hello all
i just finished making a gravity based granular synthesizer that can make some really organic sounds
IT IS FREE! i just want people to tell me what they think of it
if you want to check it out go here www.dumumub.com
I built a gravity based granular synthesizer
- KVRAF
- 3643 posts since 21 Nov, 2015
...its free!
You can be creative in any right place on Earth, and not only in the wealthiest cities. Bring the world feelings from everywhere, and not only feelings of capitalistic or jail environment.
― Aleksey Vaneev
https://linuxdaw.org
― Aleksey Vaneev
https://linuxdaw.org
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- KVRer
- Topic Starter
- 6 posts since 10 Feb, 2026
you can just put a jibberish email if you want. mainly to track downloads and to be able to email people who might be interested when i release plugins in the future
- KVRist
- 417 posts since 21 Feb, 2010
Linux Feedback:
first impression:
it works
[*] Fonts to small, bad readable
[*] File name of Sample bad visible
[*] Sample bad visible
[*] Not Resizable
[*] Drag Drop audio only from external Browser (in my case Dolphin)
[*] the grain effect is kinda poor? - i dont know i know some other granular synth and modes
[*] i would shrink that tool
good to know:
[*] emitter represets round robin key points (every new key jump to next emitter)
[*] emitter can be pan left/right in the field
[*] the unnamed controller is GAIN
[*] the mass can suck the shooted out "playheads" or change the path
[*] works nice with Convolution Reverb after an Delay
issues:
[*] grab an emitter or arrow below a mass don't work
[*] some emitter act like the is a mass, but there isn't one
wishes:
[*] improved gfx (emitter position to the sample indicator, better wave form)
[*] some more parameters for the granular engine
[*] other granular modes (spectral, repitch, cyclic with parameters)
[*] improve sound (what can be change with the point above - don't know about granular engines)
[*] modulate-able emitter
[*] Presets
[*] per Emitter Effects (Filter, Reverb, Pitch)
Code: Select all
System:
Kernel: 6.18.6-2-liquorix-amd64 [6.18-7~mx23ahs]
arch: x86_64
bits: 64
compiler: gcc
v: 12.2.0
Distro: MX-23.6_ahs_x64 Libretto 2025 base: Debian GNU/Linux 12 (bookworm)
Desktop: KDE Plasma v: 5.27.5
Qt v: 5.15.8
wm: kwin_x11
dm: SDDM
Machine:
Type: Desktop Mobo: Micro-Star model: MAG Z790 TOMAHAWK MAX WIFI (MS-7E25) v: 2.0
CPU:
Type: Intel Core i5-14600K
bits: 64
arch: Raptor Lake gen: core 14
level: v3
Graphics:
Device: NVIDIA AD103 [GeForce RTX 4070 Ti SUPER] driver: nvidia
Audio:
API: ALSA v: k6.18.6-2-liquorix-amd64 status: kernel-api tools: alsamixer,amixer
Server-1:
PipeWire v: 1.0.0 status: active with: 1:
pipewire-pulse status: active
2: wireplumber status: active
3: pipewire-alsa type: plugin
4: pw-jack type: plugin
tools: pactl,pw-cat,pw-cli,wpctl
it works
[*] Fonts to small, bad readable
[*] File name of Sample bad visible
[*] Sample bad visible
[*] Not Resizable
[*] Drag Drop audio only from external Browser (in my case Dolphin)
[*] the grain effect is kinda poor? - i dont know i know some other granular synth and modes
[*] i would shrink that tool
good to know:
[*] emitter represets round robin key points (every new key jump to next emitter)
[*] emitter can be pan left/right in the field
[*] the unnamed controller is GAIN
[*] the mass can suck the shooted out "playheads" or change the path
[*] works nice with Convolution Reverb after an Delay
issues:
[*] grab an emitter or arrow below a mass don't work
[*] some emitter act like the is a mass, but there isn't one
wishes:
[*] improved gfx (emitter position to the sample indicator, better wave form)
[*] some more parameters for the granular engine
[*] other granular modes (spectral, repitch, cyclic with parameters)
[*] improve sound (what can be change with the point above - don't know about granular engines)
[*] modulate-able emitter
[*] Presets
[*] per Emitter Effects (Filter, Reverb, Pitch)
