Ah, thanks. That’s a UI fail, to be sure.Vortifex wrote: ↑Sat May 06, 2023 3:57 pmIf you click the right of the interface it opens a panel with a few options including velocity to amp and filter. Not immediately apparent to be fair.zerocrossing wrote: ↑Sat May 06, 2023 3:11 pm Much more glaring and important differences come from features. My 6’s high pass can be made to do super cool things that move it far from what any 5 or 5 emulation can do. Repro’s got the nice effects and mod matrix, and 5 V’s got the function generators. Model 80 seems to have… nothing? I didn’t even see a way to assign aftertouch or velocity. I guess if you want a pure emulation, it’s probably the best, but I’ve really got no interest in synths with that level of simplicity.
Softube Model 80 Five Voice Synth
- KVRAF
- 15008 posts since 26 Jun, 2006 from San Francisco Bay Area
Zerocrossing Media
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
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- KVRian
- 597 posts since 29 Jan, 2004
https://www.youtube.com/watch?v=9KM8pWfgHgU
Basically Softube Model80 -> Uhe Repro5 -> Arturia Prophet 5v
Basically Softube Model80 -> Uhe Repro5 -> Arturia Prophet 5v
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- KVRAF
- 5202 posts since 6 May, 2002
Specific synths are suited for particular patch types and even polyphony/monophony comes into play. Onboard FX do nothing but ruin patch design by encouraging mutated patches unrelated to the hardware. Ditching onboard FX is always the right way, one thing Softube does right.
Intel Core2 Quad CPU + 4 GIG RAM
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- KVRist
- 290 posts since 18 Jul, 2004
Some nice sounds here. https://www.youtube.com/watch?v=Qlt3RrwvZ7M
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- KVRist
- 76 posts since 23 Aug, 2005
Onboard FX authentically replicate the common workflow of running a synth signal through FX pedals. Rarely would you have heard raw synth sounds with no processing.electro wrote: ↑Sun May 07, 2023 5:25 pm Specific synths are suited for particular patch types and even polyphony/monophony comes into play. Onboard FX do nothing but ruin patch design by encouraging mutated patches unrelated to the hardware. Ditching onboard FX is always the right way, one thing Softube does right.
FX also add more value to a plug-in. I'm surprised anyone would argue that less value is "the right way," especially when it comes to Softube, whose plug-ins are already expensive, stripped-down when it comes to features, and rarely updated.
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- KVRian
- 597 posts since 29 Jan, 2004
Very nice. Sounds like hardware.hebex wrote: ↑Sun May 07, 2023 7:37 pm Some nice sounds here. https://www.youtube.com/watch?v=Qlt3RrwvZ7M
- KVRAF
- 25483 posts since 3 Feb, 2005 from in the wilds
RePro-5 has the per voice distortion... you cannot do that with Outboard FXelectro wrote: ↑Sun May 07, 2023 5:25 pm Specific synths are suited for particular patch types and even polyphony/monophony comes into play. Onboard FX do nothing but ruin patch design by encouraging mutated patches unrelated to the hardware. Ditching onboard FX is always the right way, one thing Softube does right.
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- KVRist
- 76 posts since 23 Aug, 2005
Geez, 45 minutes of oscilloscope waveforms. I don't understand the point of videos like this. Not only do they drag on forever, they're useless in practice when actual hardware units differ from each other, one of the VSTs is modeling a whole different hardware revision, and Repro-5 has an entire set of oscillator, filter, and envelope behaviors to choose from--how can any one be the "best" if they're all coming from different real world units?cyberheater wrote: ↑Sun May 07, 2023 5:19 pm https://www.youtube.com/watch?v=9KM8pWfgHgU
Basically Softube Model80 -> Uhe Repro5 -> Arturia Prophet 5v
I'd rather hear jams made with each plug-in. Anything with "no talking" in the title.
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- KVRist
- 397 posts since 3 Feb, 2017
100%. It's really boring and silly.bonch wrote: ↑Sun May 07, 2023 8:54 pmGeez, 45 minutes of oscilloscope waveforms. I don't understand the point of videos like this. Not only do they drag on forever, they're useless in practice when actual hardware units differ from each other, one of the VSTs is modeling a whole different hardware revision, and Repro-5 has an entire set of oscillator, filter, and envelope behaviors to choose from--how can any one be the "best" if they're all coming from different real world units?cyberheater wrote: ↑Sun May 07, 2023 5:19 pm https://www.youtube.com/watch?v=9KM8pWfgHgU
Basically Softube Model80 -> Uhe Repro5 -> Arturia Prophet 5v
I'd rather hear jams made with each plug-in. Anything with "no talking" in the title.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 11521 posts since 16 Aug, 2006
His videos are super geeky but I really dig them. He takes a more measured approach to A/B/C/D compares than I otherwise would making sure things line up in the scope, accounting for voice variation, etc. If you're not interested, lots of other folks do shootouts differently or you can just skip to the end.
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vitocorleone123 vitocorleone123 https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=333504
- KVRAF
- 1897 posts since 30 Jun, 2014 from Pacific NW
That seems like a very backwards and limiting kind of view to me.electro wrote: ↑Sun May 07, 2023 5:25 pm Specific synths are suited for particular patch types and even polyphony/monophony comes into play. Onboard FX do nothing but ruin patch design by encouraging mutated patches unrelated to the hardware. Ditching onboard FX is always the right way, one thing Softube does right.
Onboard effects are typically designed to work specifically with the sound of the synth. Further, they’re part of the synth and part of the design of the synth, else they’d have been left off. Not using the onboard effects is effective deciding to not use part of the synth you paid for and have given a home and given space to.
I always use onboard effects of my synths. Maybe not every patch, but many.
For example, those Repro5 effects have been very much designed to be part of the synth and expand its sound palette. If Dave Smith could’ve put onboard effects in the original P5, I’m highly confident he would have. Then he’d have put them in the reissue (can’t reissue something considered a “classic” and add a bunch of stuff or the target audience wouldn’t buy it - see those insisting on these limitations for a software emulation in this thread).
- u-he
- 28067 posts since 8 Aug, 2002 from Berlin
I hope this time around he checks out Repro's waveforms at different samplerates. Their "jaggyness"
at lower samplerates is an artefact of downsampling, not an artefact of modelling. I think to remember he once just made some assumptions and drew conclusions that I thought gave a wrong impression.
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- KVRist
- 205 posts since 31 Oct, 2015
Apart if you want to have the exact same limitations of the time I prefer to have extended features and FXs. U-he has it right in that it can be the « raw » prophet but also much more than it.bonch wrote: ↑Sun May 07, 2023 7:44 pmOnboard FX authentically replicate the common workflow of running a synth signal through FX pedals. Rarely would you have heard raw synth sounds with no processing.electro wrote: ↑Sun May 07, 2023 5:25 pm Specific synths are suited for particular patch types and even polyphony/monophony comes into play. Onboard FX do nothing but ruin patch design by encouraging mutated patches unrelated to the hardware. Ditching onboard FX is always the right way, one thing Softube does right.
FX also add more value to a plug-in. I'm surprised anyone would argue that less value is "the right way," especially when it comes to Softube, whose plug-ins are already expensive, stripped-down when it comes to features, and rarely updated.
I’ve got Model 84 and never design any sound on it due to limitations (but it’s very good at the Juno sounds, but it’s more or less a preset machine in use)
- KVRAF
- 16418 posts since 22 Nov, 2000 from Southern California
What sample rate should we be using?
- u-he
- 28067 posts since 8 Aug, 2002 from Berlin
They're all fine, 44.1kHz and up.
It's just, if you want to interpret what appear to be waveforms and draw whatever conclusions, in Repro the closest you can get to actually see the waveforms is at 192 kHz.
That said, there's currently no way to stick an oscilloscope into Repro itself. Any waveform looked at is a waveform that is processed by virtual filters, amplifiers and OpAmps as well as up- and downsampling. The pure waveform of the oscillator is not accessible to users, and whatever interpretation of the visual result is, it's probably less audible than one might think.