the adsr was confusing at first due to the way the init preset is set up. there are three dots you can drag around, but two are sneakily stacked in the top left corner (for minimal attack and decay and max sustain). try moving them. the second dot can be moved both horizontally and vertically, which determines decay and sustain respectively. the horizontal distance between dots 2 and 3 determines release time.BrainBeatMusic wrote: ↑Sun Apr 02, 2023 8:47 am So far the Synth seems usable but a bit limited in not a great way. The ADSR seems only to be ADS minus the R. I can't figure out how to get the LFO to work right as I don't think there seems to be much control over how fast they oscillate. The sound I have made so far feels harsher than I would like too with more of a digital sound. I hope the developer is still active on the project and that we might get an update during the competition with some improvements.
the lfo speed is multiplied by both the "ratio" knob (with snap) and "free" (no snap). the base unit is one beat* synced to your host if the "b" button is lit up, and one hertz if not. don't forget to set a target and turn up the amount for the lfo to have any effect.
*edit: or is it two beats? the speed is equivalent when host tempo is set to 120 bpm. i expected 60. not sure if that's intentional.