Airwindows kCathedral3: Free Mac/Windows/Linux/Pi CLAP/AU/VST3/VST2/LV2/Rack

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TL;DW: kCathedral3 is a giant cathedral-like space using Bezier undersampling.

kCathedral3 in Airwindows Consolidated under 'Reverb' (CLAP, AU, VST3, LV2)
kCathedral3.zip(614k) standalone(AU, VST2)

From the mad scientist's lab, bigtime!

This is the third kCathedral, and probably the final one before I launch into lots of other types of reverbs. I've got three lined up already, but this is where I figure out what the kReverbs are about.

The first one was like this: one knob, dry/wet (a 'wetness' knob, in that the center is full volume for both) and a 5x5 Householder matrix. Put it out, people had fun but it was kind of metallic. Not really ready. So I kept working.

The second one was one knob, dry/wet as before, greatly improved sonics. I designed new ways to generate and test the reverb algorithms, churned through millions of possibilities, measured and tested and cooked up a new and unique Cathedral algorithm. Also, tried a different sort of early reflections. Still a one-knob, but sounded a lot better.

Then… I did even more algorithm testing. And invented CrunchCoat. And then DeRez3. And then CreamCoat, a method for using that technique while keeping the downsample 'gears' from seeming unrealistic. And explored the usefulness of varying regeneration. And found that when varying downsampling it's useful to adjust regen. And discovered Discontinuity! And tried using it in the feedback loop of the reverb, to dial in realistic huge-space sustain at synthetic loudnesses.

So basically this ought to work for the genre going forward. If you thought CreamCoat sounded cool, that's the very primitive version compared with this, still a 5x5 Householder (already an unusual choice) but this time selected from more millions of options with new metrics for analyzing them. This time there's a predelay, a Discontinuity (says Top dB), a wide ranging Regen control (for realistic RT60s: this one happens to not go infinite). And that DeRez control you saw on CreamCoat, but this time it's on a BIG reverb.

I feel this ought to work really well for many purposes: just listen to it. It's still trying to be an Airwindows-style reverb rather than 'front and center instrument for making all possible sounds', but within the context of cathedral-style deep verb, I think this obliterates the first two AND completely abandons the 'over-simplified' thing I tried valiantly to make work.

Hope you like it, let me know what you think.

Airwindows Consolidated Download
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download Retro 32 Bit Windows VSTs.zip
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Very good, Chris!

More of this, please. :?
You can be creative in any right place on Earth, and not only in the wealthiest cities. Bring the world feelings from everywhere, and not only feelings of capitalistic or jail environment.
― Aleksey Vaneev


https://linuxdaw.org

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Honestly I must say that your reverbs all need work. They are either grainy, metallic or fluttery (or a combination of the three). The only reverbs you have that I quite like are your kPlates (which are grainy and a bit fluttery but they do sound nice and "vintagey") and Chamber (I can't remember whether it's the first or the second one), since it's more of a special delay. Also BrightAmbience can work sometimes with the right material. I feel there should be more filtering, more modulation, more complexity within the reverb algorithm rather than "before" or "after".

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El°HYM wrote: Mon Jul 15, 2024 6:31 am Very good, Chris!

More of this, please. :?
I'll second this - very nice on piano!!!

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ampetrosillo wrote: Mon Jul 15, 2024 5:35 pm Honestly I must say that your reverbs all need work. They are either grainy, metallic or fluttery (or a combination of the three). The only reverbs you have that I quite like are your kPlates (which are grainy and a bit fluttery but they do sound nice and "vintagey") and Chamber (I can't remember whether it's the first or the second one), since it's more of a special delay. Also BrightAmbience can work sometimes with the right material. I feel there should be more filtering, more modulation, more complexity within the reverb algorithm rather than "before" or "after".
If it turns out I want stuff more like what you like, there'll be more of that. Otherwise there won't :D

On the whole I tend to greatly avoid what you're talking about, though adding some heavy chorusing has done well in the original Galactic. I am usually not interested in doing what you describe, but for that very reason it does make me wonder whether I could do some kind of 'wacky reverb' that does that stuff a LOT and makes it more configurable.

Not going there right now :D

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