UVI rendering in FL fix.

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FL users, look here, in case you dont check the forums much :)

http://forum.e-officedirect.com/forum.e ... OMEMAIL=OK
pete from the fl forums wrote:I've written a proxy dll that is a workaround to the rendering problem that you get with plugins Atmosphere.

This is not something that IL has written, so don't ask them for any support if it doesn't work for you.

If it doesn't work, let me know and give some info on what is wrong. I'm not going to guarantee that I will be able to help.

It might work with other UVI type plugins - I don't know because I haven't tested them, due to the fact I don't own any of them and have just cobbled this together in my spare time.

If it does any damage to your computer I'm not responsible, although the code does not do anthing horrific. It would be better if whoever wrote the UVI engine bloody fixed it properly though.


Basically, all it does is sit between the plugin and FL and lie to the plugin about the block size.

To use it:

> copy the dll into the same folder as the plugin you want to proxy
(e.g. C:\Program Files\Steinberg\VstPlugins).

> Rename it to the same name as your plugin, but with "Proxy" on the end.
The capital letter is important.
e.g. if the plugin to proxy is called Atmosphere.dll, rename PluginProxy.dll to AtmosphereProxy.dll.
It gets the name of the plugin it is supposed to load from its own name, so there is no registry shenanigans or config files etc.

> Load this instead of Atmosphere when adding a new generator. It will fire up your plugin and hopefully make it work better.

There still seems to be about 128 samples of delay, but it is much better than 2046!


PluginProxy.dll.renamed [18kb]


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Hmmm tempting. Has anyone else tried this yet?

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