Hive 2 - GUI ReDesign Project 2023
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- KVRian
- 987 posts since 24 Sep, 2021
Why post it tilted? Right now it looks cool but too dark, too high contrast (like all your skins btw).
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- KVRAF
- 6468 posts since 17 Dec, 2009
plugmon made IzmoFannon wrote: ↑Sun Jan 22, 2023 6:06 amThat's too bad. The one thing I'm missing most is some visual indication whether and how a parameter is modulated, directly on the knob / place where it happens, as some other synths do. But I assume there were limits to that, that's why you put a non-animated summary of the modulation matrix in the Izmo Hive 2 skin?
I made Swarm.
I agree yes.
Mouse-overs would also be nice. Subtle animation can do wonders for UX.
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- KVRian
- 516 posts since 13 Jul, 2006
Sorry that I got that mixed up. And agree
Find my (music) related software projects here: github.com/Fannon
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- KVRAF
- 6468 posts since 17 Dec, 2009
re: this skin
one thing i do have to say, using more widely adopted abbreviations does wonders for clarity.
You don't save that much space from doing "SUB1" and "SUB2" and its much clearer than "Su1"
Also "Sub1 W" and "Sub2 W" instead of "Sub W1, Sub W2"
Lfo is generally "LFO" or "lfo" if you don't fancy capitalisation, since it's an acronym for Low Frequency Oscillator.
F-Tune = "fine"
K-Foll == Key, Follow, Track. Nobody uses K-Foll.
Bass-G, Bass-F is also unecessary.
Just type out dB and Hz in the beginning and "bass mid high" under each knob. Everyone will know what it is.
etc.
If you use abbreviations it makes sense to use the same as in the u-he parameter display or something that everybody understands from other synths.
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- KVRist
- 442 posts since 13 Apr, 2017
I had a look at the Izmo version with the effects tab visible. I like the idea to get away from the symmetry and ditching the hexagon. But at the same time don't think this is it. The main problem seems the grouping/separation isn't working as good as one would wish. Please don't get me wrong it's much easier to criticize than build something. GUI design is hard and i appreciate the efforts.
Last edited by mi-os on Sun Jan 22, 2023 2:06 pm, edited 1 time in total.
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- KVRAF
- 6468 posts since 17 Dec, 2009
You’re talking about swarm or izmo?mi-os wrote: ↑Sun Jan 22, 2023 1:00 pmI had a look at the version with the effects tab visible. I like the idea to get away from the symmetry and ditching the hexagon. But at the same time don't think this is it. The main problem seems the grouping/separation isn't working as good as one would wish. Please don't get me wrong it's much easier to criticize than build something. GUI design is hard and i appreciate the efforts.
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- KVRist
- 442 posts since 13 Apr, 2017
Izmo skin, this one: https://plugmon.jp/2021/03/hive-2-1-is- ... fficially/Ploki wrote: ↑Sun Jan 22, 2023 1:25 pmYou’re talking about swarm or izmo?mi-os wrote: ↑Sun Jan 22, 2023 1:00 pmI had a look at the version with the effects tab visible. I like the idea to get away from the symmetry and ditching the hexagon. But at the same time don't think this is it. The main problem seems the grouping/separation isn't working as good as one would wish. Please don't get me wrong it's much easier to criticize than build something. GUI design is hard and i appreciate the efforts.
Last edited by mi-os on Sun Jan 22, 2023 1:39 pm, edited 1 time in total.
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- KVRAF
- 6468 posts since 17 Dec, 2009
that's plugmons.mi-os wrote: ↑Sun Jan 22, 2023 1:33 pmThis one: https://plugmon.jp/2021/03/hive-2-1-is- ... fficially/Ploki wrote: ↑Sun Jan 22, 2023 1:25 pmYou’re talking about swarm or izmo?mi-os wrote: ↑Sun Jan 22, 2023 1:00 pmI had a look at the version with the effects tab visible. I like the idea to get away from the symmetry and ditching the hexagon. But at the same time don't think this is it. The main problem seems the grouping/separation isn't working as good as one would wish. Please don't get me wrong it's much easier to criticize than build something. GUI design is hard and i appreciate the efforts.
I like his skins but never clicked with izmo either.
I made this one:
https://ploki.gumroad.com/l/swarm
it's also assymetric and no hexagon. but different approach.
Namely, i try to cram as much stuff into view as possible.
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- KVRist
- 442 posts since 13 Apr, 2017
Had a look at Swarm. Not bad. I think it goes in a general direction i'd probably go as well, although i can't say i'm in love with it. But i sure agree with certain aspects. Overall complexity is still a tad on the high side IMO. Thanks for sharing.Ploki wrote: ↑Sun Jan 22, 2023 1:36 pmthat's plugmons.mi-os wrote: ↑Sun Jan 22, 2023 1:33 pmThis one: https://plugmon.jp/2021/03/hive-2-1-is- ... fficially/Ploki wrote: ↑Sun Jan 22, 2023 1:25 pmYou’re talking about swarm or izmo?mi-os wrote: ↑Sun Jan 22, 2023 1:00 pmI had a look at the version with the effects tab visible. I like the idea to get away from the symmetry and ditching the hexagon. But at the same time don't think this is it. The main problem seems the grouping/separation isn't working as good as one would wish. Please don't get me wrong it's much easier to criticize than build something. GUI design is hard and i appreciate the efforts.
I like his skins but never clicked with izmo either.
I made this one:
https://ploki.gumroad.com/l/swarm
it's also assymetric and no hexagon. but different approach.
Namely, i try to cram as much stuff into view as possible.
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- KVRAF
- Topic Starter
- 3252 posts since 30 Dec, 2014
I'm actually quite happy with the abbreviations and with them being unique from other synths. I've chosen to Bass-G ect, simply to make finding these elements easy to locate in the script and to differentiate them from the existing FX section of the synth which still remains. If I feel the need to abbreviate them further, I may do like you suggested, to save possible space, but otherwise, it follows in with the abbreviated language style of wording I've used in other areas around the synth. Anyone can look at the top display to find the full wording of the knob whilst using the synth if it's not clear to them.Ploki wrote: ↑Sun Jan 22, 2023 12:21 pm
re: this skin
one thing i do have to say, using more widely adopted abbreviations does wonders for clarity.
You don't save that much space from doing "SUB1" and "SUB2" and its much clearer than "Su1"
Also "Sub1 W" and "Sub2 W" instead of "Sub W1, Sub W2"
Lfo is generally "LFO" or "lfo" if you don't fancy capitalisation, since it's an acronym for Low Frequency Oscillator.
F-Tune = "fine"
K-Foll == Key, Follow, Track. Nobody uses K-Foll.
Bass-G, Bass-F is also unecessary.
Just type out dB and Hz in the beginning and "bass mid high" under each knob. Everyone will know what it is.
etc.
If you use abbreviations it makes sense to use the same as in the u-he parameter display or something that everybody understands from other synths.
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
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- KVRAF
- Topic Starter
- 3252 posts since 30 Dec, 2014
Yeah, prior Hive GUIs I've re-scripted have been entirely done at the scripting side of things, the difference is that for the first time I'm having to learn how the editor works on top of actually building a new GUI and being able to manage hundreds of overlying boxes within boxes for every element Hive contains whilst working out what the editor can and won't allow you to do and then having to switch back over to manual scripting, and that's before creating and editing existing graphics. Some aspects involve using 3D software to animate and render stuff out, so yeah, it's a highly involved and technical process when you want to get into the deep end of things.Fannon wrote: ↑Sun Jan 22, 2023 6:06 am That's the right mindset. Anyone who takes that effort to learn a skin system, design and goes through the (really not small) effort to do something like this gets my props. Also, there's just no way to do something that everyone will like. And people who don't like something are usually the most vocal about it.
KVR S1-Thread | The Intrancersonic-Design Source > Program Resource | Studio One Resource | Music Gallery | 2D / 3D Sci-fi Art | GUI Projects | Animations | Photography | Film Docs | 80's Cartoons | Games | Music Hardware |
- KVRAF
- 2281 posts since 25 Apr, 2009 from Doritos Land where no goblins are allowed
Very, very surprising skin...
Please don’t take any offense from it, as I truly respect your way of seeing things (you like what you like, I like what I like, let’s be friends and talk about it in peace), but, even if it has a lot of qualities concerning colours choices, harmony in design, for some reason it looks kiddish and unprofessional to me. I think it’s this kind of overcontrast and crazy brightness that remind me of tweaked cars with neons and things that pass by you at night with stupid music playing so loud it’s unscrewing the whole thing. You see ? I’m not buying the "concept"...
Please don’t take any offense from it, as I truly respect your way of seeing things (you like what you like, I like what I like, let’s be friends and talk about it in peace), but, even if it has a lot of qualities concerning colours choices, harmony in design, for some reason it looks kiddish and unprofessional to me. I think it’s this kind of overcontrast and crazy brightness that remind me of tweaked cars with neons and things that pass by you at night with stupid music playing so loud it’s unscrewing the whole thing. You see ? I’m not buying the "concept"...
Please don’t read the above post. It’s a stupid one. Simply pass.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 11521 posts since 16 Aug, 2006
In general, that's been my take on many Intrancer skins. There's this video-game space ship cockpit aspect to the GUI's where you get these bight neon highlights often against near-black background elements. It's some weird kind of future-retro look (like an early-2000's concept for what the future might look like). But it's an aesthetic choice. He digs it. I don't. He's not interested in feedback around it.DJErmac wrote: ↑Sun Jan 22, 2023 7:22 pm Very, very surprising skin...
Please don’t take any offense from it, as I truly respect your way of seeing things (you like what you like, I like what I like, let’s be friends and talk about it in peace), but, even if it has a lot of qualities concerning colours choices, harmony in design, for some reason it looks kiddish and unprofessional to me. I think it’s this kind of overcontrast and crazy brightness that remind me of tweaked cars with neons and things that pass by you at night with stupid music playing so loud it’s unscrewing the whole thing. You see ? I’m not buying the "concept"...
That said, this skin is an improvement compared to others I've seen. One thing that sticks out looking at the screen print is that the small dark knobs could really benefit with more contrast and a better indicator as to what the current value is. That small white dot on an almost-black knob against a fully-black background just doesn't scream out to me, "I'm a knob and my value is important".
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- KVRian
- 987 posts since 24 Sep, 2021
THE INTRANCER why all of your guis so dark? i have a gut feeling that you have not well calibrated display monitor, because the contrast and brightness is horrible on mobile phone, display monitor and my tv and only with your skins.
- KVRAF
- 2097 posts since 24 May, 2008 from London, UK
I've just come across your skin for ACE, which looks great. As someone whose head gets utterly befuddled by the presence of cables on softsynth GUIs, ths might fix ACE for me!Ploki wrote: ↑Sun Jan 22, 2023 1:36 pm that's plugmons.
I like his skins but never clicked with izmo either.
I made this one:
https://ploki.gumroad.com/l/swarm
it's also assymetric and no hexagon. but different approach.
Namely, i try to cram as much stuff into view as possible.