Hi,
flat out: How do you design impulse response wavs to use in Sir etc ??
I downloaded the Voxengo Impulse modeller, but it seems it's only for making\ designing artificial rooms rooms ?
What if I want to go around with a microphone and record actual rooms and noises....how do I make impulse response wavs of these ?
any pointers ?
tia
d
Designing impulse response reverb wavs
-
discretemachine discretemachine https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=3538
- KVRist
- 87 posts since 8 Aug, 2002 from Norway
<Rapture> Tsk, it's [new processors] as bad as penis comparisons, really.
<rejs> but penises don't double in performance every 18 months...
http://www.bash.org/
<rejs> but penises don't double in performance every 18 months...
http://www.bash.org/
-
- KVRAF
- 6937 posts since 4 Jun, 2004 from Utrecht, Holland
I always understood the following:
You go to your "room" with a fancy stereo mic (or two monos can do the job) and some recording equipment (laptop or something analog, does not matter really)
You start the recording, and make an "impulse" sound. Basically this is a "BANG!" type of sound. Listen to some impulse you already have... Some use a starting gun, some pinch balloons, some use concrete drilling bullets, some clap with planks, whatever it takes.
Then you take the recording home, trim it (select the proper parts) and use it in SIR.
I believe this is all described at the NoiseVault (dot com?)
You go to your "room" with a fancy stereo mic (or two monos can do the job) and some recording equipment (laptop or something analog, does not matter really)
You start the recording, and make an "impulse" sound. Basically this is a "BANG!" type of sound. Listen to some impulse you already have... Some use a starting gun, some pinch balloons, some use concrete drilling bullets, some clap with planks, whatever it takes.
Then you take the recording home, trim it (select the proper parts) and use it in SIR.
I believe this is all described at the NoiseVault (dot com?)
