 2017 from Outer Space
Scratch disks had been important for non-realtime editing of material that does not fit into memory. Its as easy as that. DAWs don’t want/need that. If you have huge sample packs, you could call their installation medium a scratch disk…
- KVRAF
- 16828 posts since 8 Mar, 2005 from Utrecht, Holland
The OP mentioned Adobe Audition:
So back then it was essential to preemptively allocate a big chunk on the harddisk for writing the data. Otherwise there was no way to safely record a session of an hour. Just one stereo track is indeed about 1 GB. Memory of the average PC could never hold that, perhaps a few minutes worth.
In short, Adobe Audition has the scratch disk config option because hystirically it was essential but they never removed it.
Further back in time:wikipedia wrote:Adobe purchased Cool Edit Pro from Syntrillium Software in May 2003 [...] Adobe then renamed Cool Edit Pro to "Adobe Audition"
How much memory did the average PC have back then? I found one resource stating it was about 64 MB.SoundOnSound wrote:We reviewed Cool Edit 96 in our July 97 issue
So back then it was essential to preemptively allocate a big chunk on the harddisk for writing the data. Otherwise there was no way to safely record a session of an hour. Just one stereo track is indeed about 1 GB. Memory of the average PC could never hold that, perhaps a few minutes worth.
In short, Adobe Audition has the scratch disk config option because hystirically it was essential but they never removed it.
We are the KVR collective. Resistance is futile. You will be assimilated. 
My MusicCalc is served over https!!
My MusicCalc is served over https!!
- KVRAF
- 2302 posts since 21 Mar, 2012 from Nom..nom.. YOUR MOM
Reason uses a scratch disc, as does Akai's Force now that it has disc-streaming. But even streaming audio "direct from/to disc" requires a scratch disc in some capacity.
Win 10 | Ableton Live 11 Suite | Reason 13 | i7 3770 @ 3.5 Ghz | 16 GB RAM | RME Babyface Pro| Akai MPC Live 3 & Akai Force | Roland System 8 | Roland TB-3 | Roland MX-1 | Dreadbox Typhon | Korg Minilogue XD
-
- KVRAF
- 2285 posts since 20 Dec, 2002 from The Benighted States of Trumpistan
Last time I used a scratch disk, it held 1.44 MB. But back in those days, we used Sneakernet and liked it!
Jokes aside, some software requires temp files and virtual RAM: it's still relevant, if kinda archaeological.
Jokes aside, some software requires temp files and virtual RAM: it's still relevant, if kinda archaeological.
Wait... loot _then_ burn? D'oh!