Info1: Technical Data about the SPC700 soundchip of a Super famicom / snes gaming console
Release Date/s: Japan) Nov 1990, USA) Aug 1991, Europe) Apr 1992
CPU: 8-bit SPC700, runs at ~1Mhz ...with the effective speed being half (each instruction takes a minimum of 2 cycles)
Output/Sound: 8 channels (stereosound) of ADPCM compressed sample goodness. The DSP also has special hardware for echo effects, white noise, and pitch modulation.
Communication: 4 8-bit I/O ports to transfer data to/from the SNES.
Timers: Two 8-bit 8KHz timers + one more 8-bit 64KHz timer, all have 4-bit count-up values.
Effects: ADSR envelope control, Frequency scaling and modulation using Gaussian interpolation, Echo: 8-tap FIR filter, with up to 0.24s delay, Noise generation
Memory: 64KB (NOT 32KB), shared with everything.
More deeper technical info you'll find here -> https://wiki.superfamicom.org/spc700-reference
The audio subsystem is called the S-SMP, which is a dedicated single chip consisting of an 8-bit CPU, a 16-bit DSP, and 64 KB of SRAM. It is designed and produced by Sony and is completely independent from the rest of the system. It is clocked at a nominal 24.576 MHz in both NTSC and PAL systems. It is capable of producing stereo sound, composed from 8 voices generated using 8 bit audio samples and various effects such as echo. (source: wiki)
Info2: Names of decent SNES emulators and .spc file emulation options:
Emulators (google if you prefer a deeper research)
- retroarch
- bsnes
- snes9x
- zsnes
Media Player+compatible plugin which supports .spc fileformat: ->
- Winamp + snesamp plugin
- google for snes / super famicom .spc files if needed
here are some music examples https:
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