$10 - available here: https://www.tweakbench.com/products/looms
and all Tweakbench plugins are available in the bundle: https://www.tweakbench.com/products/tweakbench-bundle


So you can't resequence the slices using the built in sequencer? Just want to make sure I'm understanding correctly.tweakbench wrote: Sat Jan 24, 2026 3:06 am The internal sequencer has loop/bounce/random playhead modes and each step has a pitch/rev/trig toggle, you can adjust number of slices dynamically. You can also disable the internal sequencer and the slices are playable via midi pianoroll. The patch randomizer also will make some really great sound beds from almost any loaded sample (which is mostly what I wrote it for)![]()
The internal sequencer is more generative than that. You can modify each step via the internal sequencer in lopping, bouncing, or random modes. If you want to trigger specific slices, you'd do that via the midi inputs to the plugin, as they are recordable in any custom format/length you want. The internal sequencer is meant to generate new and unexpected patterns, not program specific note orders.parma wrote: Sat Jan 24, 2026 3:07 am So you can't resequence the slices using the built in sequencer? Just want to make sure I'm understanding correctly.
Thanks! I'm not getting crashes on my 3 test machines.. so let's figure it out!parma wrote: Sat Jan 24, 2026 6:13 am Bought. Its really cool when it works but unfortunately it crashes both Live and Reason. Will send a support email.
I found the race condition causing the crash. I'm implementing a fix and should have 4.0.5 published tonight! Thanks for the help.PTV wrote: Sat Jan 24, 2026 2:22 pm yes, immediately after i upgraded to Looms 4.0.6 it crashed a BespokeSynth project that worked with the previous version (4.0.4). Very interesting plugin, definitely not a breakbeat re-arranger or a regular beat slicer, it's unique (it's Tweakbench after all), creative and the randomization works especially good in this plugin.
Still working on it. The website incorrectly says 4.0.6 is live, but I'm still getting the crashes under control.
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