XMLimiter 2 - The World’s Most Transparent and Loudest Mastering Peak Limiter

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We previously mentioned that "Pro" versions of the plugins in the XM family were on the way.

Now, here it is: XMLimiter 2 — the most transparent and loudest mastering peak/brickwall limiter currently available.

Attention! XMLimiter, the Free version included in the XM Mastering Bundle, and XMLimiter 2 are two separate products with completely different algorithms.

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There is a reason we call XMLimiter 2 the “Most Transparent Mastering Peak/Brickwall Limiter.”

XMLimiter 2 is not a classic look-ahead limiter. It does not rely on time-constant parameters such as Attack or Release.

Instead, XMLimiter 2 watches and reads your entire signal like a detective — at every single moment.

This atomic-level tracking allowed us to achieve one thing above all else: no sense of dynamic suppression, no stereo narrowing, no transient smearing, no pumping... Just transparent limiting.

That said, we should be clear: depending on the source material, some reaction is unavoidable. For example, certain solo instruments such as piano may respond differently. Some of your 808s or sub-bass instruments may work perfectly, while others may distort. This depends entirely on the material.

However, the feedback we received from the audio engineers who supported us during the beta phase helped us realize something important: if you place XMLimiter 2 as the final limiter on your master output and you hear distortion at certain points while pushing to your desired level, then there is likely a problem in your mixing stage.

In that case, we recommend placing an EQ right before XMLimiter 2 and applying the necessary balancing. Or use it however you want — the choice is yours.

OS Button

By default, x16 oversampling is enabled. This outstanding filter type is one of our latest technologies. We recommend keeping it enabled during mastering. For individual tracks, it can remain disabled.

At this stage, ISP — Inter-Sample Peak — protection is maintained. However, dBTP is a different matter. We did not want to compromise signal transparency or add extra processing load in the name of “True Peak.”

FC Button

FC stands for the Final Ceiling stage. If you are not using serial limiting, we recommend keeping it enabled at all times. Otherwise, peak points may escape.

If you are using serial limiting, disable it and let XMLimiter 2 do its job within the intermediate signal chain.

But we should also point out that the FC stage is unique. We developed it specifically for XMLimiter 2. It is designed to catch overshoots.

LINK Button

The LINK button is located between the two knobs. When enabled, LINK allows you to adjust the Input and Output knobs in opposite directions at the same time, helping you maintain a balanced overall level.

Demo Mode / Buy Button

The “Buy” button in demo mode will redirect you here.

After completing your payment here, please send the username and email address you created on the license entry screen, together with your exported license file, to:

xilentchmecan@hotmail.com

When making the payment, do not forget to include the username and email address you used during registration in the body of your email. Please also include your Order ID.

If you purchased XMLimiter 2 from another platform, please do not forget to include your purchase history. Please also include your Order ID.

Officially, only purchases made through Patreon, KVRAudio and, in the future, PluginBoutique will be accepted.

Your license will be sent back to the email address you provided. License delivery may take some time, so please do not worry. Any delay is simply due to our current workload.

DEMO: https://www.patreon.com/Xilentch/pos...most-162692407

BUY to 299$: https://www.patreon.com/Xilentch/pos...most-162689642
I was an Audio Engineer at Netflix, Blizzard and Ubisoft.

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Attention!

Everyone who has supported our previous free releases with even a single donation, on any platform, is eligible to receive a complimentary full license!

Just send us an email at xilentchmecan@hotmail.com, and we'll take care of the rest.

We also offer free educational licenses for students and academic use. Simply email us with valid proof of your student or educational status, and we'll be happy to provide a license.

Thank you for being part of this journey and for supporting our work!

Best regards.
I was an Audio Engineer at Netflix, Blizzard and Ubisoft.

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Oof! Thats way out of my price range for a limiter, regardless of transparency. I truly do wish you the best of luck because I’d hate for any plugin developer to fail. But yeah. Just a bit pricey for me.
Last edited by hightyde on Fri Jul 10, 2026 10:58 pm, edited 1 time in total.

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Hey @hightyde,

We completely understand if the price isn't the right fit for you, and we truly respect that.

Thank you for your kind words.

If you've had a chance to try the plugin and enjoyed it, we'd be happy to make you a special offer.

Please feel free to share your thoughts with us by email:

xilentchmecan@hotmail.com

Best regards.
I was an Audio Engineer at Netflix, Blizzard and Ubisoft.

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This is nowhere near as transparent as Tone Projects Uni-L. It quite immediately softens transients and puts some sort of fizzy/widened haze over everything, that might suit some projects but if you are going for absolute transparency, this is not it. Even when it's doing absolutely nothing, default settings, no limiting applied, the original source is already changed.

.. so it's kind of ironic you call it "the worlds most transparent" limiter when in fact it is objectively not that at all.

There's no control over stereo linking at all.. a sort of important part for a final master limiter. There are plenty of projects where keeping the original stereo locked is important. This doesn't even give you the option as far as I can tell.

And then there's the price. Dude, you got to be joking? Downloads are from Google Drive and links on Patreon. No website, no support system, not even a proper company behind the product and you ask for a price that puts it at the very top of the heap of priciest plugins ever made (it goes way beyond 300 euros with VAT).

Well, you do you.. lets see how many suckers you can reel in.

EDIT: and the demo that is supposedly "fully featured" for 14 days sometimes randomly inserts really nasty noise that sometimes goes on for up to 10 seconds or more. Feels quite broken to be honest. For premium prices, this just makes it feel even more like a scam.

The problem with these kinds of price points is that it immediately puts it in a category where the clients WILL demand quality, at all levels. Website, support and the plugin actually being rock solid and working. When none of these things exist, it looks like and behaves like a scam. Not a good look.
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot

"They don't ban hate speech; they ban speech they hate." -an oracle

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not sure if srs

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bmanic wrote: Sat Jul 11, 2026 12:11 pm This is nowhere near as transparent as Tone Projects Uni-L. It quite immediately softens transients and puts some sort of fizzy/widened haze over everything, that might suit some projects but if you are going for absolute transparency, this is not it. Even when it's doing absolutely nothing, default settings, no limiting applied, the original source is already changed.

.. so it's kind of ironic you call it "the worlds most transparent" limiter when in fact it is objectively not that at all.

There's no control over stereo linking at all.. a sort of important part for a final master limiter. There are plenty of projects where keeping the original stereo locked is important. This doesn't even give you the option as far as I can tell.

And then there's the price. Dude, you got to be joking? Downloads are from Google Drive and links on Patreon. No website, no support system, not even a proper company behind the product and you ask for a price that puts it at the very top of the heap of priciest plugins ever made (it goes way beyond 300 euros with VAT).

Well, you do you.. lets see how many suckers you can reel in.

EDIT: and the demo that is supposedly "fully featured" for 14 days sometimes randomly inserts really nasty noise that sometimes goes on for up to 10 seconds or more. Feels quite broken to be honest. For premium prices, this just makes it feel even more like a scam.

The problem with these kinds of price points is that it immediately puts it in a category where the clients WILL demand quality, at all levels. Website, support and the plugin actually being rock solid and working. When none of these things exist, it looks like and behaves like a scam. Not a good look.
Hey @bmanic,

We're sorry to hear that XMLimiter 2 wasn't the right fit for you.

We've taken note of several of your points.

That said, there are a few things we'd like to clarify, as they're based on measurable behavior. When XMLimiter 2 is inserted but not actively limiting, it does not alter the signal. It simply can't, because it wasn't designed to do so. We also understand that perception and expectation can sometimes lead to placebo effects.

That said, we're genuinely sorry it didn't suit your workflow or preferences. We hope that, in the future, we'll create a plugin that's a better match for the sound and workflow you're looking for.

Until then, take care—and thanks again for your feedback!

Best regards.
Last edited by Xilentch on Sun Jul 12, 2026 12:07 am, edited 1 time in total.
I was an Audio Engineer at Netflix, Blizzard and Ubisoft.

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dremin wrote: Sat Jul 11, 2026 2:20 pm not sure if srs
Hey @dremin,

We're not quite sure what you mean here.

Could you please clarify?

Best regards.
I was an Audio Engineer at Netflix, Blizzard and Ubisoft.

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Mmm, so far you distributed almost free plugins through Patreon, and all of the sudden you ask 299$ for your new plugin, in a crowded market where legendary developers propose already nice limiters at a reasonable price ? This a bold move to say the least ! Question: more transparent by which amount ? How do you quantify this, and do you have any values to support your claim ?

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Xilentch wrote: Sat Jul 11, 2026 9:44 pm Hey @bmaniac,
That would be 'bmanic'. Been around for at least as long as I have, and when he (?) has had criticisms of my stuff they were well founded and worth hearing. Just sayin'. As one KVRian to another…

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Please send a copy to Dan Worrell to review.

BTW you're not Maria Callas's grandson are you?

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carambo wrote: Sat Jul 11, 2026 10:23 pm Mmm, so far you distributed almost free plugins through Patreon, and all of the sudden you ask 299$ for your new plugin, in a crowded market where legendary developers propose already nice limiters at a reasonable price ? This a bold move to say the least ! Question: more transparent by which amount ? How do you quantify this, and do you have any values to support your claim ?
Hey @carambo,

These things can be measured using the appropriate analysis software.

They can be observed—and heard—through A/B comparisons, as well as null tests and the resulting THD measurements.

Best regards.
I was an Audio Engineer at Netflix, Blizzard and Ubisoft.

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jinxtigr wrote: Sat Jul 11, 2026 10:28 pm
Xilentch wrote: Sat Jul 11, 2026 9:44 pm Hey @bmaniac,
That would be 'bmanic'. Been around for at least as long as I have, and when he (?) has had criticisms of my stuff they were well founded and worth hearing. Just sayin'. As one KVRian to another…
Hey @jinxtigr,

Oh, that's our mistake! We misspelled a letter in their name.

We owe them an apology for that, and we'll correct it right away.

We absolutely take everyone's feedback into consideration and always try to keep the conversation positive and respectful.

Thank you!
I was an Audio Engineer at Netflix, Blizzard and Ubisoft.

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slackhead wrote: Sat Jul 11, 2026 10:38 pm Please send a copy to Dan Worrell to review.

BTW you're not Maria Callas's grandson are you?
Hey @slackhead,

We don't know him personally, but if he'd like to review the plugin, why not?

Everyone is free to share their opinion. Whether someone likes it or not is entirely a matter of personal preference.

Unfortunately, Xilentch isn't the grandson of the person you mentioned. 😄

Best regards.
I was an Audio Engineer at Netflix, Blizzard and Ubisoft.

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