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Bionic Plucks and Mallets

Sound Design by Riot Audio
Bionic Plucks and Mallets
Bionic Plucks and Mallets Bionic Plucks and Mallets Bionic Plucks and Mallets Bionic Plucks and Mallets Bionic Plucks and Mallets Bionic Plucks and Mallets
Bionic Plucks and Mallets by Riot Audio is Soundware (samples or presets that load into other products).
System Requirements
• Full paid version of Kontakt, v6.5.2 or higher (Will not work in the free Kontakt Player)
• Mac OS X 10.11, i5, 4 GB RAM
• Windows 7, 8, 10, Intel Core i5 or equivalent CPU, 4 GB RAM
• 1.56 GB free disk space for BIONIC sample content
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Serial Number
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BIONIC is a "transient splicing engine", i.e. it is designed to give detailed control over a range of parameters needed to mix and match a number of different initial transients to another set of tails/longer sounds.


· Based on Riot Audio's new proprietary BIONIC TRANSIENT SPLICING engine.

· Four layers of sound: two transient layers and two tail layers.

· 80 sound sources (20 short, 40 medium and 20 long).

· 12 million possible sonic combinations accessible through "randomise" function.

· 50 presets included.

· Extensive sound sculpting controls, including crossover fade (between transient and tail samples), crossover point, tail envelope and transient attack curve (shape).

· Vibrato, Velocity Sensitivity (Volume, Low Pass and High Pass) and Humanize Controls for in-depth realism.

· Total size of sampled content: 2.1 GB (1.56 GB compressed).

· Replika Analog Style delay, Choral (chorus), Flair (flanger) and Supercharger GT (compressor) effects included.


BIONIC PLUCKS AND MALLETS is designed with a wide range of contemporary music production applications in mind, including electronica, hip hop and R&B, as well as cinematic styles. The included presets cover smooth and dirty basses, gritty, reimagined Electric and Rhodes Pianos, celesta or glockenspiel-like bells and analog-style synth plucks, as well as a number of experimental, customised sounds.


The sounds for BIONIC PLUCKS AND MALLETS come in three categories – short, medium and long. The short sounds (20) are non-tonal and cover transients only, including a range of wool, wooden, rubber and finger taps and knocks.

The medium sound sources (40) are tonal and are drawn from plucked, fingered and mallet-hit acoustic, electric and bass guitars, alto and soprano glockenspiel, some sampled original analog synth plucks and a variety of unusual percussive sounds including a Japanese wind chime, metal kalimba, dampened piano, pitchfork and wine glass.

The long sound sources (20) are long sustained pads that can be used to add sustain to match the shorter sources. There is a selection of Ebow-ed strings (piano, guitars, violin), and several individually crafted classic synth-style sounds (bells, tines, organ, saw, sine, pulse).

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