GPU Audio FREE Plugin Updated with AMD Support

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Hi all,
Chris from GPU Audio here to tell you that the latest version of our FREE FIR Convolution Reverb now supports AMD! (along with some other updates). We've worked closely with AMD to make this happen, with some exceptionally complex technical challenges given the AMD architecture.

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This means that in addition to the full support and partnership of NVIDIA, we can now bring highly tuned processing power of GPUs to millions of new audio workstations, producers and musicians.

Note this is still an early access release so for AMD users, it's essential to follow the install steps provided in the readme file available here.

Supported AMD GPUs by Architecture:

Vega* Navi 1X Navi 2X
navi21 (gfx1030)
navi22 (gfx1031)
navi23 (gfx1032)
navi10 (gfx1010)
navi14 (gfx1012)
vega20 (gfx906)
vega10 (gfx900)

Jun 2017 Jul 2019 Nov 2020
Radeon RX Vega/Radeon VII(7nm)
Radeon RX 5000
Radeon RX 6000

*Vega isn't “officially supported” yet, but can still be tested.

A Beta Suite of plugins is nearing completion and will be released in the coming weeks - with Apple support well on the way. Download the updated Early Access plugin for FREE here:

https://earlyaccess.gpu.audio/

We spoke to Sonicstate at NAMM if you'd like more general knowledge on GPU audio:


Join our Discord Channel for weekly AMAs, bug reporting and feedback, and check out our for the latest information and tech interviews.

If you’re interested in developing for the platform, we have an SDK in development, which you can sign up to receive here

We'd love to know what you think!

Chris
Last edited by GPUAudio on Thu Jul 07, 2022 10:15 am, edited 6 times in total.

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Hey,

any chance that it might work with Polaris 20 architecture (RX570)?

Cheers
Marcel

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Wow 19% CPU usage on my RX 6700XT, thats waay more than even the heaviest CPU convolver I use...

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GPUAudio wrote: Wed Jul 06, 2022 2:12 pm A Beta Suite of plugins is nearing completion and will be released in the coming weeks - with Apple support well on the way.
Will there be also non-linear effects, where things can't be as easy parallelized as (convolution) reverbs, where GPU processing has been done (tried) already about 10 years ago?
That's where things get a lot more interesting imo. :)

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NikkiA wrote: Wed Jul 06, 2022 5:38 pm Wow 19% CPU usage on my RX 6700XT, thats waay more than even the heaviest CPU convolver I use...
This is an early access plugin which will be developed with user feedback. We'd appreciate your experiences shared on our Discord linked in the initial post.

Thank you

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hlecram wrote: Wed Jul 06, 2022 3:34 pm Hey,

any chance that it might work with Polaris 20 architecture (RX570)?

Cheers
Marcel
Thanks for your question Marcel, right now we support the cards listed - but we do intend to spread out the compatibility as the early access develops.

We appreciate your feedback!

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No_Use wrote: Wed Jul 06, 2022 6:01 pm
GPUAudio wrote: Wed Jul 06, 2022 2:12 pm A Beta Suite of plugins is nearing completion and will be released in the coming weeks - with Apple support well on the way.
Will there be also non-linear effects, where things can't be as easy parallelized as (convolution) reverbs, where GPU processing has been done (tried) already about 10 years ago?
That's where things get a lot more interesting imo. :)
Good question! There are huge prospects for what the technology can offer - and right now we are focusing on getting the simple things functional and smooth.

Believe me we have big plans - networked processing, use of AI and ultra low latency jamming are very possible. We value any ideas or dreams you have!

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GPUAudio wrote: Thu Jul 07, 2022 10:39 am
No_Use wrote: Wed Jul 06, 2022 6:01 pm
GPUAudio wrote: Wed Jul 06, 2022 2:12 pm A Beta Suite of plugins is nearing completion and will be released in the coming weeks - with Apple support well on the way.
Will there be also non-linear effects, where things can't be as easy parallelized as (convolution) reverbs, where GPU processing has been done (tried) already about 10 years ago?
That's where things get a lot more interesting imo. :)
Good question! There are huge prospects for what the technology can offer - and right now we are focusing on getting the simple things functional and smooth.

Believe me we have big plans - networked processing, use of AI and ultra low latency jamming are very possible. We value any ideas or dreams you have!
Thanks, but I think it doesn't really answer my question.
Guess I'll just wait and see then when the plugins suite gets released.

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Any plans to add/licence this technology to existing DAWS or VSTS? I would recommend talking with the smaller but very forward thinking devs like Bitwig and UHE...
X32 and 24C mixers, S88MK3, Live + PUSH 3, Osmose, RedShift 6, Pro3, S4, Tempera, Syntakt, Digitone, OP1-F, OPXY, TR-1000, Eurorack, TD27 Drums, Guitars, Basses, Amps and of course lots of pedals!

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This is great news! Can't wait to try it

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SLiC wrote: Thu Jul 07, 2022 4:43 pm Any plans to add/licence this technology to existing DAWS or VSTS? I would recommend talking with the smaller but very forward thinking devs like Bitwig and UHE...
I use FL Studio but this would be nice to monitor alongside the CPU monitor!

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Super interested in where this stuff goes in the future!

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Really interesting!
Can't wait to try it out on macOS when Apple support is ready (with the Raedeon VII) ... :)

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Katie22 wrote: Sun Jul 17, 2022 9:28 pm Super interested in where this stuff goes in the future!
Thanks! We are too.. there is HUGE potential. Exciting times!

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GGaudio7 wrote: Sun Jul 17, 2022 10:02 pm Really interesting!
Can't wait to try it out on macOS when Apple support is ready (with the Raedeon VII) ... :)
Great, we are now in contact with APPLE working on support, so that day is coming sooner rather than later!

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