Now we get many usable models to seperate reverb signal from the whole mix. As I learned, convolution reverb is like to multiply the dry signal with an IR, and now I get th dry and wet signal, is there a way I can generate a IR (maybe not too perfect but usable) from them?
I mean I don't or can't use the sinewave sweeping method in this case.
I know there's a plugin called Chameleon can do it, I just want to find some other option.
Any easy way to generate impulse response from dry and wet signal?
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- KVRian
- 829 posts since 7 Oct, 2005
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- KVRian
- 829 posts since 7 Oct, 2005
If you have dry and wet variants of a signal it is all what you need. The dry signal it a 'test tone', the wet signal is the test tone played through a sound source. Theoretically, you just need to make deconvolution (no, not multiplication nor division as its inverse).
The single problem (as I understand) is what you have as a 'test tone'. When people create IR they use very short burst of noise or sinusoidal sweep. If your source is a complex musical sound... Is it possible? I don't know.
Read this: https://www.voxengo.com/doc/deconvolver/
The single problem (as I understand) is what you have as a 'test tone'. When people create IR they use very short burst of noise or sinusoidal sweep. If your source is a complex musical sound... Is it possible? I don't know.
Read this: https://www.voxengo.com/doc/deconvolver/
