Sonible smart:limit

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Sonible smart:limit – is out now!

https://www.sonible.com/smartlimit/

Official Sonible promo and tutorial videos:

1. smart:limit by sonible – the content-aware limiter video:
https://www.youtube.com/watch?v=BwN005pDyFA

2. How to use smart:limit's main features:
https://www.youtube.com/watch?v=Pwi6xvWlngk

3. Loudness and dynamics under control with smart:limit:
https://www.youtube.com/watch?v=NyK1cGkd6ls

4. Fine-tuning your track with smart:limit
https://www.youtube.com/watch?v=6jsgYDy7Tbw

Release Celebration Sale:
https://www.sonible.com/shop/

:wheee:
Last edited by ozonepaul on Mon Dec 13, 2021 8:22 am, edited 2 times in total.

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Very hesitant purchasing anything new from them until existing issues are fixed. Reported pretty substantial OpenGL issues which were acknowledged in October with both SmartComp and SmartEQ3. Almost two months later they're still unaddressed.

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sl1200mk2 wrote: Sun Dec 12, 2021 9:35 pm Very hesitant purchasing anything new from them until existing issues are fixed. Reported pretty substantial OpenGL issues which were acknowledged in October with both SmartComp and SmartEQ3. Almost two months later they're still unaddressed.
What issues?

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fairlyclose wrote: Sun Dec 12, 2021 9:50 pm
sl1200mk2 wrote: Sun Dec 12, 2021 9:35 pm Very hesitant purchasing anything new from them until existing issues are fixed. Reported pretty substantial OpenGL issues which were acknowledged in October with both SmartComp and SmartEQ3. Almost two months later they're still unaddressed.
What issues?
In smartcomp I get an error in the bottom section that says there is no OpenGL context or something like that. Plugin works but the bottom section only displays this error message.

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rageix wrote: Sun Dec 12, 2021 10:17 pm
fairlyclose wrote: Sun Dec 12, 2021 9:50 pm
sl1200mk2 wrote: Sun Dec 12, 2021 9:35 pm Very hesitant purchasing anything new from them until existing issues are fixed. Reported pretty substantial OpenGL issues which were acknowledged in October with both SmartComp and SmartEQ3. Almost two months later they're still unaddressed.
What issues?
In smartcomp I get an error in the bottom section that says there is no OpenGL context or something like that. Plugin works but the bottom section only displays this error message.
I have not noticed that so might be very system specific and hard to track down. Have others reported that problem?

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I'll let the Mastering Engineer decide how much limiting needs to be done, thanks :P

SmartReverb was truly dire. It'll take a lot to win me back - although SmartComp is better than good.

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Doesn't look to me as if they update very often. I won't purchase anything from them, including upgrades, until they deliver native ARM builds for M1 silicon. Although some of their delay may be related to their decision to hitch their boat to iLok.

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rageix wrote: Sun Dec 12, 2021 10:17 pm
fairlyclose wrote: Sun Dec 12, 2021 9:50 pm
sl1200mk2 wrote: Sun Dec 12, 2021 9:35 pm Very hesitant purchasing anything new from them until existing issues are fixed. Reported pretty substantial OpenGL issues which were acknowledged in October with both SmartComp and SmartEQ3. Almost two months later they're still unaddressed.
What issues?
In smartcomp I get an error in the bottom section that says there is no OpenGL context or something like that. Plugin works but the bottom section only displays this error message.
^^^ This. In SmartComp it doesn't show the graph in the bottom portion of the plugin which isn't exactly "breaking" overall functionality, but more of an annoyance.

smartComp.jpg

In SmartEQ, the spectrum analyzer doesn't show at all (at least for me) with OpenGL enabled or not. While both plugins still "work" (e.g. you're able to utilize the controls and hear results) I would still consider these substantial issues, particularly with SmartEQ as large parts of the GUI aren't functional.

From their support back in October:

"Unfortunately we have got some similar reports in the last few days. The latest NVIDIA update seems to have broken openGL support, we are working on a fix."

This likely doesn't affect MAC or PC users utilizing AMD and/or iGPU Intel solutions, but I would think nVidia is a pretty substantial user base nonetheless. I believe 2 or 3 nVidia updates have come out since and the issue persists. I haven't encountered other plugins utilizing OpenGL that aren't functioning, but that's just my own observation. Not sure where the fault lies, but would like to see a resolution considering they're likely utilizing existing frameworks and GUI designs. Hopefully they've fixed it in this new release and will back port it to prior products, but I'm hesitant on purchasing anything else until that happens.
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Interesting, didn't know it went back that far. But yeah I have an Nvidia RTX 3080 and that's the error I get.

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Just loaded up the demo version of Smart:Limit to see if the OpenGL issues were present. Happy to report they're not at least in my brief observation, so hopefully this means fixes are on the way for older products as well.

No opinions on the product itself yet (barely used it) and will have to compare it to my usual favorites (Pro L2, Elephant, Elevate and Ozone). Looks like it has some interesting ideas, but it'll be an uphill battle against the competition for sure.
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Auto purchase for me but where are the dither settings?

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wesleymayhem wrote: Mon Dec 13, 2021 1:58 pm Auto purchase for me but where are the dither settings?
Dithering functionality doesn't seem to be present.

https://www.sonible.com/wp-content/uplo ... onible.pdf

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sl1200mk2 wrote: Mon Dec 13, 2021 2:26 pm
wesleymayhem wrote: Mon Dec 13, 2021 1:58 pm Auto purchase for me but where are the dither settings?
Dithering functionality doesn't seem to be present.

https://www.sonible.com/wp-content/uplo ... onible.pdf
Yeah, kind of a bummer.

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no dithering? well imma write support...
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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I really loved smart:limit. I think this is where their “smart” technology truly pays off (smart:EQ was a little cumbersome and gimmicky). I found I could push it hard and it still sounds great, and I really liked the saturation and metering.

A couple odd things I noticed though:
1. No oversampling
2. No dither (not the end of the world)
3. I had to turn off OpenGL on my 2019 iMac or else the GUI was unusable.
4. Despite having all those publishing target settings, it doesn't actually meet those targets. It makes a loud master then tells you how much the publisher will turn it down by. Not what I expected.

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