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The Sound of Ambience
Evolve Air is a sample-based synthesizer that captures the atmospheric and ethereal, shaped by breathy textures, wind instruments, and spacious atmospheres. From airy vocals and soft woodwinds to hollow brass, filtered noise, and evolving pads, Evolve Air blends fragile sonic moments into something intimate yet intangible, half-there, floating at the edge of the ethereal.
Evolve Air delivers over 250 presets filled with longing, including distant vocal phrases, ghostly pads, foggy melodic motifs, and vast cinematic spaces, giving you an emotional palette that feels weightless and alive. Whether you're writing ambient compositions, scoring to picture, producing leftfield electronica, or designing immersive soundscapes, Air brings depth, movement, and atmosphere to whatever you're building.
Inspired by experimental and ambient innovators like Tim Hecker, Jon Hopkins, Brian Eno, and Oneohtrix Point Never, Evolve Air is built to give any track an instant sense of space and emotion.
What Evolve Air can do:
Four Dimensions of Sound
The source of Evolve Air's sounds is its quad-layer engine. Each of the four layers can house either a sample-based instrument from a selection of 250 sources, or a synth oscillator. You can even import your own samples into Evolve Air to start a new sound or replace any source of an existing patch.
Sampled sources give you play direction, tone and keytracking parameters to play with, while synth sources get an oscillator shape slider and unison detuning. Control the Pitch and Fine tuning, plus Velocity Sensitivity, Panning and Volume for any sound.
Click the dice of any layer to choose a sample at random or roll the dice in the header to randomise the whole plugin, including sound sources, sound parameters and effects.
Use the XY Pad in "Sounds Mode" to blend between the four sound sources or use it in "FX mode" to modulate any available parameter in the instrument.
Smooth Movement
Modulation has been built into the framework of Evolve Air from the start, making sure there's a comprehensive choice of sources with easy setup and reactive visual feedback. 12 modulation sources include six envelopes (ADSR with Delay and Hold), two LFO sources with retriggering and offset options, Velocity and Keytracking with adjustable curves, and the XY Pad's X and Y position.
A full modulation matrix awaits advanced sound designers, showing all the assigned modulation routings as a manageable list. Parameters such as modulation curve and polarity allow even deeper customisation.
Effects for Texture and Character
Four main macro effects have been crafted specifically to shape the output of Air: Mist adds a layer of noise to introduce grain and texture, Drift stacks two layers gently oscillating pitch modulation for slow, floating movement, Frost applies a shimmering, pristine delay that freezes the audio in time, and Cloud wraps your sound in a long, low-passed reverb that softens the highs and turns everything ethereal.
Dual filters allow each source (A, B, C, D) to easily be routed as inputs, and can be run in parallel or series by feeding one filter into the other. Both filters have a variety of filter curves, Cutoff and Resonance controls, filter Drive and Mix.
You'll also find three rearrangeable effects slots, each of which hosts a choice of 16 high-quality effects, each with its own set of parameters. Effects modules include:
Features:
Sample Engine Parameters:
Synth Engine Parameters:
Effects Parameters:
12 Modulation Sources:
Settings Page:

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